<कडा> मेरो पोशाक अप प्रिय /<कडा> Keeekoi रिकभरी र त्यो प्रक्रियामा एक squellics मा अधिक विविध छ। उत्पादन परिवर्तनहरू भत्काउनुहोस् जुन यति असाधारण राम्रोसँग भुक्तान गरौं!

<कडा> <कडा>/<कडा> <कडा> <<कडा>। यो मूल काम ईन्कोसमस के को एक संकुचन विक्रेता थियो। याद राख्नुहोस्, त्यो सँधै नकरात्मक पक्ष हुँदैन, एक सम्झौतालाई एक्लै छोड्नुहोस्। यदि केहि पनि, तपाइँ तर्क गर्न सक्नुहुन्छ कि अनुकूलन गर्नु स्वाभाविक हो कि अनुकूलन गर्नु स्वाभाविक हो? लामो चलिरहेको वा समाप्त प्रकाशनहरूको लागि कडाईको ध्यान केन्द्रित अनुभव डिजाइन गर्न धेरै सजिलो छ, जबकि मूल लेखक जसले भर्खर आफ्नो कामलाई अज्ञातसँगै कुश्रित गरे। उनीहरूको अनुकूल शिक्षाबाट केही श्रृंखलाबमोश सुधार गरिएको छ किनभने यो बहादुरीमा बन्नुहोस् कि यो कन्ट्रोडिटमा छ कि यो केस थियो कि म यो मामला हो भनेर विश्वास गर्दैन। फेरि, यसलाई यसको पहिलो आलोचनाको रूपमा लिनुहोस् यसको पहिलो टिभी कार्यक्रमहरूको लागि ठोस थियो, जुन समग्रमा ठोस थियो। यसले देखीएको छ कि यसले प्रमाणिकरण गर्न सक्दछ कि यसको डेलिभरीले प्रविधि ध्वनिको लागि कहिले पनि असाधारण रूपमा अपवादको साथ आराम गर्दछ, एनिमेसन मापदण्डको साथ साझेदारी गरिएको छ। र अझै, यसको सिक्लरको आगमन एक फराकिलो सम्भावित अस्तित्व प्रदर्शन गर्दछ कि तिनीहरूले पहिलो पटक पहिलो पटक ट्याप गर्न सकेनन संकुचित चीजले एक पक्षसँग शुरू गर्यो कि तपाईं रचनात्मक टीमलाई सायद गल्ती गर्न सक्नुहुनेछ: एपिसोड काउन्टेड। एकल कर्सलाई उनीहरूको स्वभावको साथ, कर्मचारीहरूले उनीहरूको लागि उत्तम विकल्प उपलब्ध गराए र एक मापन गतिमा अगाडि बढेका थिए, यद्यपि उनीहरूले आराधना गरेनन्। अल्बेलिट सधैं रमाईलो, <कडा> shinichi fuckuda को काम एक सन्देश को लागी एक सन्देश को लागी एक सन्देश को लागी छ कि एक सन्देश को एक सन्देश को लागी एक सन्देश को लागी छ कि को एक सन्देश को लागी एक सन्देश को चित्रण मा छ। पहिलेको लागि आदर कहिल्यै प्रश्न गर्न सकिएन; श्रृंखलाका केही अध्यायहरू भन्दा बढि, पहिलेका चरणहरू, उनीहरूले शौकहीनाको रूपमा सेवा दिन सक्ने शौकको पुन: चित्रणमा यति राम्ररी पूर्ण रूपमा पूर्ण रूपमा विस्तृत छन्। यो एनिमको पहिलो मौसममा अनुवाद गरिएको छ, निस्सन्देह उप-टु-क्लोक्यचुर प्रस्तुत गर्दै… बरु, यसको अनुकूल सामग्रीमा उपस्थित हुने सामग्रीमा उपस्थित हुन। सक्रिय फन्डम र व्युत्पन्न सिर्जना जस्ता विचारहरूको लागि इशारा गर्न पर्याप्त थियो तपाईंको प्रेम च्यानल गर्न बहुमूल्य तरिकाका साथै हामीले के मनपर्दछ भन्ने बारे विपरित दबाबको लागि पुष्पब्याक। जबकि ती विषयवस्तुहरू हुन् जुन स्वाभाविक रूपमा गोरो र मारिनसँगै भिजेको रोमान्स पार गर्दछन्, तिनीहरू अझै पनि यस चरणमा पूर्ण रूपमा गठन गर्दैनन्। अवधारणाहरूले केही उत्पादनमा हाइलाइटहरूबाट केही विच्छेद गरे, र संस्कृति भित्र धेरै व्यक्तिको यथार्थमा जोडिएका सबै मात्र नभईहरू पत्ता लगाउँदछन्। ती विषयवस्तुहरू, छोटोमा, छोटो रोप्नमा पर्याप्त विन्डो ड्रेसिंग।

केही हदसम्म डिस्पोरीमा ओछ्यानमा छ। यदि मैले तपाईंलाई आफ्नो आँखा बन्द गर्न भन्यो र कल्पना गर्छु कि पहिलो मौसमबाट केही अविश्वसनीय अनुक्रमहरू, मनको शरीरको केही संयोजन तपाईंको दिमागमा पप्पमा पप्प अप भयो। यो हाम्रो पाठकहरूको बीचमा विकृत गर्न को लागी प्रयास गर्नु होइन, कलाको कदर गर्ने उद्देश्यले, विनर्सनको कदर गर्नु पर्ने प्रकारको ब्याज पहिलो स्थानमा छ। मैले भनेको भनेको के हो, यद्यपि ती अनुक्रमहरू एक स्तर प्राप्त भयो, स्पष्ट रूपमा उत्कृष्ट डिलिभरीमा जुन श्रृंखला नियमित रूपमा लिन सक्दैनन्। यो प्रभाव मानमा एक असमानता हो (अझै सम्मानजनक भइरहेको छ) pe-<-toplive-- केशेक शिन्दुरा बिस्तारै किशिकोलीलाई मायालु रूपमा आँखा क्यान्डी मात्र हो। सृष्टिकर्ताको रूपमा गोसोको संघर्षमा उनी गहिरो रूपमा आकर्षित भएको कुरा सुनेकी थिइन्; विभिन्न क्षेत्रहरूमा भएको भए पनि उनले आफ्नो चाखहरू भेट्टाउन चाहेको कुरा भेट्टाए। यो श्रृंखलामा अझ बढी मात्रामा नचाहेको कुरा पनि थियो जुन एक निश्चित रूपमा महत्त्वपूर्ण तरीकाले मारिनको भावनाहरूको चित्रण गर्न आएका थिए। यो टिमभरमा सेयर गरिएको देखिन्छ, onouuhoo-

ले भने कि त्यहाँ श्रृंखला को कारणले उल्लेखनीय छ कामुकता सँधै क्यासिकोलीको भाग भएको छैन। हामी दुई किशोर किशोरीहरूको पछि, प्रत्येक आफ्नै अप्ठ्यारोपनका कोणबाट, तिनीहरूको यौनिकता प्रकट गर्न को लागी तिनीहरूको अप्ठ्यारोपनबाट आएका छौं। तिनीहरू मध्ये एक उनको शरीरमा निजान छ वयस्क खेलहरु को उत्तेजक चरित्र को लागी। यस विषयवस्तु र निकायहरूको चित्रणको साथसाथै एक श्रृंखलाबीच सम्बन्धको सम्बन्धलाई प्रकाश पार्नुहोस् र उनले अश्लील खेलहरू मन पराउँछन्। र, के क्रमशः सबैभन्दा महत्त्वपूर्ण, fukuda लुक्ने छैन कि उनी मारिनलाई सेक्सी तरीकाले चित्रण गर्दै। यो आधार र टीम को केहि असाधारण चरित्र कलाकारहरु को लागी एक केहि असाधारण चरित्र कलाकारहरु को लागी, यो न त आश्चर्य र गिरावट को लागी एक हो कि पहिलो मौसम मा धेरै हाइलाइटहरू प्रतिरोधी मारिन कटौतीहरु को अनुरूप छ। यदि हामी कार्यान्वयनको न्याय गर्दछौं भने, मुद्दाको बारेमा यो हो-धारणा वा सापेक्ष कमजोरी-यो समान शक्तिको साथमा हिट गर्न महत्वपूर्ण छ। जबकि टिभी एनियम मापदण्डहरूको लागि राम्रोसँग बनेको, हामी बिर्सन सक्दैनौं कि यो <कडा> आश्चर्यजनक अण्डा प्राथमिकता । जे होस् <कडा> shouta umamhaa एनिमेसन उत्पादक ईन्धनको पक्कै क्लोओभर्सवर्क ईन्धनको कारण उसले यसलाई समस्याको कारणले देखेको छ। ऊ कुनै पनि हिसाबले क्रूर नेता हो जसले अरूलाई शोषण गर्दछ, बरु राश प्रकार जसले आत्महस्त मिसनहरू पनि निम्त्याउँदछ; नबिर्सनुहोस् कि अस्पतालमा पठाइएका व्यक्तिहरूले आफूलाई भने। यस समयमा उसको मनोवृत्ति भनेको बिस्तारै विकसित भइरहेको छ जुन पछि KiSkoii दोस्रो सिजनलाई असर गर्ने थियो-तर अरू कुनै कुरा भन्दा बढीको लागि मापदण्डको लागि कन्टेड-वेब थकान तान्दै। Kasekoi को पहिलो मौसम एक चरित्र कला को लागी एक कम थ्रेसोल्ड, र बरु कुख्यात एस्सोड एपिसोडहरू (# 03 trauneri एनिमेसन स्टिओड र # 0 pre मा प्रकाशन ट्र्याक गर्न) देखाईएको छ। यो ठोस उत्पादन हो, यद्यपि पछाडि समातेको धेरै परिभाषा पनि। यस सन्दर्भमा दिइएको छ, बुझ्नको लागि हो। तिनीहरूले बाँकी स्टाफलाई आउटरेन्समा र अन्ततः अन्तिम शब्द छ। विभिन्न स्तरको निर्देशकहरूको साथ एक अवस्थित छ-प्रमुख निर्देशक, सहायक निर्देशक, सहायक निर्देशक श्रृष्ठता निर्देशक, सबै प्रकारका गैर-मानक भूमिकाहरू। ती उदाहरणहरुमा पदानुक्रम केस केस को लागी एक केस हो। शिहरा प्रकृति द्वारा असंगत छ। प्रथम सीरको शुरुवात यो पहिले नै पर्याप्त थियो, जब उसले बढाइचढाइको प्रयोग गरेर पनि, जब उसले बढाइचढाइलाई प्रयोग गर्दछ,//​​hetps./xxucue//h2222227474747474747474717417417417417174171717174174274747471741747427474274747417111। दर्शकको माध्यमबाट रोक्ने व्यक्तिको विसर्जनलाई बचाउन निर्देशकको रूपमा उसले आफ्नो ओहदाको रूपमा आफ्नो ओहदाको रूपमा प्रयोग गर्दछ। ऊ कडा वास्तविकता नहुन सक्छ, तर उसले चित्रणित दर्शनको प्रकार पायो जुन उसलाई वास्तविक बत्तीहरू देखाउँदछ भन्ने ठाउँमा उसलाई बाध्य पार्दछ। जब उसले मूल कामको ह्युमिटको भावना कहिले पनि राख्दैन, यो पहिलो मौसममा अन्य एपिसोड निर्देशकहरू थिए जसले यसमा अधिक अस्पष्ट रूपमा छोडे। त्यसोभए, विशेष गरी, शिलारा पारदर्शिताको भावनाको लागि खुसी थिए; व्यक्तिहरूको चित्रणमा प्रामाणिक हुनु र अन्यलाई लेख्नको लागि कलात्मकता छोड्ने।

जब यो पहिलो मौसम जस्तो आउँदछ त्यो शिहश्राको प्रकार प्रस्ताव गर्दछ जुन शिहरराले स्वाभाविक रूपमा बदल्छ; एक निश्चित निर्देशक को नेतृत्व पछि जो प्रजातको अगाडि राखिएको थियो, यसले एक गायरमा किसकुको साथ खेल्न इच्छुक छ-एक HTTPES://agmcx.jpg.jpg”> . तर, पूर्ण रूपमा बिभिन्न कोणबाट, साँचो हाइलाइटको आठौं एपिसोड थियो <कडा> yusuke Kusakami । प्रारम्भिक, एक लामो दृश्य कुञ्जी <मजबूत> शून्य दृश्य को प्रकार को लागी एक पुरानो जादुई केटी श्रृंखला को चित्रण को लागी selfice को पक्ष मा spence को पक्ष मा shownessal को पक्ष मा। तपाईंको बाँकी स्थानको धेरै पल्प कम भव्य समझ जुन तपाईं बाँकीहरू भन्दा धेरै दर्शकहरू र चरित्रको बीचमा झर्काउनुहुन्छ जब एक चरित्रको बीचमा चरित्र, तब <453838383838383838383838383232323232327"> HISTES VIJICS

त्यसले किसिकोीलाई यस्तो स्पष्ट लीप बनाउन अनुमति दियो? हामीले पहिले नै केही कारणहरू उल्लेख गरेका छौं जुन खेलमा आए। यो सम्झन लायकको छ कि यो केवल शिक्षराको दिशामा चौथो प्रयास हो, र <बलियो दुई उदाहरणहरू <कडा> हो भने <कडा> <कडा> (कडा>। Keekoii एक गम्भीर परियोजना को नेतृत्व गर्ने पहिलो प्रयासको जस्तो लाग्छ, त्यसैले सिक्काको समय द्वारा एक ठूलो सुधार व्यावहारिक छ। विशेष गरी जब त्यो पोस्ट-1 ब्रिप डिप्रेसनसँग तुलना गर्दा, उमाराको उत्पादन रेखा र क्लोओभर्सवर्कको केही भागहरू… तपाईं धेरै व्यस्त हुनुको लागि सक्दो भागहरू हुनेछौं, हामी भन्न सक्दछौं। आदर्श छैन, अझै अझ बढी परिपक्व श्रृंखला निर्देशक निर्देशक: (監督, कन्ताबु): सम्पूर्ण उत्पादन को आरोप को व्यक्ति, दुबै एक रचनात्मक निर्णय निर्धारण, दुबै एक रचनात्मक निर्णय र अन्तिम पर्यवेक्षक दुबै तिनीहरूले बाँकी स्टाफलाई आउटरेन्समा र अन्ततः अन्तिम शब्द छ। विभिन्न स्तरको निर्देशकहरूको साथ एक अवस्थित छ-प्रमुख निर्देशक, सहायक निर्देशक, सहायक निर्देशक श्रृष्ठता निर्देशक, सबै प्रकारका गैर-मानक भूमिकाहरू। ती उदाहरणहरूमा पदानुक्रम केस स्टेशनियो द्वारा केस छ।

को पहिलो एपिसोडमा सीधा जम्पिंग गर्दै बोर्ड भरका यी पर्याप्त सुधारहरू हुन्। शिलाधाले आफ्ना प्रवृत्तिलाई कहिल्यै बेगा दिएन, तर उनले माथिका न्यूरीइफ अन्तर्वार्तामा वर्णन गरेपछि उनी अभिव्यक्तिको दायरा फराकिलो बनाउन चाहन्थे। उनको दृष्टिकोणमा, उद्देश्य वास्तविकताका अवरुद्धताले दर्शकहरू र सृष्टिकर्ताहरूको लागि धेरै चाखलाग्दो बनाउँदछ। त्यो नयाँ मानसिकता संग सशस्त्र-र सत्रको एक निश्चित कुञ्जी सदस्यको सहकार्य-उसले स्टेशनबोर्स्टरीबोर्ड (絵コンテ, eknte): एनिमेसन को ब्लूप्रिन्टहरू। अक्सर साधारण चित्रण अनियमका दृश्य स्क्रिप्टको रूपमा सेवा गर्दै एनिमेसन कटौती नम्बरहरू र संवादको मिल्दो लाइनहरूको लागि क्षेत्रहरू सहित खेतमा विशेष पानामा आकर्षित। अधिक र यो रिन्टररलाई श्रृंखलामा सीधै निर्देशित गर्नुहोस् हेलोवीढ पार्टीमा बाहिरीप्रोटहरू हटाएर उनलाई तान्ने छन्, गोजो आफ्नो असुरक्षाको सामना गर्न बाध्य छन्; के उहाँ वास्तवमै उनीहरूसँग हुनुहुन्छ, र वास्तवमा, के ऊ कतै कतै कतै छ जब उसको रुचि लै gender ्गिक मानकसँग अनुरूप छैन? <एक HREF="https:"https://x.com/yuyuucua/3158585852382382382372379237923792379237923792379237923792379237923792379237923737679767923797379"> ती डरहरू छुट्याउँछन्। शिलाकोराले दृश्यको भौतिक वास्तविकता भन्दा ठूलो चीजलाई यथाशक्य उन्मूलन गर्ने नयाँ चुनौतीमा सफल हुन्छ, र एकै साथ, अझै मनोरञ्जन गर्ने तरीकाले यसको सेटिंग्सको सीमा भित्र खेल्छ। सबै पछि, यो सम्पूर्ण दृश्य मिनेटमा जान्छ किनकि तपाईं सबैको मनपर्दो समय सुन्छ ( बरु ह्यारुकर HREF=”HTTPS:”HTTS.com/Xiskoii_nageus15555555555555555555454545454199919918585858585858535858585858585858585858585 लक्षित=”_ खाली”> चित्रहरू अब उनीको चट्टान 2 को कभर गर्न (किन उनी यति ठूलो स्वाद छिन्?) र त्यसोभए, मौसम अन्त्य हुँदैछ, को रूपमा एपिसोड को अन्त्य को रूप मा उत्कृष्ट, त्यसैले शुरू हो। यो संरचना, पहिलो स्थानमा छ, अनुकूलनबाट एक ठूलो कदम। दोस्रो सत्रको प्रारम्भिक चरणहरू स्रोत सामग्रीको प्रवाहको सानो शिफ्टमा निर्माण गरिन्छ, र म विश्वास गर्दछु कि उनीहरू उनीहरूका लक्ष्यहरू सफल हुन्छन्; पहिलो एपिसोडको मामलामा हामीलाई किसकाियोको आकर्षणको सम्पूर्णतालाई कब्जामा पार्नुहोस् जुन कुनै पनि ब्रेक भएको थिएन कि कुनै पनि ब्रेक भएको थिएन। And so, just like its predecessor occasionally did, season 2 starts off with a ridiculously fun genre parody led by Kai Ikarashi—one that also serves to bid goodbye to the late art directorArt Director (美術監督, बिजनसु कट्टुकु): श्रृंखलाको लागि पृष्ठभूमि कलाको प्रभारी व्यक्ति। तिनीहरू धेरै आक्रामक हुन्छन् जुन एक पटक श्रृंखला निर्देशकले शृ। भर भर पृष्ठभूमि को लागी सेवा को रूप मा सेवा गर्दछ। कला विभाग भित्र समन्वय एक हुनुपर्दछ-सेटिंग्स सेट अप र रंग डिजाइनरहरूले एक संग्रही संसारमा शिल्प गर्न सँगै काम गर्न पर्छ। Ryo Konnno।

श्रृंखलाको स्कोप फराकिलो रूपमा, त्यसैले यी दुवैले यी दुवैले कल्पनिक काल्पनिक कांठहरूमा यसैको ब्रह्माण्डका टुक्राहरूमा गर्छन्। तिनीहरू ओटाकूको नक्शाको अधिक कुनामा समेट्छन् र खास गरी अनुकूलताको बीचमा जसले उनीहरूलाई म a ्गामा झिम्प्रदायिक भन्दा बढी कल्पना गर्दछ। इकराशीको कलम पछि, यो अधिक छ… सबै कुरा। अधिक। यो अनिवार्य छ कि शिलाराले कसरी उसको पाल इर्कराशीको बारेमा कुरा गर्छन्: कोही तपाईले विश्वास गर्न सक्नुहुन्छ कि तपाईको स्टर्नबोर्जहरू लेख्नको लागि तपाईले विश्वास गर्न सक्नुहुन्छ, तर अब तपाईले अगाडि बढाउँदै चाहानुहुन्छ। TsuCom is a hardboiled yet goofy series that is supposed to make you go Damn, that was fun, and that’s exactly what Ikarashi’s work conveys.

Although Shinohara came up with the rough idea for that scene, it अरू कोही थिए जसले यसलाई एक उचित स्टेशनस्टरीबोर्ड (絵コンテ, eknte): एनिमेसन को ब्लूप्रिन्टहरु मा सफा गरे। अक्सर साधारण चित्रण अनियमका दृश्य स्क्रिप्टको रूपमा सेवा गर्दै एनिमेसन कटौती नम्बरहरू र संवादको मिल्दो लाइनहरूको लागि क्षेत्रहरू सहित खेतमा विशेष पानामा आकर्षित। अधिक। त्यो उही व्यक्तिले सम्पूर्ण सीजन भर उसलाई विचारहरू खुवायो, क्राकिलोको टोनमा परिवर्तनका लागि यथार्थपत्ता भइरहेको छ। यो अन्तमा फ्यान मनपर्दो को बारे मा कुरा गर्न को लागी समय छ <कडा> युरामोटा”Namamoto बोक्राले रक पहिलो स are ्ख्याको लागि आफ्नो एपिसोडक्सहरू थिए जुन पहिले नै विलक्षण कमेड थियो। यद्यपि यो ध्यान दिन लायक छ कि सामग्रीको विविधताका साथ आश्चर्यकर्महरू समात्नुहोस्। Keaskoi प्राप्त गर्न धेरै माथि उचाल्न को लागी स्पष्ट रूपमा संकेत गरिन्छ। यो एक व्यक्तित्वको कारण होईन, अवश्य पनि। हामीले शिनहाराको बृद्धिको बारेमा कुरा गरेका छौं, उनको दृष्टिकोणमा त्यो सर्ल पुगेको छ, र नाराको आगमनले दुबैलाई कसरी उक्साउँछ। यदि हामीले एक कदम फिर्ता लियौं भने, यो अन्तिम बिन्दुलाई बोक्राको बोक्राको चट्टानको हालको राज्यबाट विच्छेद गर्न असम्भव छ; एक अन्वेषण गरिएको लिम्बोको कारणले मात्र यसको स्टाफको कारणले तर उनीहरूले किसकुको गिरोहले हालसालै बोलेको उर्जा पनि ओभरल्याप भएको छ, जसले गर्दा दुई श्रृंखलाले टोली समर्थनको स्थिति कमायो। उमथाराका अनुसार कि क्रेडिटको अर्थ भनेको एक वर्तमान उभिनु भएको छ जो स्टुडियो भित्र आयोजनाहरू पार गर्ने व्यक्तिको रूपमा प्रतिबिम्बित गर्दछ। छोटकरीमा, उनी धेरै निर्णय लिने र सञ्चार क्षमताहरूको साथ एक भरपर्दो व्यक्तित्वको साथ एक भरपर्दो व्यक्तित्वको साथ, एक धेरै कुञ्जी एनिसेडियो एनिमेसन मा, र मुख्य एनिसेचकी एनिमेसन को लागी। कलाकारहरूले एनिमेसन भित्र पाइभिटल क्षणहरू कोर्दछन्, सामान्यतया कटौती बिना गति परिभाषित गर्दै। एनिम उद्योगले यी व्यक्तिगत कलाकारहरूलाई आफ्नै शैली व्यक्त गर्न अनुमति दिदैछ। मौसम budat गर्न। यस पहिलो एपिसोडका लागि, के अनुक्रम हो जहाँ अनुक्रम हो जहाँ एक बरु गान मारिन उनको कल्पनाले एक बिट अलि धेरै छाडिएको छ। लगभग Chorira जस्तै chindira एक गुलाबी एनिमेट गरिएको छ जो नियमित मा अनुभव गर्दछ। पछिल्लो कटौती गर्न को लागी चिच्याउनुहोस्, जैविक पृष्ठभूमि एनिमेसन को एक तरंग को रूप मा मारिन को विलक्षण व्यवहारको रूपमा सबैको साथ शिल्लाहारा-ईश प्रेजल सक्षम एनिमेसन हातहरूमा!

उहाँजस्तै कलाकारहरू जस्तै, निर्माण गर्नु महत्त्वपूर्ण छ कि कुनै पनि व्यक्ति पछाडि विस्तार गर्ने। फेरि, यो यस पूर्ववर्ती तुलनामा सत्रको प्रस in ्गको सन्दर्भमा नजिकबाट टाँसिएको कुरा हो। यद्यपि स्फूरोवर्कहरूको ओभरप्रकारहरूको स्थितिमा छ भन्ने तथ्यले हामी विशेष गरी स्टुडियोले आफूले प्राप्त गरेको नतिजाको रूपमा प्रशस्त बनाउँदछौं, यो उनीहरूको पूर्वाधारमा मूर्त रूप दिइरहेका छन्। तिनीहरूको कर्मचारी प्रशिक्षण (र कहिलेकाँही आक्रामक पोच, एक स्ट्यामर, राम्रो तयार टीम निर्माण गर्न मद्दत गरेको छ। त्यो ठोस भुईमा निर्माण गर्दै जुन बाँया पछाडि, समर्थन केवल धेरै कडा थियो।

यद्यपि योयूआई यनोमोली द्वारा एकल कुञ्जी एनिमेटेड थियो। उत्पादन क्रेडिटको यसको मनमोहक एकीकरणले आँखालाई समात्छ, जे होस् म अनुक्रमको मुटुमा विश्वास गर्दछु को रूपमा ट्याप गरिएको छ। म विश्वास गर्दछु कि उनीहरू प्रशोधन हुने तरिका परिवर्तनशील छ र एक सम्मानजनक नाडको रूपमा आउँछ, किनभने तिनीहरू मूल टोली बाहिर चिच्याए भने कि मानिस संग राम्रो हुनेछ। अन्य कामको बारेमा स्पष्ट उल्लेखित नियमहरू दिइन्छ, यो विचारमा दु: खी रूपमा शट गरिएको हुन सक्छ।

मलाई गलत नबनाउनुहोस्, यद्यपि: किसिकोी S2 विशिष्ट रूपमा सफल छ। जे होस् मलाई विश्वास छ कि बोकोईको दुर्व्यवहारले यसलाई उमाहाराको कार्यको माथिको प्रोग्राफ गर्दछ, जहाँ धेरै जसो किसानहरू मध्ये अधिकांश निकाल्दा यो टोली सबैभन्दा ठूलो उत्पादन बनाउँदछ। शिहहारा आफैंले सेलिभिजनका लागि अत्यधिक बन्न बेसवय 2 को प्रीयरिट जस्तो मानकहरूको लागि मापदण्डहरू सम्झन्छन्। उनले यो मतलब केवल स्पष्ट देखिने पक्षहरू थिएनन् र चरित्र कलाको विस्तृत पक्षहरू, वा एनिमेसनको अभिव्यक्तिको डिग्री पनि, तर भित्र बीचको र चित्रको भव्यता पनि। पहिलेका एपिसोडहरूमा बिताएको लामो समयले पक्कै मद्दत गर्दछ, यद्यपि निर्देशकले टेक्निकल सीपको उच्च आधारलाई रिटाउँनको आवश्यकता कम गर्दछ, यसैले सम्भाव्य महत्वाकांक्षाको आवश्यकता छ। हुनसक्छ, तिनीहरूको सफलताको वर्णन गर्ने उत्तम तरिका भनेको यो हो कि यो एकदम राम्रो ट्युन मौसम जस्तो लाग्छ; त्यो गोप्य हुनुको अंश, जस्तो उनले प्रकट गरे, एक टोलीले यति राम्रो कुरा गरे कि उनीहरूले धेरै चीजहरू पहिलो प्रयास गरे।

त्यो एक ध्यान दिनुहोस् किंगकोरी मौसम बीचको स्वाद कम गर्न को लागी बुझ्न को लागी एक मुख्य बिन्दु को एक महत्वपूर्ण परिवर्तन: (監督, कट्टुरो) को साथ, दुबै एक रचनात्मक निर्णय को साथ, दुबै एक रचनात्मक निर्णय-को साथ। तिनीहरूले बाँकी स्टाफलाई आउटरेन्समा र अन्ततः अन्तिम शब्द छ। विभिन्न स्तरको निर्देशकहरूको साथ एक अवस्थित छ-प्रमुख निर्देशक, सहायक निर्देशक, सहायक निर्देशक श्रृष्ठता निर्देशक, सबै प्रकारका गैर-मानक भूमिकाहरू। ती उदाहरणहरुमा पदानुक्रम केस केस को लागी एक केस हो। को आफ्नो विचारहरु लाई ग्रहण गर्न खुशी थियो। र अझै, वातावरणमा अक्सिजनको एकाग्रता जस्तै, उतार-चढाव (वास्तविक वैज्ञानिक अवधारणा) को घनत्व हुन सक्छ। ती उच्चतम, कोर्स मा, को पाठ्यक्रम मा छ कि नाराले व्यक्तिगत रूपमा निर्देशित र स्टोरीबोर्डेड-अर्थ Caieskopy को पुन: निर्माण गर्न को लागी हामीलाई स्वागत छ कि हामी स्लीप गर्न को लागी हामीलाई स्वागत छ। स ors ्ेद्जको दुई अलग कथाहरू सँगै ट्याप गर्दै, तर नाराको डेलिभरी यति विश्वस्त छ कि त्यहाँ कुनै स्पष्ट दर्शन थिएन। निश्चित रूपमा, हामी रोमेकमको निरन्तरताबाट स्विचबाट स्विच गर्छौं कि तिनीहरू Cosplay र लि gender ्गको केन्द्रबिन्दुमा डेटि are कि स्टाइकोलीको ग्राहण सामान्यताबाट पिभट गर्न इच्छुक छन् सबै एनिमेसन सम्पत्ति बनेको छ कि उहाँ को साथ खेल्न सक्नुहुन्छ। त्यहाँ

एक विवरण हामीले उल्लेखित हजुरदार मुख्य एनिमटेकमबाट आएका छौं। Speaking to Newtype, he simplified the evolution of his role as going from a tactically deployed weapon across important moments in the first season, to handling large chunks at a time for the sequel. This is not to say that he no longer handled climactic moments, since we’re talking about an animator with a hand in the very last scene of the season. However, it’s true that he halved his appearances so take he could take over many cuts whenever he showed up as either key animator or supervisor.

Applied to episode #14, that meant drawing key animationKey Animation (原画, genga): These artists draw the pivotal moments within the animation, basically defining the motion without actually completing the cut. एनिम उद्योगले यी व्यक्तिगत कलाकारहरूलाई आफ्नै शैली व्यक्त गर्न अनुमति दिदैछ। for virtually every single shot in the first half; the only small exceptions being Odashi and the regular Yohei Yaegashi making cute guest appearances, in rather different ways. Nara is particularly effusive about Takahashi’s mindset, as an animator whose interests are tickled by seemingly troublesome cuts that he’ll complicate even further, but it’s worth noting that the entire second half received the same holistic treatment by Maring Song. Given that its animation demands are just as diverse, the challenge couldn’t have been any easier.

Even with those assistants and the help of a solid lineup of 2nd key animators, having the episode’s two animation directors penning every single cut in the first place is quite the ask. And keep it in mind: it was an ask, not a spur-of-the-moment happening but a foundational idea in planning Kisekoi S2. Those Newtype features confirm as much, saying it was an episode conceived to be animated by a small team. While this one is noteworthy in how far they went with it, the desire to keep animation teams small is a defining trait of Umehara’s production line in recent times. From a creative standpoint, there’s an obvious reason to chase that goal: the natural sense of cohesion and full realization of a better-defined vision that you can get out of small teams. And from a management level, the idea that you may be able to offload this large a workload to just a few people—at least for certain tasks—is a dream come true.

While it’s positive that viewers have started paying attention to the composition of teams (who is part of them, their size, roles, etc), many are a bit too quick to assume that seeing fewer animators credited is immediately a sign of a healthier, straight-up superior production. Instead, they should be asking themselves if such a team was a natural fit for the production circumstances, and whether the level of ambition and quality standards match their possibilities.

Circling back to Kisekoi S2, then, we can say that episodes like this manage to maintain—and occasionally even raise—the project’s already impressive technical floor despite the small team. And what about the larger picture? Did this approach eventually push the production off the rails? Although things got tighter by the end, we can now say that it weathered the storm without requiring the level of unthinkable individual feats that protected the likes of Bocchi. In that regard, it’s worth noting that Kisekoi S2 showed an interesting level of restraint. Small teams of animators, but never as far as this one episode. A mere two episodes with a singular animation director, instead opting for duos as its default. Part of this comes down to the improvement of CloverWorks’ infrastructure (not to be confused with their planning) that we talked about earlier, but it’s also about that evolution in Umehara’s mindset; away from his most aggressive tendencies, less allergic to the concept of compromising, and instead interested in finding ways to minimize the negative effects from that.

It’s another one of Umehara’s favorite weapons that takes over the show with the next episode: character animation ace Tomoki Yoshikawa, who makes his debut as storyboarder and episode director. If his peers viewed Nara as a very entertaining aberration, Yoshikawa embodies straightforward excellence in his breed. As an animator, Yoshikawa’s work feels performed in a way that few artists’ do; so specific in its posing and demeanor that you feel as if the characters were actors who’d just been briefed by the director. And now that he genuinely occupies that position, you get that philosophy applied to an entire episode—often through his own redraws. The way people interact with objects and people’s gestures constantly stand out as deliberate. The way he accomplishes it makes his ostentatious brand of realism not particularly naturalistic, but its technical greatness and sufficient characterfulness justify its braggadocio air. Perhaps this is the horseshoe he shares with Nara: one, a director so imaginative that he gets away with making the artifice painfully obvious, the other, an animator so good at articulating characters that he’s happy with showing you the strings with which he puppeteers them.

Despite yet another charismatic lead artist having a visible impact, Kisekoi S2’s overarching identity is too strong to ever disappear. Instead, what happens is that the two tendencies tend to mix with each other. Yoshikawa’s deliberate acting doesn’t risk coming across as too clinical and serious, as his precise posing occasionally becomes a source of humor as well; for an obvious example, a binoculars-like shot is followed up by the type of silly pose that Marin is likely to adopt when her nerdy side takes over. The switches to blatantly cartoony animation can occur without ditching the calculated staging, and for that matter, without ditching Yoshikawa’s pen either—he personally key animated some of them as well.

The real highlight of the episode, though, is in Amane’s backstory. At this point, it should be obvious that Yoshikawa is more than a cold, technically proficient animation machine. He once again shows that much with a stunning flashback focused on the main duo’s new friend and his encounter with crossplay, which helped him forge an identity he’s finally comfortable with. Through some of the most ethereal drawings in the entire show (many by Yoshikawa himself), we witness his first experiences with makeup, wigs, and dresses. We see neither his face nor reflection, but it quickly becomes obvious that it’s because his past, regular self was one that he’d never been comfortable with. It’s impossible not to feel the contrast with his current persona, highlighted by all the cuts to the present clearly showing a happy face after so much obscuration of his expressions. The Amane of right now, the person cosplaying a female character while hanging out with Marin and Gojo, is the self that he loves and proudly projects outward.

This type of conflict is by no means new to Kisekoi. After all, Gojo’s own insecurities are also rooted in traumatic rejection over his gendered interests; and of course, Marin being a widely beloved, popular girl with some very male-coded hobbies is the flipside to his situation. Up until now, though, none of those situations had been presented in such striking fashion. If we add to that the way that Kisekoi’s exploration of otaku spaces widens—and this is only the beginning—the message of acceptance that had always been attached to the series starts feeling more meaningful.

The following episode ventures further in that regard. Although it’s the first chance for the production to take a bit of a breather, one aspect took a lot of work and it very much shows: the depiction of PrezHost. As is the norm with this season, an in-universe work briefly depicted in the manga becomes a fully fledged production effort within its anime adaptation. The beautiful designs by WEP’s Saki Takahashi and the evocative compositions it dashes out when necessary sell the appeal of the series, though it’s the concept itself that feels most important.

Even though Kisekoi rejects conforming to the preconceptions about what individuals ought to enjoy according to their age or gender, constantly doing so while only ever portraying danseimuke fiction (or types of work otherwise largely tolerated by men) would make its plea for acceptance ring rather hollow. This makes their fancy depiction of a shoujo manga turned popular live-action drama such a great choice, because it feels like it understands what teenage girls and families alike—including some boys, awkward about it they are—would get really into. I have to admit that, given the extremely obvious Ouran vibes of this fake series, I’d have loved to see much more overt mimicry of Takuya Igarashi’s direction; at best, Mamoru Kurosawa’s storyboardStoryboard (絵コンテ, ekonte): The blueprints of animation. अक्सर साधारण चित्रण अनियमका दृश्य स्क्रिप्टको रूपमा सेवा गर्दै एनिमेसन कटौती नम्बरहरू र संवादको मिल्दो लाइनहरूको लागि क्षेत्रहरू सहित खेतमा विशेष पानामा आकर्षित। More and its SHAFT flavor merely evoke vibes that feel like a distant stylistic cousin. That said, beautiful animation dedicated to something that strengthens your whole series’ message is hardly a reason to complain.

Between WEP’s early moments of excellence and his work across the 22/7 short films, Wakabayashi earned himself a reputation as a breathtaking director, the type that invites you into ethereal spaces where mundanity feels divine. Mind you, there is still plenty of room for delicacy and elegance across his boards here. Within an arc that strongly emphasizes collective work and the reliance on everyone’s specific skills, episode #17 allows the fundamentally subdued animation to do the talking; Gojo’s expert movements contrast with Marin’s well-meaning flubs, yet she’s the one who irradiates confidence with her body motion when she’s in her field. The intricacies of seemingly mundane animation tell us a lot, just by swinging from one of Marin’s beastly lunches to Gojo’s delicate eating as drawn by Shinnosuke Ota. Even that otherworldly vibe of Wakabayashi’s direction is channeled through the depiction of light, dyeing the profiles of the lead characters when they’re at their coolest and most reflective.

However, those are merely the gifts that you’ll find hidden within the bushes—or rather, in a very exuberant, colorful jungle. Wakabayashi and episode director Yuichiro Komuro, an acquaintance from WEP who already did solid work in Kisekoi S1, meet this sequel on its own terms. Stronger comedic edge, but also the incorporation of different genres we hadn’t explored before? Playful emphasis on the farcicality of animation assets, as well as a much higher diversity of materials? If that is the game we’re playing now, Wakabayashi will happily join everyone else. And by join, I mean perhaps best them all, with a single scene where Marin squeals about her crush being more densely packed than entire episodes; horror buildup, an imaginative TV set, slick paneling that breaks dimensions and media altogether, and here’s a cute shift in drawing style as a final reward. Wakabayashi may be playing under someone else’s rules, but he’s far from meek in the process. Episode #17 is out and proud about being directed, with more proactive camerawork than some hectic action anime and noticeable transitions with a tangible link to the narrative.

For as much as episodes like this rely on the brilliance of a special director, though, this level of success is only possible in the right environment. This is made clear by one of the quirkiest sequences: the puppet show used for an educational corner about hina dolls. The genesis is within Wakabayashi’s storyboards, but the development into such a joyful, involved process relied on countless other people being just as proactive. For starters, the animation producer who asked about whether that sequence would be drawn or performed in real life, then immediately considered the possibility of the latter when Wakabayashi said it could be fun. There’s Umehara himself, who’d been watching a documentary about puppeteer Haruka Yamada and pitched her name. The process this escalated into involved all sorts of specialists from that field, plus some renowned anime figures; no one better than Bocchi’s director Keiichiro Saito to nail the designs, as dolls are an interest of his and he has lots of experience turning anime characters into amusing real props. Even if you secure a unique talent like Wakabayashi, you can’t take for granted the willingness to go this far, the knowledge about various fields, and of course the time and resources required for these side quests.

And yet, it’s that emphasis on clinical forms of animation that also makes it feel somewhat dispassionate—especially after the playfulness of Wakabayashi’s episode. The delivery is so fancy that it easily passes any coolness test, and it certainly has nuggets of characters as well; watching the shift in Marin’s demeanor when she’s performing makes for a very literal, great example of character acting in animation. But rather than leaning into the fun spirit of a school festival, the direction feels very quiet and subservient to an artist who can lean towards the mechanical. It’s worth noting that the most evocative shots in the entire episode, which break free from its cold restraint, come by the hand of Yusuke Kawakami. Those blues are a reminder of the way he already stole the show once, with that delightful eighth episode of the first season.

Kisekoi S2 is certainly not the type of show to dwell in impassionate technicality for too long, so it immediately takes a swing with another fun episode captained by Nara. A leadership that this time around doesn’t merely involve storyboarding and direction, but even writing the script as well. Given that the animation director is Keito Oda, it ends up becoming quite the preview for the second season of Bocchi that they’re meant to lead together. His touch can be felt through the spacious layoutsLayouts (レイアウト): The drawings where animation is actually born; तिनीहरूले सामान्यतया स्टोरीबोर्डबाट सामान्य दृश्य विचारहरू एनिमेसनमा विस्तार गर्दछन्, कुञ्जी एनिमेसक र पृष्ठभूमि कलाकारहरूको दुबैको बारेमा दुबै विवरण। and the character art itself, with scenes like the one at the karaoke feeling particularly familiar. A noticeably softer feel within a series where the designs normally lean in sharper directions.

Even though Nara mostly plays with regular tools for this episode, the same eclecticism we’ve been praising so far is all over the episode. At no point can you be sure about which technique, palette, and type of stylization he’s going to deploy when depicting Marin’s struggles. This helps spice up an episode that is otherwise a simple breather. Weight gain scenarios in anime rarely lead to a fun time; you don’t have to start considering whether they’re problematic or not to realize that they’re formulaic and repetitive. However, within a show where bodies are meaningfully explored and thanks to Nara’s amusing resourcefulness, it becomes yet another entertaining episode.

Additionally, there is a reason why we said that the director mostly uses regular tools in episode #19. The highlight is a sequence built upon a 3D scan of a real park, in a process that took 9 months to complete. Although there are technical points of friction like Marin’s lack of a projected shadow, this was a tremendous amount of effort applied to a fundamentally compelling idea. Within regular comics, a sudden switch to a series of identical panel shapes feels unnatural. In the context of a series about cosplay, that’s enough to tell that someone is taking photos. But what about anime (and more broadly, film) where the aspect ratio is consistent? A solution can be to reimagine the whole sequence as a combination of behind-the-camera POV and snapshots that don’t reject the continuity.

While on the surface it might seem like a more modest showing, episode #20 is—in conjunction with the next one—a defining moment of Kisekoi S2. Director and storyboarder Yuuki Gotou is still a bit of a rookie in this field, but may prove to be one of the best scouting moves for the team. Alongside the small changes in the script, the direction toys with the themes of the series in a way that casually solidifies the entire cast. Gojo and Marin attend a cosplay event and come across acquaintances, including multiple friend-of-a-friend scenarios. Those involve someone who, in the manga, is merely mentioned as having been too busy to attend. In the end, we don’t know much about her, and she doesn’t even register as a person. What does Gotou’s episode do, though? It transforms the manga’s plain infodumping about cosplay culture into a fake program that stars her as the host, which makes the eventual reveal that she couldn’t show up more amusing and meaningful; now she actually is a person, albeit a pitiful one. The delivery of the episode is enhanced by similar small choices, in a way that is best appreciated if you check it out alongside the source material.

The immediate continuity in the events links that episode to #21, which also underlines the essence of season 2’s success. I’m sure we’ve all witnessed discourse about anime’s self-indulgent focus on otaku culture at some point. The very idea of acknowledging its own quirks and customs is framed as an ontological evil, though really, those complaints amount to little more than cheap shots at easy targets that people can frame as progressive, refined stances. Were they truly that thoughtful about cartoons, people would realize that such anime’s common failing isn’t the awareness and interest in its surrounding culture—it’s the exact opposite. Anime isn’t obsessed with otaku, but rather with going through familiar motions and myopically misrepresenting a culture that is much broader than we often see. Every late-night show that winks at a male audience about tropes they’ll recognize is blissfully unaware of the history of entire genres and demographics; and for that matter, about the ones that it’s supposed to know as well, given how many gamified Narou fantasies fundamentally don’t understand videogames.

Due to Marin’s choices of cosplay and the unbalanced presentation of the first season, Kisekoi risked leaning a bit in that direction as well. But with a series that genuinely wants to engage with the culture it explores, and a team willing to push its ideas even further, that simply couldn’t come to pass. The most amusing example of this across two episodes is Marin’s cosplay friends, as women who feel representative of distinct attitudes seen in female otaku spaces. From the resonant ways in which proactive fandom is linked to creative acts to the jokes they make, there’s something palpably authentic about it. Nerdy women don’t morph into vague fujoshi jokes, but instead showcase highly specific behaviors like seeing eroticism in sports manga that read completely safe to people whose brains aren’t wired the same way. Kisekoi S2 gets a lot of humor out of their exaggerated antics—both #20 and #21 are a riot about this—but these are just one step removed from real nerds you wouldn’t find in many anime that claim to have otaku cred.

This exploration continues with the type of fictional works that motivate their next cosplay projects. Just like PrezHost felt like a spot-on choice for a group of regular teenagers, an indie horror game like Corpse is perfect for this nerdier demographic of young adults and students; if you wanted to maximize the authenticity, it should have been a clone of Identity V as that was a phenomenon among young women, but their slight departure still becomes a believable passion for this group. And most importantly, it looks stunning. Following the trend you’ve heard about over and over, a loosely depicted in-universe game becomes a fully-fledged production effort led by specialists—in this case, pixel artist narume. It’s quite a shame that, no matter how many times I try to access the website they made for the game, it doesn’t become something I can actually play.

The purposeful direction of Haruka Tsuzuki in episode #21 makes it a compelling experience, even beyond its thematic success. Though in a way, its most brilliant scene is still tied to that—Marin’s subjectivity being so clearly depicted is one of the ways in which Kisekoi pushes back against common failings of the genre, after all. When she misunderstands what Gojo is buying, diegetic green lights flash green, like a traffic light signaling his resolve to go ahead. Marin’s panic over the idea of getting physically intimate coincides not just with a camera switch to show an adults-only zone of the store nearby, but also with the lights turning red. She doesn’t exactly feel ready… but the more she thinks about it, the lights switch to pink. If I have to explain what this one means, please go ask your parents instead.

Season 2 thrives because of this broader, deeper depiction of cosplay as an extension of otaku culture. As we mentioned earlier, it makes the message of acceptance feel like it carries much more weight; with a palpable interest in more diverse groups of people, the words of encouragement about finding your passions regardless of what society expects you to do have a stronger impact. Since the preceding season faltered by focusing on arcs where these ideas were still raw, while also introducing biased framing of its own, there’s a temptation to claim that Kisekoi S2 is superior because it stuck to the source material even more. And let’s make it clear: no, it did not. At least, not in those absolute terms.

There is an argument to be made that it better captures the fully-developed philosophy of the source material; the argument is, in fact, this entire write-up. That said, much of our focus has also been on how Shinohara’s desire to increase the expressivity and the arrival of Nara have shifted the whole show toward comedy. Kisekoi has always had a sense of humor, but there’s no denying that this season dials up that aspect way beyond the source material. That has been, as a whole, part of the recipe behind such an excellent season.

And yet, we should also consider the (admittedly rare) occasions where it introduces some friction. If we look back at episode #20, one of the highlights in Gotou’s direction is the goofy first meeting between Akira and Marin. Since we’re taking a retrospective look after the end of the broadcast, there’s no need to hide the truth: Akira has a tremendous crush on her. However, their entire arc is built upon everyone’s assumption that she hates Marin, as she gets tense and quiet whenever they’re together. The manga achieves this through vaguely ominous depictions of Akira, which would normally be read as animosity but still leaves room for the final punchline. The adaptation mostly attempts to do the same… except their first meeting is so comedic, so obvious in the falling-in-love angle, that it’s impossible to buy into the misdirection. Every now and then, it’s in fact possible to be too funny for your own good.

If we’re talking about the relative weaknesses of the season, episode #22 is a good reminder that outrunning the scheduling demons—especially if you enjoy taking up creative strolls to the side—is hard even for blessed projects. Conceptually, it’s as solid as ever. Marin’s sense of personhood remains central to everything, with her own struggles with love and sexuality being as carefully developed (if not more) than anything pertaining to Gojo. Being treated to another showcase of Corpse’s beautiful style is worth the price of admission, and you can once again tell that Fukuda understands nerds as she writes them salivating over newcomers’ opinions on their faves. It is, though, a somewhat rougher animation effort despite all the superstars in various positions of support. While the decline in quality is only relative to the high standards of Kisekoi S2, seeing what caliber of artist it took to accomplish an acceptable result speaks volumes about how tight things got.

Thanks to the small structural changes to the adaptation, this episode is able to reinforce the parallels between Akira’s situation and the world’s most beloved cosplayer Juju-sama (sentence collectively written by Marin and her sister). Sure, Juju’s got a supportive family and has been able to chase her dreams since an earlier age, but there have always been hints that she holds back somewhat. As a cosplayer with utmost respect for the characters, she never dared to attempt outfits where her body type didn’t directly match that of the original. This is why we see similar framing as that of a student Akira, feeling cornered before she stumbled upon a space to be herself. Nara may be an outrageous director, as proven by how quickly he unleashes paper cutout puppets again, but you can see his a subtler type of cheekiness in his storyboards as well; cutting to Juju’s shoes with massive platforms during a conversation about overcoming body types is the type of choice that will make you smile if you notice it.

On top of that thematic tightness and meaningful direction, episode #23 is also an amazing showcase of animation prowess. Separating these aspects doesn’t feel right in the first place; the compelling ideas rely on the author’s knowledge about the specifics of cosplay, which are then delivered through extremely thorough and careful animation. The likes of Odashi and Yuka Yoshikawa shine the best in that regard, though it’s worth noting that the entire episode is brimming with high-quality animation—and most importantly, with respect for the process of creating things as an expression of identity. Be it the Kobayashi-like acting as Juju storms out during a pivotal conversation about that, or a familiar representation of cosplay as a means to reach seemingly impossible goals by Hirotaka Kato, you can never dissociate the episode’s beautiful art from its belief that making things can allow us to be our real selves.

Again, it’s no secret that an episode like #23 was produced under strict time constraints; perhaps not in absolute terms, but very much so when you consider its level of ambition. In the context of not just this series but the production line we’ve been talking about all along, what’s interesting isn’t the achievement itself, but how it relates to an evolution we’ve observed before. Umehara’s more considered stance and CloverWorks’ improving infrastructure have been recurring themes, but there’s been one key piece of information relating to both that we’ve been keeping a secret. For as much as we’ve referred to this team as Umehara’s gang, which it very much is, you may have noticed that earlier we talked about a separate animation producer—the position that Umehara held in previous projects. So, what happened here?

As he has alluded to on Twitter but more extensively talked about in his Newtype interview, Umehara is not just aware of CloverWorks’ changes, but also quite hopeful about its up-and-coming management personnel. In his view, most of them are just one piece of advice away from figuring out the tricks to create excellent work. And yet, being the animation producer, he tends to be too far from the trenches for those less experienced members to come to him for advice… unless things have gotten really dire. That is, to some degree, simply not true; Umehara is too emotionally invested in the creative process to separate himself from it, no matter what his position at the company is. However, it’s correct that production assistants are more likely to go to their immediate superior rather than someone two steps above when they’ve simply got some doubts. And thus, Umehara has been the production desk for Kisekoi S2, whereas Shou Someno has replaced him in the producer chair.

The first-hand advice Umehara has been able to give will surely be meaningful for the careers of multiple production assistants. And just as importantly, Kisekoi S2 has been an excellent lesson for him. Right after the broadcast of episode #23, and even acknowledging the lack of time, Umehara expressed his delight about what the team had accomplished for the one episode where he was not at all involved in the management process. That future he dreamed of, where the quality of his production line’s output could be maintained without his constant presence, has finally come. Chances are that it could have come faster and less painfully if he hadn’t been so afraid of delegation before, if this team’s well-meaning passion had been channeled in more reasonable ways. Whatever the case, this feels like a positive change if we intend to balance excellent quality with healthier environments… as much as you can within the regime of a studio like this, anyway.

Our final stop is an all-hands-on-deck finale, with Shinohara being assisted by multiple regulars on the team. Though they all made it to the goal with no energy to spare, the sheer concentration of exceptional artists elevates the finale to a level where most people would never notice the exhaustion. The character art retains the polish that the first season could only sniff at its best, and the animation is thoroughly entertaining once again; a special shout-out must go to Yusei Koumoto, who made the scene that precedes the reveal about Akira’s real feelings for Marin even funnier than the punchline itself.

More than anything else, though, the finale shines by reaping the rewards of all the great creative choices that the season has made beforehand. In contrast to the manga, where Corpse was drawn normally, having developed a distinct pixel art style for it opens up new doors for the adaptation. The classic practice of recreating iconic visuals and scenes during cosplay photoshoots is much more interesting when we’re directly contrasting two styles, each with its own quirks. The interest in the subject matter feels fully represented in an anime that has gone this far in depicting it, and in the process, likely gotten more viewers interested in cosplay and photographyPhotography (撮影, Satsuei): The marriage of elements produced by different departments into a finished picture, involving filtering to make it more harmonious. A name inherited from the past, when cameras were actually used during this process.. Perhaps, as Kisekoi believes, that might help them establish an identity they’re more comfortable with as well.

Even as someone who enjoyed the series, especially in manga form, the excellence of Kisekoi S2 has been truly shocking. I wouldn’t hesitate to call it the best, most compelling embodiment of the series’ ideas, as the lengths they went to expand on the in-universe works have fueled everything that was already excellent about Kisekoi. It helps, of course, that its series directorSeries Director: (監督, kantoku): The person in charge of the entire production, both as a creative decision-maker and final supervisor. तिनीहरूले बाँकी स्टाफलाई आउटरेन्समा र अन्ततः अन्तिम शब्द छ। विभिन्न स्तरको निर्देशकहरूको साथ एक अवस्थित छ-प्रमुख निर्देशक, सहायक निर्देशक, सहायक निर्देशक श्रृष्ठता निर्देशक, सबै प्रकारका गैर-मानक भूमिकाहरू। ती उदाहरणहरुमा पदानुक्रम केस केस को लागी एक केस हो। has grown alongside the production line, especially with the help of amusing Bocchi refugees. Despite a fair amount of change behind the scenes and the exploration of more complex topics, the team hasn’t forgotten they’re making a romcom—and so, that stronger animation muscle and more refined direction also focus on making the characters cuter than ever. Given that we’re sure to get a sequel that wraps up the series altogether, I can only hope we’re blessed with an adaptation this inspired again. It might not dethrone Kisekoi S2, but if it’s half as good, it’ll already be a remarkable anime.

Support us on Patreon to help us reach our new goal to sustain the animation archive at Sakugabooru, SakugaSakuga (作画): Technically drawing pictures but more specifically animation. पश्चिमी प्रशंसकहरू लामो समयदेखि विनियोजन गरिएको व्यक्तिले शब्दलाई विशेष गरी राम्रो एनिमेसनका उदाहरणहरूमा सन्दर्भित गर्न सक्दछ, त्यस्तै रूपमा जापानी फ्यानहरूको उपसेट गर्दछ। हाम्रो साइटहरूको ब्रान्डको राम्रो अभिन्न। यूट्यूबमा भिडियो, साथै यो सकुगाकुगा (作画): प्राविधिक रेखाचित्र चित्रहरू तर अधिक विशेष एनिमेसन। पश्चिमी प्रशंसकहरू लामो समयदेखि विनियोजन गरिएको व्यक्तिले शब्दलाई विशेष गरी राम्रो एनिमेसनका उदाहरणहरूमा सन्दर्भित गर्न सक्दछ, त्यस्तै रूपमा जापानी फ्यानहरूको उपसेट गर्दछ। हाम्रो साइटहरूको ब्रान्डको राम्रो अभिन्न। ब्लग जो सबैलाई धन्यवाद छ जो अहिले सम्म सहयोग पुर्याउँछन्!

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