《夏日光之死》/HikaNatsu 的動畫是圍繞竹下良平的冒險方向進行概念化的,但並沒有忽視作者的核心思想。隨著續集即將推出,是時候更多地了解這部精彩的作品了。
在聆聽動漫創作者的見解時,您可能會遇到一系列術語,特別是當他們為擁有高度投入的觀眾的專業媒體發言時。這並不是因為它們是最具技術性的表達方式。如果說有什麼不同的話,那就是,當通過生產的字面現實來解析時,它們有點荒謬,但參與這一過程的藝術家將它們視為有用的、令人回味的術語。當然,sakugaSakuga(作畫):技術上是繪製圖片,但更具體地說是動畫。西方粉絲長期以來一直用這個詞來指代特別優秀的動畫實例,就像一部分日本粉絲所做的那樣。是我們網站品牌不可或缺的一部分。從技術上講,“anime”適用於任何具有 2D 動畫組件的作品,而這已經對這個詞的含義進行了比其潛在含義更狹窄的解釋。然而,當你看到業內人士或密切關注該行業的人使用這種表達方式時,它會描繪出一幅特定的畫面:在動畫中,動作的威力和意圖以及藝術作品的純粹質量是體驗的核心。
雖然這是該術語最常見的版本,但有時你也會遇到更具體的版本,以及強調不同側重點的兄弟姐妹。將佈局動畫視為 sakugaSakuga(作畫)的子集是公平的:從技術上講是繪製圖片,但更具體地說是動畫。西方粉絲長期以來一直用這個詞來指代特別優秀的動畫實例,就像一部分日本粉絲所做的那樣。是我們網站品牌不可或缺的一部分。動漫,在這裡指的是以空間的物理表現為主要吸引力的作品;無論是因為它映射了角色的心理,還是通過純粹的技術卓越,這些作品通過框架以超越故事板的方式閃耀。當背景畫不僅漂亮而且引人注目時,談論美術/藝術動漫並不罕見。您甚至可以找到動畫編輯的實例,例如Takayuki Hirao的高度有趣的Pompo The Cinephile。作為一部從字面上描繪電影剪輯行為的電影,同時也是圍繞平尾古怪而有趣的流程構建的,因此導演本人所採用的框架也就不足為奇了。
同樣,這些術語並不是指此類作品特有的任務,因為它們是任何作品中都存在的方面。它們也不應該被解釋為該過程中唯一重要的步驟;回顧 Pompo 的例子,很明顯,平尾的轉變所帶來的內心滿足感很大程度上始於他自己的故事板,比編輯階段發生的時間早得多。這些表達方式的作用只是強調對觀眾體驗至關重要的方面,這也使得它們對於需要在項目早期階段與團隊進行溝通的導演非常有用。
並且,從夏日光之死/HikaNatsu的動畫開始,系列導演系列導演:(監督,關德): 整個製作的負責人,既作為創意決策者,又作為最終監督者。他們的地位高於其他員工,並最終擁有最終決定權。然而,不同級別導演的劇集確實存在——總導演、副導演、劇集劇集導演,各種非標準角色。這些情況下的層次結構是根據具體情況而定的。 Ryohei Takeshita有一個明確的想法:這將是一部 enshutsu 動畫。也就是說,一場表演強調通過棘手的場景調度和獨特的工具來獲得即時體驗。感官方面成為不可否認的核心。這個想法是如此重要,以至於他不僅將其傳達給團隊,並最終通過執行選擇傳達給觀眾,甚至在項目只是一個宣傳時也傳達給了製片人。事實上,這也是竹下與原作者溝通的第一件事之一,原作者發現這是豐富你可以反復觀看的改編作品的好方法。
在 Anime Corner 的採訪中,CyberAgent 製作人 Manami Kabashima 將這些關於動漫改編的最初討論追溯到 2022 年 5 月,並指出製作要到很晚之後才會真正開始,當時 系列總監系列總監:(監督、kantoku):整個製作的負責人,既作為創意決策者,又作為最終監督者。他們的地位高於其他員工,並最終擁有最終決定權。然而,不同級別導演的劇集確實存在——總導演、副導演、劇集劇集導演,各種非標準角色。這些情況下的層次結構是根據具體情況而定的。清理了 2023 年 10 月左右的日程。在 2025 年 9 月號《PASH!》的一次大型對話中,不僅涉及 Kabashima,還涉及角川製作人倉中千秋和藤原利典,後者確認他已就漫畫前兩卷的發行(2022 年 3 月至 2022 年 10 月)聯繫了各個工作室。 在選擇竹下領導的 Cygames Pictures 團隊之前。
在做出這一選擇時,竹下清晰的願景給了製作人信心。他們並沒有尋找一位會屈服於自己選擇的溫順導演,而是似乎明白,捕捉日夏的吸引力依賴於無形資產,最好留給具有具體想法的傑出創作者。這就是為什麼他們感到欣慰的是,竹下對人員配置過程非常直言不諱,而且有自己的看法,先發製人地將其調整為 enshutsu 動畫的想法。當我們深入研究劇集本身時,當時做出的選擇的好處將是我們關注的焦點之一,但在我們討論這一點之前,我們應該消除一個誘人的神話:竹下採取這種方法來規避製作局限性的想法。
重要的是要明確一個事實,即 CyPic 製作並不總是像許多人期望的那樣迷人,而像竹下這樣的導演需要 沒有外部動機進行實驗。雖然由大公司支持的工作室的崛起以及《新時代的開始》等令人眼花繚亂的瑰寶的發布,營造出昂貴、高調製作的光環,但並非所有 CyPic 項目的創建方式都是一樣的。準確地說,最近產量的大幅增長導致許多公司不得不走捷徑。
這些限制以多種方式表現出來;提前開始項目,但也設定了限制員工可能性的最後期限,拒絕參加當前的爭奪頂級動畫師的競標戰,在支持工作室方面有所吝嗇,並且在繪畫潤色方面通常設定比知名度更高的項目更低的標準。請注意,這是他們僥倖逃脫的事情——並非總是如此,對灰姑娘格雷的那種令人印象深刻的改編感到抱歉——因為他們與許多聰明、足智多謀的團隊合作過。因此,功勞應該更多地歸功於他們而不是環境。
HikaNatsu 也是如此。竹下挑選的核心人員中有很多優秀的人,但在充實團隊其他成員時,他只用了一個比較溫和的陣容。然而,通過擁有如此清晰的願景,他可以將完美契合、仍然被忽視的熟人繩索到劇集指導中。 劇集指導(演出、enshutsu):一項創造性但又協調的任務,因為它需要監督參與劇集製作的許多部門和藝術家——與動畫總監一起批准動畫佈局,監督攝影團隊、藝術部門、CG 人員的工作……這個角色也存在於電影中,參考 致同樣負責電影片段的人員。職責。僅首映就證明了他們的成功和局限性。它有些粗糙的角色藝術可能會讓人感覺與該項目的聲譽不一致,尤其是與少數出現的偉大動畫嘉賓相比。導演從來沒有隱瞞當他們接近尾聲時日程變得相當成問題,但值得注意的是,儘管如此,他們還是獲得了一種穩定感。當然,HikaNatsu 動畫無法與最高調的電視動畫相媲美,更不用說漫畫的插圖質量了,但它在整個廣播中設法保持在相同的可接受水平。如果他們在前幾集的標准上過於雄心勃勃,這部劇可能會在後半段崩潰。
讓他們能夠適應製作環境的靈活性是一種積極的品質,我們可以將這一品質與竹下的團隊和 CyPic 的實際管理人員聯繫起來。然而,正如我們之前提到的,我們不應該在不存在因果關係的情況下歸因。這就是說,竹下一直想創作一部大氣的、實驗性的恐怖動畫——他在與ANN交談時表現出了對這種類型的興趣。坦白說,甚至不需要這樣的確認,因為這是他的作品中總能感受到的東西;當然,這位喜歡模仿手持攝影機的古怪導演熱衷於沉浸式恐怖。在體驗製作環境之前,他就如此堅定地想要製作一部遠集動畫,這是有原因的:這就是竹下的興趣所在,而這個系列的性質是利用這些興趣的完美藉口。
並不是限製造就了《HikaNatsu》的輝煌,而是它的創作者與生俱來的。它中等的製作環境(據記錄,遠非當前電視動畫中最糟糕的)並不值得慶祝,因為如果有更充足的時間表和更多資源,該節目可能會更好。這些不會削弱他們的優勢,而是為他們無法完成的細緻入微的表演打開大門,為立即產生影響力的繪畫打開大門,在這方面可以與源材料競爭。如果說有什麼不同的話,那就是它可能更具實驗性,因為竹下感興趣的不尋常方法往往需要更長的時間才能取得成果。雖然我不會認為這是理所當然的,但看到這在工作室中如何成為一種趨勢,我們可以希望它的成功能夠激勵製片人盡可能地支持已經宣布的續集。
考慮到導演明確闡述的角度,我們只需開始通過 enshutsu 動畫的光學來構建這部改編作品。這是他從一開始就設想的改編方式,也是處理恐怖的絕佳方式。畢竟,我們談論的是一種以身臨其境、即時體驗為關鍵的遊戲類型。然而,儘管在像竹下這樣的人手中可能會取得成功,但以犧牲宏觀為代價而對微觀的痴迷最終可能會導致一種空洞的體驗。在這裡,你會被每一個場景所吸引,但當你離開時卻沒有留下持久的、引起共鳴的印象。如果他們也沒有考慮到原作者 Mokumokuren 提出的總體主題和誘人的想法,情況可能就是這樣,即使我們已經獲得了富有靈感的故事板水平。
竹下並不是唯一一個希望保留該系列背後的核心想法的人。例如,在他身邊的是提出這些建議的作者。 Mokumokuren 曾多次表示,儘管他們之前沒有改編項目的經驗,但他們認為自己比作者更多地參與其中。這一點在 Mokumokuren、Takeshita 和 Murayama 的 Newtype 2025 年 10 月刊中有所闡述,但最有趣的是在漫畫 Natalie所述作者與開場表演者之間的圓桌會議Vaundy。 在那裡,後者解釋說,在作者創作歌曲之前,他們從未參加過與作者的會面。 他們。雖然製作過程基本上很普通,但即使有原作者在場,Mokumokuren 在定期會議中的主動性以及開場片段的彩色腳本等附加任務導致了作者所珍視的想法在改編中產生了強烈共鳴。
請注意,我們談論作者關心的概念而不是源材料的細節是有原因的。 《HikaNatsu》動畫毫不猶豫地改變了原來的故事,更不用說調整執行以利用其新畫布的性質了。在前面提到的 Newtype 對話中,Mokumokuren 回憶起他們與竹下的第一次會面,當時導演問他們是否可以立即改變現狀——“不要這麼說!”,這位被逗樂的作者想道。事實上,他們都同意修改某些方面的必要性。許多擬議的變更(包括更大規模的變更)都是源自 Mokumokuren 的建議,或者至少是他們與竹下的密切合作。我有信心地說,其中一些調整已經提升了電視節目的水平。而且,至於那些我認為結果更為複雜的人,我仍然可以欣賞他們所表現出的清晰、尖銳的意圖。我們再一次得到的教訓是,作者比粉絲更能理解改編作品中改變的內在需求。
那麼,HikaNatsu 的核心內容是什麼?它的前提既簡單又引人注目。我們跟隨內向的高中生津中義樹,來到一個相當偏僻的鄉村環境。我們逐漸發現,在他們村莊的秘密儀式中,他最好的朋友光在劇集開始之前就失踪了。當他再次出現時,一個潛在的悲劇故事似乎有一個幸福的結局,他感到困惑但足夠健康。但這確實只是表面。無論現在居住在他皮膚上的是什麼,都不再是Yoshiki認識的人了。事實上,它根本就不是一個人。 “光”是一個來到這個世界時沒有自我意識、更沒有人類道德的超自然存在。在沼澤人思想實驗的直接重演中,兩者有著內在的聯繫,迫使讀者——以及陷入這種境地的可憐的孩子——思考真正造就一個人的因素。
與 故事是這樣的,這些想法與其他東西密不可分:一致性的恐懼,以及相反,可怕的差異性的誘惑。如果說搶屍是恐怖經典,那麼將鄉村環境的壓抑氣氛與超自然現象聯繫起來也是恐怖經典。對於Yoshiki來說,令人窒息的日常生活並不是從“Hikaru”出現時開始的。很多年前就這樣了,因為他厭倦了所有成年人告訴他剪掉他覺得更舒服的劉海。當他意識到自己無法逃避有關他家人的流言蜚語時,他就這麼做了。他的外來母親,他沒有上學的妹妹,還有他自己。尤其是當他內化到自己的性取向不同尋常並被視為嚴重偏離常態時,情況就更是如此。光不僅是他的朋友,而且是他在浪漫和性方面被吸引的人。現在他已經走了,取而代之的是一個可怕的生物,事情將會變得更加複雜。
在這方面,Mokumokuren 對於 HikaNatsu 是什麼以及它不是什麼變得越來越明確。如果您回去閱讀其最初的一次性內容,您肯定會注意到許多頁面與序列化的開頭完全相同。不過,你還會注意到,兩個主角很快就接吻了,並在這種情況下開始了正常的浪漫喜劇。然而,這並不是整個故事所走的道路。正如Mokumokuren因來自多個角度的粉絲壓力而被迫多次說的那樣,HikaNatsu是一個非浪漫的酷兒故事。有多種原因推動他們朝這個方向發展:相信將酷兒與浪漫分開是很重要的,渴望廣泛接觸各種感到被社會規範拒絕的人,最重要的是,Mokumokuren 對他人的愛。
最後一點在 HikaNatsu 的敘述中相當明確,但我相信之前與 Vaundy 的對話是其最有趣的總結。作者基本上是無意識地繼續對《美女與野獸》以及所有遵循類似模式的故事進行咆哮。作為一個被畸變所吸引的人——將它們的誘惑力和令人厭惡的感覺視為令人陶醉的雞尾酒——認為幸福的結局意味著把他們變成一個普通人的想法對莫庫莫庫倫來說是一種冒犯。因為準確地定義 Yoshiki 的感受很重要,保護“Hikaru”異常、難以理解的本質也很重要。人類社會所理解的直白的愛情,必然涉及到對“光”的去妖化,這是作者所厭惡的。雖然這個系列非常講述愛情,任何喜歡辣的人都會認為這個場景更美味 BL,但重要的是要理解為什麼原作者不迷戀標籤。畢竟,積極推動這些也是在強化他們不喜歡的以人為本的觀點。
你可以想出如此有趣的、內部連貫的觀點,但仍然設法笨手笨腳地執行。但這就是《HikaNatsu》,這個系列引起了所有人的關注,因為它的交付是如此富有靈感。即使竹下自己的興趣偏向這個方向,如果木木連不擅長將這些主題合成為讓你印象深刻的圖像,那麼竹下可能也不會被迫全力以赴地投入遠週動畫的角度。在作者在此過程中使用的眾多工具中,有一種在我們迄今為止提到的每次採訪中都特別提到過。事實上,我們還沒有提到大多數內容,比如 PASH 與藝術總監的對話藝術總監(美術監督,bijutsu kantoku):該系列背景藝術的負責人。他們繪製了許多畫板,這些畫板曾經得到系列總監的批准,作為整個系列背景的參考。藝術部門內部的協調是必須的——佈景和色彩設計師必須共同努力打造一個連貫的世界。 本田耕平。如果您讀過《HikaNatsu》,您可能知道我們正在談論它對 SFX、擬聲詞和聲音的一般喚起的使用。
在動畫中捕捉到這方面的全部寬度需要的不僅僅是出色的聲音指導,但我們不要自欺欺人,應該從這開始。當竹下想出笠松晃司這個名字時,他也是這麼想的,以賦予這種無所不在、幾乎觸手可及的聲音形式。就像之前的選擇一樣,也是因為他個人一直在尋找與他合作的藉口。您可能已經發現,竹下也直接參與了這方面的工作,並為自己贏得了聲音總監(ongaku kantoku)的角色。同時,笠松被列為音樂演藝的非標準角色。事實證明,這確實是整個作品的關鍵詞。
在接受 JINS PARK 採訪時,笠松透露了他如何與動畫相遇,以及為什麼他偏愛這一特定榮譽。他的職業生涯始於電視節目的音效技術員,儘管他真正的熱情是電影。因為他充滿熱情,所以他也很挑剔——這就是為什麼他發現日本電影中的聲音有點平淡無奇。他對老闆購買的當時最先進的數字音頻工作站進行了修改,並進行了一些實驗,例如編輯自己的機動警察:電影預告片,同時用符合他標準的東西替換音頻。在此過程中,他引起了機器製造商的注意,最終也引起了 Patlabor 音頻人員的注意。
通過這次有趣的事件,笠鬆開啟了動畫和電影的大門。由於他非常挑剔,他喜歡從最早的階段(作為計劃配樂的積極參與者)一直參與到最後,調整最終剪輯的對話和時間安排。他知道這樣的職位往往會被貼上特別有影響力的音樂關德的標籤,但由於他不太喜歡這些詞所具有的氣勢,所以他更喜歡聽起來更謙虛的音樂enshutsu。這就是他在多個吉卜力項目中獲得的榮譽,包括宮崎駿要求他將《起風了》中的所有音效概念化為人造噪音的時間。他已成為日本劇場動畫偶像的唯一首選人物。憑藉《HikaNatsu》,他十多年來首次站在電視動畫的最前沿。這種情況發生的次數你一隻手就能數出來,而且你還有多餘的手指。即使是劇中那個有點太喜歡犧牲自己身體部位的角色也能成功。
改編的另一個核心方面是在一個類似的打擊場景中與聲音分享主角,特別是對於不了解該劇前提的觀眾來說。這就是“Hikaru”的真實本質——一種明顯粘稠、令人著迷的形式。改編的消息一出,所有粉絲立刻就明白了為什麼竹下親自物色平岡正信來擔任這個特定角色的藝人。他在獨立作品中對變形動作的掌握偶爾為他在備受矚目的商業項目中贏得了一席之地,儘管也正是這種獨特的風格使他與大多數動漫不相容。
大多數動漫,但《HikaNatsu》則不同,他在其中表現出完美的(不)自然性。平岡的流體形態令人著迷,就像現在的“光”一樣,儘管存在明顯的危險,Yoshiki 仍無法停止被他吸引。不斷變化的形狀讓人想起細胞中可能發現的生物結構;然而,它們本質上是不同的,與 Mokumokuren 的分形恐怖所達到的效果相匹配。每當動畫想要加速恐怖時,就會切換到這些特殊剪輯,但當它們與普通事件共存時,它們可能是最有效的。在這方面,很少有場景比最初幫助Hikanatsu起飛的場景更令人難忘:當Yoshiki詢問他到底是誰時,“Hikaru”融化了。
我認為,重要的是不要將Hikanatsu恐怖的這些支柱視為獨特的元素,而是將其視為它們形成的相互關聯的網絡的一部分。儘管每位劇集導演使用的技術千差萬別,但它們都融合成一個統一的紋理,與我們之前討論的主題密切相關。 HikaNatsu 是粘稠的、粘稠的。一種滲透到各處的液體。就像夏天的炎熱一樣,本田的藝術指導、中野直美的色彩設計和前田智宏的合成精確地捕捉到了這一點。在其他系列中,在陰影中壓碎黑色並令人不舒服地調整對比度可能是不受歡迎的選擇,但適合HikaNatsu安靜的無所不包的不安。就連平岡的角色也因漫畫中的擬聲詞而被稱為多羅多羅動畫。再次,這將滲透的恐怖與聲音的形式緊密聯繫起來。這兩個方面都有同樣的質感,就像無論 Yoshiki 身在何處,他周圍都瀰漫著社會壓力。這一切都是不愉快的,但你卻無法移開視線。 這就是 Mokumokuren 想要喚起的與未知的複雜關係。
即使竹下如此高高在上,如果他故事板之間的每一集本身都不是一種身臨其境的體驗,HikaNatsu 動畫也不會那麼引人注目。幸運的是,事實證明,給製片人帶來信心的人員配置過程正如他們所希望的那樣迅速。接下來的幾集將展示其他導演的到來如何阻止製作團隊創造性地突破其局限性,並在此過程中強化其想法。請注意,第二個蘋果並沒有落在離樹很遠的地方;第 02 集由很有前途的 Mitsuhiro Oosako 擔任導演,他是一位 Dogakobo 動畫師,吸收了目前活躍在工作室的導演的許多特質。由於該組中最著名的主角之一是竹下本人,因此大薩子在這個系列中表現得如此出色也就不足為奇了。 href=”https://i.imgur.com/Kbdllp2.jpeg”>重複 鏡頭 通過 這個 劉海。這種框架選擇是如此明顯,任何人都不會錯過它的含義,然而,這一集對 Yoshiki 頭部空間最有效的插圖再次是那些將他感受到的窒息壓力轉化為聲音的插圖。這一集中最精彩的選擇是通過使用肉的真人鏡頭來詮釋Yoshiki關於可怕的內臟感覺像雞的笑話。當他在壓力下崩潰時,最初有趣的事情就變成了令人難以忘懷的畫面。伸出的手變成了寫實的一團畫出來的雞肉,攝影更真實攝影(撮影、佐藤英):將不同部門製作的元素結合成一幅成品圖,並進行濾鏡處理,使其更加和諧。這個名稱是從過去繼承下來的,當時相機是在此過程中實際使用的。插頁式廣告將平凡的事物變成了令人反感的事物。這些令人厭惡的圖畫體現了木木連經常武器化的恐怖谷效應,但通過他的主觀感知,我們仍然可以感受到一種令人陶醉的吸引力。糟糕的事情正在發生,我們的男孩不幸地迷上了它們。
相比之下,第三集的人員配置選擇有點冒險。值得注意的是,橫山淺香是該系列的忠實粉絲,因此她如此了解該系列的本質也就不足為奇了。考慮到她已經與平岡一起為首映式中的大轉折進行了關鍵動畫製作,團隊肯定已經同意了。然而,她最終的結局並不像系列總監那麼安全。系列總監:(監督,kantoku):整個製作的負責人,既是創意決策者,也是最終監督者。他們的地位高於其他員工,並最終擁有最終決定權。然而,不同級別導演的劇集確實存在——總導演、副導演、劇集劇集導演,各種非標準角色。這些情況下的層次結構是根據具體情況而定的。將一集託付給他的學生。當動畫首次宣佈時(製作過程已經幾個月了),她慶祝了它並立即懇求團隊讓她在該系列中工作。這對她來說甚至不是什麼新鮮事,因為自 2022 年以來,她一直公開希望自己能夠為假想的 HikaNatsu 改編版繪製故事板,當時甚至只發布了幾章。儘管當時幾乎沒有導演經驗,但淺香給人的印像是一位有想法的藝術家,因此團隊很快就歡迎她(通過動畫製作人上內健太)加入他們的行列。
這個賭注得到了回報,也許是因為她真的花了很多年的時間想像如果將《HikaNatsu》製作成動畫,她會如何處理《HikaNatsu》。類似於漫畫中恐懼逐漸升級的方式,她的情節通過重複建立了清晰的節奏。反復出現的圖像和記憶我們看到的次數越多,就會變得更加腐敗,其節奏本身就讓人感到不舒服。這導致了人類感情和非人本能的爆發;通過重新想像令人難忘的面板傳達,這些重複出現的工具,如聲音和Hiraoka的 軟泥,以及她自己的添加,例如喚起不人道的線條。 Overall, Yokoyama’s sharpest choice may be the expression of the connection between HikaNatsu’s horror and the setting. Yoshioka’s forms morph from mountain to person, set to photographic materials gathered during every director’s scouting trips to the location of this tale. It’s in moments like this that you can feel how long she has spent imagining this series in motion.
Even with more measured delivery, the fourth episode continues to unravel the mysteries about the village in a compelling way. Rather than the adventures of Yoshiki and “Hikaru”, though, it’s about time we mention the part of the story that has seen the most fundamental changes in the anime. As far as the manga is concerned, both the reader and protagonist spend a fair amount of time completely in the dark, without any idea of the truth about the nature of “Hikaru” and how that relates to local beliefs, rituals, and the past. Contrary to that, the anime immediately dangles a parallel narrative thread. One that features adults in the village scrambling to solve this issue, the mysterious Tanaka, and even the existence of a company with an eerie desire to control the supernatural.
The loss of the disorienting feeling in the early stages of the original is a genuine shame. There is real value to the mystique you can only evoke when the audience doesn’t even know what it doesn’t know, merely feeling that they’re lost in a scary place. However, Mokumokuren and Takeshita’s interesting justifications make it easier to buy into this change. In spoon.2Di vol.125, the author confirms that they were the one who asked for Tanaka’s introduction to happen much earlier. With a second chance to visit their own story, they wanted to showcase the width of its world faster than they originally unraveled. Despite being a very particular creator and thus likely to plan ahead as much as possible, it’s clear that HikaNatsu‘s scope grew a bunch after its earliest stages. With the anime, Mokumokuren hopes to encompass all of it from the beginning, as opposed to a manga where you’re confined to specific viewpoints and plotlines at the beginning.
A fair stance, though it’s Takeshita’s input—as someone who was also onboard with this change—that I find most interesting. The director instead framed it in relation to the fact that the HikaNatsu anime doesn’t exist in a vacuum. The manga blew up in popularity coming out of nowhere, from a completely unknown author. The readers who stumbled upon it were immediately hooked by its initial twist, spreading the series through word of mouth to equally unprepared newcomers. Compared to that, this anime adaptation is being released at a point where HikaNatsu is a massive hit. Even if you haven’t read it, chances are that you’ll at least know about the gooey nature of “Hikaru”; and if you don’t, any promotional video for the anime will show as much. Since this environment lessens the original hook, he was partial to frontloading the mystery aspects so that new viewers felt strongly drawn to the series, even if they were already familiar with the imagery that once shocked readers. Again, I believe that the manga’s progression is more effective, but you can’t deny that a lot of thought went into this adaptation.
The sixth episode is instead led by an in-house regular in FuKarenki Kataoka, assisted in episode directionEpisode Direction (演出, enshutsu): A creative but also coordinative task, as it entails supervising the many departments and artists involved in the production of an episode – approving animation layouts alongside the Animation Director, overseeing the work of the photography team, the art department, CG staff… The role also exists in movies, refering to the individuals similarly in charge of segments of the film. duties by Shinya Kawabe. It begins on a more contemplative note, leaning on tricks like associating the movement across physical space to metaphorical sliding in and out of memories, as well as shifts in tone. You can only go so far in this show before things get really tense, though, and so that calmer delivery makes way for more unsettling framing. “Hikaru” feels like a member of their group of friends at school may have found out about its nature and nearly kills her, being stopped at the last second by Yoshiki. The latter is forced to accept that the person he cared for is long gone, replaced by a creature who doesn’t even comprehend the concept of life, let alone its weight. To complete HikaNatsu’s contradictory puzzle, the episode dedicates a gorgeous sequence to illustrate the world as perceived by this otherworldly being. At a point where Yoshiki fears “Hikaru” may be beyond redemption, with inhumanity becoming synonymous with ruthlessness, there is so much beauty to its perception. Mokumokuren can rest assured—this show really gets the conflicting nature they wanted to capture.
Following up on that, episode #07 marks the return of Takeshita to storyboarding duties. This was an episode brought up by multiple staff members as the one they’d been looking forward to, and it’s easy to understand why. It’s also among the ones that begin on a quieter note, but you can immediately tell that something is off. That numb dread continues until we see that, in his desperation to take responsibility for the monster he has been hiding, Yoshiki attempts to kill “Hikaru”. The most viscerally upsetting moment in Takeshita’s delivery isn’t Yoshiki’s failure to do so, but “Hikaru” responding by tearing himself apart, making himself less dangerous so that he can remain with Yoshiki. As he accepts this deal, proposing to research its true nature, Takeshita’s direction takes a turn for the ominous; did you expect a comforting, pleasantly romantic framing? Sorry, we do things a bit messier over here.
Through his contributions to anime like 86, KoiAme, and G-Witch’s first cours, Ryo Ando has become a bit of a favorite on this site; and for the record, because of Pripara and Love Live as well, since those are the ones that actually tell us about his directorial school. Skilled as he is, being entrusted with an episode sandwiched by high-priority moments in the story forced him to take a more moderate stance for HikaNatsu #08. Regardless, you can still feel his compositing-focused direction with a particularly red sunset; dyed in the blood corresponding to the first murder by “Hikaru”, with consequences it still isn’t capable of understanding. Those two aren’t the only ones casting eerie shadows either, as Tanaka has investigated enough to find out that they’re involved with the supernatural happenings in the village. As its ghoul nearly catches them, the usual unnatural sound is accompanied by appropriately inhuman movement.
While other regulars had to assist him this time around, episode #09 marks the return of Oosako to directorial duties. This seems to confirm the suspicion that he’s a very effective sponge. Not one that regurgitates the exact same tricks used around it, but rather one that absorbs from its surroundings and synthesizes new things. Using the camera’s physical traversal (and putting that reference footage to good use) to transition through different points in time is something we’ve observed in previous episodes, but Oosako’s touch makes it all more gripping. Even the supernatural equivalent of a heads-up can become an unsettling relay of techniques. The reason why the staff were particularly giddy about the broadcast of this episode, though, was to feast upon people’s reactions as the protagonists’ investigation is truncated… and so is someone’s head, when Tanaka arrives and beheads “Hikaru”. Oh dear.
The tension from that event immediately carries over to episode #10, which was effectively co-produced by studio NUT. Its mainstay creators Yutaka Uemura and Hitomi Taniguchi storyboarded it, and the studio was involved in its management as well, so it’s fair to say that it draws a meaningful amount from a different company altogether. There’s always a risk of diluting your carefully crafted identity when reaching out, but the first scene should be enough to lessen those worries. Again, you only need to witness the role of sound in establishing the chaos of the moment. As the two recover, surprisingly left alone by Tanaka, the episode leans on striking imagery to give some spice to the investigation of the legends behind “Hikaru”. Even in that regard, it understands that it would be a betrayal of HikaNatsu’s identity if they uniformly stuck to a more standard style. By using the adaptation’s favorite tools and boarding a few remarkable shots, an episode conceived elsewhere manages to slot in nicely within this show. Better than the actual outsiders do in this village, at any rate.
And indeed, this feel-good moment ends halfway through the episode. Through the neck wound Tanaka left as a present to “Hikaru”, its most dangerous instincts begin leaking. With it, and under the direction of Aimi Yamauchi, so do the more radical stylistic choices; the Hiraoka-like morphing horrors, the aggressive sound direction, and involved camerawork to enhance the chase. Although the situation is quickly under control, “Hikaru” is shocked over having come close to harming Yoshiki yet again. It may lack a human grasp of mortality, but it understands that Yoshiki’s death would put an end to a relationship it treasures. And so, it makes a decision: it’ll leave this village, hopefully attracting all the supernatural beings away from Yoshiki in the process. Incidentally, the production of this episode was managed by friend of the site Hayato Kunisada aka eichiwai, which explains the much higher participation of animators recruited online. Solid job, at a point where the schedule had clearly decayed.
The situation wasn’t any easier for Takeshita in the finale, but that didn’t stop him from writing, storyboarding, and directing it on his own. Right off the bat, he nails the melancholy of a planned goodbye. His casual emphasis on the elements that represent the end of a school term coincides with “Hikaru” bidding goodbye to everything that has conformed its human-like routine for the entire show. Subtlety has hardly been his game across this project, though, so he quickly shifts to the real footage he recorded in the setting to depict “Hikaru” and Yoshiki’s promised trip to the ocean. This, of course, recontextualizes the show’s ending sequence—one he directed and storyboarded himself as well. While its mixed media and focus on real-life locations had always felt fitting for the HikaNatsu anime, it’s only with the details revealed by the final episodes that the meaning of their destination (and their clothes!) hits.
The final conversation between the two leads starts with ingenious Takeshita storyboarding. As “Hikaru” talks about its otherworldly nature to make a point about needing to leave, the camera travels through a body overlaid with nightmarish textures. However, when it reveals that this is something it wants to do to keep Yoshiki safe, it pulls away from its eye to reveal a regular, kind-looking boy. Although Mokumokuren keeps denouncing human values as the absolute, singular form of goodness, there’s no denying that the being hidden in Hikaru’s body is dangerous. And so, it doesn’t feel like a misstep to use its inhuman appearance to signal threats.
That said, Yoshiki is in too deep to accept a safe, standard human life. He’s someone who has always felt like a bit of a monster who hides his real self—our poster boy for internalized homophobia—and thus felt kinship for a being like “Hikaru”. Through imagery that is reminiscent of previous visual synthesizations of societal pressure, his reflection appears to agree with this proposal. And by his reflection, I mean a deeply unsettling figure with its mouth swapped for a real person’s; thanks for the nightmares, Takeshita. After his refusal to part ways (and a fight that mirrors one he had as a child with the real Hikaru), Yoshiki embracing his own twisted feelings is conveyed through the overlap of a clearly drawn silhouette over that photorealistic body. Again, the two natures that always coexist in HikaNatsu. As they swear to remain together despite their messy situation, their moment of intimacy is likely animated by the superlative Takashi Kojima. It’s rougher work than we’re used to from him, though understandably so given the circumstances of the production. But most importantly, it captures how much this relationship means for both of them.
That puts an end to an excellent first season of HikaNatsu; not without its flaws and limitations, but so inspired as an adaptation that those become minor inconveniences at worst. Again, this isn’t to say that we shouldn’t hope for the better—especially given that the timing for the sequel will be somewhat tricky. It’s worth pointing out that Mokumokuren planned the series around 10 volumes, with this show adapting the first five thus far. The immediate announcement of a sequel makes it sound like it’ll come in the form of a second season, which would complete the series while keeping a consistent sense of pacing.
How could they adapt events that won’t be published until late 2026 or perhaps even 2027 and still broadcast it in a timely fashion, though? The arrangement could be as simple as Mokumokuren sharing undisclosed information with them. A detail we’ve neglected to mention is that something along those lines has already happened. The specifics of the design for characters like Yoshiki’s mother were something that the author was particular about; after all, she’s meant to feel like an outsider whom the village never accepted. Despite being around for the early events, the manga avoided depicting her face for a long time, meaning that she didn’t have a visible design by the time the production of the anime started. Given that its team found it necessary to feature her properly—obscuring her face constantly might have come across more unnaturally than in the manga—Mokumokuren sent them extensive design sheets for a character manga readers had yet to see properly.
Of course, sharing a design and detailing the entire story aren’t quite on the same level, but I have my suspicions that Mokumokuren has already been instructing Takeshita in that regard. The two have worked too closely to keep secrets, especially given that a lack of knowledge about future events could have caused accidental incongruences in the anime. Since it’s clear that they always planned a full adaptation, and considering how we’re dealing with an author who plans everything obsessively, I would bet on this being their strategy; otherwise, they immediately announced a sequel that everyone would have to wait 3+ years for. This strategy would allow for a timely release of the sequel, though with a bit of an unforgiving production schedule attached to it. We’ve seen what this team could accomplish with limited resources and time, but as the story gets even crazier, I’d love to see more confident support from the studio and committee. Let this team cook something unsettling, bewitching, and possibly deadly for all of us.
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