सकुगाबुरु एनिमेसन अवार्ड्सको साथ २०२३ मा अन्तिम पटक हेर्ने समय हो। हामीले निर्देशकहरू, एनिमेटरहरू, डिजाइनरहरू, निर्माताहरू, र भावुक प्रशंसकहरूलाई गत वर्ष-र अन्य वर्षहरूमा एनिमेसनको मनपर्ने कामहरू साझा गर्न भेला गरेका छौं। छोटकरीमा: Sakugabowl time!
प्रविष्टिहरू: — Franziska van Wulfen
— ちな
— जमाल
— Kerorira
— Relux
— Blou
— Fede
— अकिहिको सुडो/कासेन
— गेथ
— केन 🍁 यामामोटो
— माकी
— नताशा
— केभिन
फ्रान्जिस्का भ्यान वुल्फेन
क्यारेक्टर डिजाइनर, एनिमेटर, Vtuber, Astarion Liker [Twitter] [सकुगाबूरु ट्याग]
सर्वश्रेष्ठ एपिसोड: स्कट Pilgrim Takes Off #03
Scott Pilgrim को बल र विशिष्टता सधैं 2000s को प्रारम्भिक सानो-शहरको सांसारिकता र यसको उत्कृष्ट भिडियो गेम तर्कमा उडानहरू बीचको रमाइलो अन्तरक्रियामा रहेको हुन्छ। वास्तवमा वास्तविक के हो, केवल रूपक के हो; यसले कुनै फरक पर्दैन जबसम्म यसले पात्रहरूको भावनात्मक अवस्थालाई पूर्ण नाटकीय प्रभावमा अन्वेषण गर्न सेवा गर्दछ। एपिसोड #03 त्यो सिद्धान्त मार्फत र मार्फत मूर्त रूप दिन्छ। क्याफे र भिडियो स्टोरको आरामदायी, निद्रामय वातावरण रक्सी र रामोनाको कच्चा चोटसँग भिड्दै धेरै चलचित्रहरूको पृष्ठभूमिमा लडिरहेको छ। चाखलाग्दो कुरा के छ भने, त्यो कन्ट्रास्ट यसको लेआउट लेआउट्स (レイアウト) को दृष्टिकोणमा सबैभन्दा उल्लेखनीय हुन्छ: रेखाचित्र जहाँ एनिमेसनको जन्म हुन्छ; तिनीहरूले स्टोरीबोर्डबाट सामान्यतया साधारण भिजुअल विचारहरूलाई एनिमेसनको वास्तविक कंकालमा विस्तार गर्छन्, दुबै मुख्य एनिमेटर र पृष्ठभूमि कलाकारहरूको कामको विवरण दिन्छ।। त्यहाँ जटिल, विस्तृत लेआउटहरू (レイアウト): रेखाचित्रहरू जहाँ एनिमेसन हुन्छ। वास्तवमा जन्मिएको; तिनीहरूले स्टोरीबोर्डबाट सामान्यतया सरल दृश्य विचारहरूलाई एनिमेसनको वास्तविक कंकालमा विस्तार गर्छन्, दुवै मुख्य एनिमेटर र पृष्ठभूमि कलाकारहरूको कामको विवरण दिन्छ। यस एपिसोडमा फेला पार्नको लागि, डिजाइनमा कार्टुनी भए तापनि यी क्यारेक्टरहरू वास्तवमा वास्तविक भौतिक ठाउँको बारम्बार महसुस गर्दै। यो यथार्थवाद त्यसपछि लडाईको समतल पृष्ठभूमिबाट चकनाचुर हुन्छ, यसको सट्टामा पात्रहरू र तिनीहरूका भावनाहरूमा पूर्ण रूपमा केन्द्रित हुन्छ। एनिमेसन र सौन्दर्यशास्त्र दुवैमा बलियो, तर विशेष गरी यसको बोर्डिङमा, यो त्यो एपिसोड थियो जसले मलाई शोको साथमा पूर्ण रूपमा जोड्यो।
सर्वश्रेष्ठ शो: Frieren: Beyond Journey’s End
Frieren strong> एक दुर्लभ प्रकारको शो हो जहाँ तपाइँ उत्पादनको लगभग कुनै पनि एकल भागलाई औंल्याउन सक्नुहुन्छ र परियोजनाको बाँकी भागको दृष्टि र वातावरणसँग पूर्ण तालमेलमा फेला पार्न सक्नुहुन्छ। प्रत्येक छनोट जानाजानी र उद्देश्यपूर्ण छ, जबकि यसको उत्पादन गुणस्तर र स्थिरता कायम राख्दै; यो अनुकूलनको प्रकार हो जुन धेरै स्रोत सामग्रीले मात्र सपना देख्न सक्छ।
शीर्षक चरित्र, एक असम्भव रूपमा पुरानो एल्फ भएकोले, संसारलाई हामी केवल मर्त्यहरू भन्दा धेरै फरक रूपमा हेर्छ, सापेक्षतामा चुनौती खडा गर्छ। जीवनको यस्तो मौलिक भिन्न अनुभव कसरी चित्रण गर्ने? जबकि मौन रंग प्यालेटहरू र कथा कथनको ढिलो-बर्न दृष्टिकोण पक्कै पनि यसको ठूलो भाग हो, यो विशेष गरी यसको एनिमेसन विभागमा यति बलियो नभएको खण्डमा फ्रिरेनले उस्तै प्रभाव पारेको कल्पना गर्न गाह्रो छ। सबैभन्दा बलियो छाप छोडेको कुरा निश्चित रूपमा प्रभावशाली कार्य अनुक्रमहरू होइन, तर यसको चरित्र एनिमेसन हो। सावधानीपूर्वक चित्रण गरिएका साना गतिहरूमा धेरै बुझ्ने र स्पर्श गर्ने कुरा छ। हरेक सानो, जस्तो देखिने महत्वहीन कार्य अचानक अनमोल बन्छ, जुन कुरा Frieren साथै दर्शक दुवैले अवलोकन गर्न र प्रशंसा गर्न सिक्न आउँछन्। पूर्ण आनन्द छ।
उत्कृष्ट उद्घाटन: Magical Destroyers OP ( link)
म सँधै एक धेरै राम्रो संगीत भिडियोको रूपमा सजिलै दोब्बर हुने ओपनिङको लागि सकर हुनेछु। यद्यपि Magical Destroyers‘intro सम्भवतः पदार्थ भन्दा अलि बढी शैली हो, यो शैली विभागमा राम्रो हुन्छ! यसका कुरकुरा सुन्दर रेखाचित्रहरू, बोल्ड रचनाहरू, र मिश्रित मिडियाको रमाइलो प्रयोगको साथ, यो चाँडै आकर्षक इमेजरीको एक ओभरलोडमा फट्छ — बढ्दो विचलित गीतद्वारा सहयोगी, यसले यसलाई सुरुको सुन्दर रूपमा वास्तविक अनुभव बनाउँछ।
>सर्वश्रेष्ठ सौन्दर्य: Helluva Boss
यहाँ थोरै धोखा दिँदै Helluva Boss ले २०२३ को शोलाई कडाइका साथ बोलेको छैन, यद्यपि, एक स्वतन्त्र उत्पादन हो जसले केही एपिसोडहरू मात्र रिलीज गर्छ। एक वर्ष म यसलाई उल्लेख गर्न चाहन्छु। यद्यपि यो शोको दृष्टिकोणले म मायालु कार्टुन अधिकतमवादको डबिङ गर्दैछु भन्ने दृष्टिकोण हरेक व्यक्तिको चियाको कप होइन, निस्सन्देह, यो निस्सन्देह यसको आफ्नै अद्वितीय दृश्य आवाजमा विकसित भएको छ, यो वर्ष पहिले भन्दा बढि। यो चम्किलो छ, यो चर्को छ, र यसले नर्कको यसको संस्करणको प्रत्येक एकल सेटिङ र डिजाइनलाई धेरै फरक स्वाद दिने कुनै पनि पञ्चहरू तान्दैन; न केवल जब यो यसको पृष्ठभूमिमा आउँछ, तर रङ प्यालेटहरू पनि फराकिलो रूपमा। यो जस्तो ठूलो परियोजना इन्डी एनिमेसन क्षेत्रमा वर्षैपिच्छे बढ्दै गएको देख्नु पक्कै पनि रोमाञ्चक छ।
उत्कृष्ट एनिमेसन डिजाइनहरू: Bungou Stray Dogs (Nobuhiro Arai)
म सधैं मन पराउँछु >Bungou आवारा कुकुरहरू’ रमाइलो, यसको बिशुनेन डिजाइनहरूमा स्टाइलिश दृष्टिकोण। शो अब यसको 5 औं पाठ्यक्रममा छ, यो निश्चित रूपमा परिवर्तन भएको छैन। प्रभावशाली बहुमुखी, नोबुहिरो अराइका डिजाइनहरूले पात्रहरूको शीतलतालाई जोड दिन आफूलाई उधारो दिन्छ, साथै उनीहरूलाई आँखा झिम्काउँदा आफैंको निरपेक्ष विचित्र क्यारिकेचरहरूमा सहज रूपमा रूपान्तरण गर्दछ। ताकुया इगाराशीको एक्शन र कमेडी दुवैको दृष्टिकोणको लागि यो पूर्ण रूपमा उपयुक्त छ भनी भन्नु हुँदैन। जबकि तिनीहरू एनिमेट गर्न सजिलो नहुन सक्छ, तिनीहरू निश्चित रूपमा सधैं आकर्षक र पोज गर्न रमाइलो हुन्छन्। यो उल्लेख नगर्ने कि अनुकूलन डिजाइनहरू भए तापनि, तिनीहरूसँग तिनीहरूको आफ्नै धेरै अद्वितीय स्वभाव छ, तिनीहरूको पहिले नै धेरै आकर्षक मौलिक मङ्गा समकक्षहरूको सार नगुमाईकन।
ちな
एनिमेटर, स्टोरीबोर्डर, निर्देशक, लेखक, सबै कुरामा राम्रो? [Twitter] [सकुगाबूरु ट्याग] उत्तम एपिसोड: जुजुत्सु कैसेन #44 (S2 #20) )
तीव्र एनिमेसनले भरिएको तनावपूर्ण एपिसोडहरूको गुच्छाको बीचमा, त्यो हट ब्लड एनिमेसनबाट एक कदम फिर्ता लिन र तपाईंलाई अप्रत्याशित हाँसो ल्याउन सक्षम हुन विशेष ब्रान्डको कुशल निर्देशन चाहिन्छ।
संक्षेपमा, यो वर्षको नम्बर एक कमेडी एपिसोड हो।
धन्यवाद, युजी टोकुनो…
उत्कृष्ट चलचित्र: डिटेक्टिभ कोनन: ब्ल्याक आइरन सबमरिन
हालैका वर्षहरूमा डिटेक्टिभ कोनन चलचित्रहरू पहिलेको भन्दा तिखो देखिने अनुहारहरू छन्।
विशेष गरी, कोनन चलचित्रहरू द्वारा निर्देशित [ युजुरु] ताचिकावा उत्कृष्ट छन् किनभने कथाहरू सस्पेन्समा तुलनात्मक रूपमा बढी झुकाव राख्छन् — पुरानो दिनहरूमा जस्तै, जब केन्जी कोडामाले तिनीहरूलाई निर्देशन गरेका थिए।
हामीले धेरै भन्दा धेरै उच्च-गुणस्तरका एनिमेटेड चलचित्रहरू हेर्दा, कोनन चलचित्रहरूले उत्पादन मूल्यहरूको कुरा गर्दा बार मात्र बढाएका छैनन्, तर शुद्ध मनोरञ्जनमा ध्यान केन्द्रित गर्न पनि समर्पित छन्, त्यसैले म आराम गर्न र आनन्द लिन सक्छु। तिनीहरूलाई।
सर्वश्रेष्ठ संगीत भिडियो Neko to Wakai se na (लिंक)
म गत वर्ष देखि यो को लागी पर्खिरहेको थिएँ, र यो मैले आशा गरे जस्तै राम्रो थियो।
नियमित cel एनिमेसन लुक द्वारा अव्यवस्थित, उच्च संग-गुणस्तरको एनिमेसन, चाखलाग्दो संवाद, र छोटो फिल्मको रूपमा यसको कथात्मक संयोजन, नेको से वाकाई से ना हरेक हिसाबले यस वर्षको नम्बर एक MV हुनैपर्छ।
उत्कृष्ट सौन्दर्य: Fate/Grand Order Memorial Movie 2023 (link)
हृदयमा पुग्ने उत्कृष्ट दृश्यहरू सेल एनिमेसन लुक को। प्रतिभाशाली एनिमेटरहरू र भव्य धातु कवच/गहनाहरू द्वारा मन पराइएका साधारण डिजाइनहरू/म्याट बनावटहरू बीचको सुन्दर भिन्नता छ। यो हेर्नको लागि यो धेरै रमाइलो छ कि म लगभग बिर्सन्छु कि यो सबै कोर्न को लागी मान्छे को लागी कति कठिन हुनुपर्दछ। एक सँगी उद्योग सदस्यको रूपमा पनि, यसलाई यहाँसम्म पुर्याएको देख्दा यो शुद्ध रमाईलो छ।
उत्कृष्ट एनिमेसन डिजाइनहरू: कुसुरिया नो हिटोरिगोटो/द एपोथेकेरी डायरीज (युकिको नाकातानी)
जब मैले प्राप्त गरें एउटा एपिसोड निर्देशन गर्ने प्रस्तावमा, मैले नाकतानी-सानको मोडेल पानाहरू देखे र तुरुन्तै सोचें,”म यो गर्छु!”
नवीनता जस्ता सबै पक्षहरूका साथ उनको डिजाइनमा एक बलियो विश्वव्यापी अपील छ, नोस्टाल्जिया, र प्राविधिक कौशल संयुक्त। तिनीहरू बोल्ड, मनमोहक डिजाइनहरू हुन् जसले सबै पुस्ताका सबै मानिसहरूलाई अपील गर्दछ।
डिजाईन पानाहरूले प्रत्येक पात्रलाई जीवित भएको महसुस गर्छ। तिनीहरू उत्कृष्ट डिजाइनहरू हुन् जसले एक निर्देशकको रूपमा मेरो दिमागलाई उत्तेजित गर्छ, र मलाई यी मानिसहरूलाई क्यामेरामा कैद गर्न चाहान्छ।
एनिमेटरको रूपमा, म कुनै दिन यस्तै चित्रण गर्न सक्षम हुने आशा गर्छु। गैर-समकालीन कार्य पुरस्कार: द एडभेन्चर्स अफ टिनटिन (२०११)
मैले यो वर्ष पहिलो पटक हेरेँ। सबै कथा कथन चालहरू र मोडहरूबाट सिक्न सकिन्छ, र यो बुट गर्न धेरै रोचक छ। स्पिलबर्ग उत्साह सिर्जना गर्ने मास्टर हो। म चाहन्छु कि उनले थप एनिमेटेड कार्यहरू गर्न यो दिशामा अघि बढेको भए…
सिर्जनाकर्ता खोज: Seiko Yoshioka (link) [Seiko] Yoshioka-san को Frieren मा काम साँच्चै उत्कृष्ट छ। ट्विटरमा पोस्ट गरिएका उनको आर्ट बोर्डहरूले उनीहरूका लागि अद्भुत वातावरण छ। काल्पनिक संसारहरूका लागि पृष्ठभूमि सिर्जना गर्ने कुरा हामीले Detarame na Sekai no Melodrama (लिंक<को लागि संघर्ष गरेका थियौं।. 3 #03
दुई वर्ष अघि हाइके मोनोगातारी मा मोकोचनको निर्देशनमा डेब्यु गरेदेखि नै, मैले उनीहरूमा काम गर्ने सबै कुराको ट्रयाक राख्नु मेरो मिशन बनाएको छु। मैले कहिल्यै कल्पना पनि गरेको थिइनँ कि उनीहरूले स्टोरीबोर्डहरू तान्ने तेस्रो कुरा स्कट पिलग्रिम फ्रन्चाइजीमा नयाँ प्रविष्टि हुनेछ, एपिसोड सामान्य रूपमा अचम्मले भरिएको छ। उनीहरूको अघिल्लो कामको सबैभन्दा चाखलाग्दो विशेषताहरू मध्ये एक भनेको उनीहरूले स्थिर रेखाचित्रहरूबाट कसरी अधिकतम फाइदा लिन्छन्, त्यसैले उनीहरूले निर्माण गरेको उच्च-ऊर्जाको क्लोज-क्वार्टर लडाइँ दृश्यको साक्षी दिनु एक रोमाञ्चक अनुभव थियो। रामोना र रोक्सी बीचको झगडाको शुरुवातमा चित्रित अजोराको कटहरू, तिनीहरूले लागू गरेको अनियमित स्पेसिङको परिणाम स्वरूप अचम्मको जंगली आभा थियो। विमान दुर्घटना दृश्यमा प्रयोग गरिएका आक्रामक स्मीयरहरूले पनि रोक्सीको चरित्र चित्रण गर्न ठूलो काम गर्यो, उसलाई परिवर्तनसँग डराउने पात्रको रूपमा चित्रण गरे जति उनी यसमा रिसाउँछन्। यद्यपि केही हदसम्म, मोकोचनको कामले अझै पनि शान्तताको लागि उनीहरूको प्रशंसा देखाएको छ जसरी लडाईमा असंख्य शटहरू प्रत्येक लडाकूले उनीहरूको कार्यमा राखेको शक्ति र भावना व्यक्त गर्न अपेक्षा गर्न सक्ने भन्दा थोरै लामो समयसम्म राखिएको थियो। यो दृष्टिकोण थप हलुका क्षणहरूमा पनि विस्तार भयो, जस्तै चाकू र किम बीचको जाम सत्रमा देखियो। यस एपिसोडको अराजक प्रकृतिको बावजुद, मैले क्यारेक्टरहरूको तातो भावनाहरूलाई चम्काउन अनुमति दिने निर्देशकीय निर्णयहरूको प्रशंसा गरे। २१:९ पक्ष अनुपातमा प्रस्तुत गरिएका दृश्यहरू। 16:9 कन्टेनरमा भएको परिणामको रूपमा, घटाइएको ठाउँले सबै द्रुत गतिमा हुने कार्य कटौतीहरूलाई अझ सहज महसुस गराउँदछ किनभने तिनीहरू फ्रेमको कुनाहरूमा धेरै छिटो सार्न सक्षम थिए। यो, मैले उल्लेख गरेको अन्य सबै तत्वहरू बाहेक, एउटा मनमोहक एपिसोड सिर्जना गर्यो जसले मलाई स्कट पिलग्रिमको सम्पूर्ण अपीललाई थोरै अप्ठ्यारो कार्य-रोमकम हाइब्रिडको रूपमा बुझ्न थाल्यो। माननीय उल्लेखहरू: Tsurune: लिंकिङ शट #05 र #12 पनि यहाँ हुन सक्छ तर मैले सोचेँ कि यो मेरो नामांकनको स्लेटलाई’द त्सुरुन अवार्ड्स’मा परिणत नगर्नु राम्रो विकल्प हो! दुबै एपिसोडले मेरो मन चोर्यो र निर्देशक ताकुया यामामुराले विगत केही वर्षहरूमा आफ्नो सीपलाई कत्ति चाँडो सम्मान गरेका थिए भन्ने कुरा बताए। उत्कृष्ट शो: Tsurune: The Linking Shot को दोस्रो सिजन strong>Tsurune ले पहिलोको तुलनामा लगभग हरेक तरिकामा प्राविधिक स्तर-अप जस्तो महसुस गर्यो। ताकुया यामामुराको निर्देशनले उनीहरूको कथा कथनमा सहयोग पुर्याउनका लागि प्रोप्स र गैर-चरित्र तत्वहरूमा जोड दिएर पहिलेको भन्दा झन् चतुर महसुस भयो। यो एकदम सही समयमा आयो किनभने शृङ्खलाको यो भाग मार्शल आर्ट अवधारणा’ikiai’मा धेरै ध्यान केन्द्रित थियो, जुन धेरै राम्रो दृश्यात्मक रूपमा व्यक्त गरिएको छ। नयाँ पात्रहरूसँग नयाँ कर्मचारीहरू पनि आए जसले एनिमीको दर्शनमा नयाँ योगदान पुर्यायो। एघारौं एपिसोड, जुन मिनोरु ओटा द्वारा स्टोरीबोर्ड गरिएको शृङ्खलाको पहिलो थियो, मेरो लागि हाइलाइट थियो कि यसले एक अद्वितीय विचार (अर्थात् एक हार्मोनी सेल अनुक्रम) लाई मिक्समा ल्याउन सक्षम भएको थियो। यमामुरा को प्रोप-संचालित दिशा। तात्सुया इशिहाराको शृङ्खलाका पहिलो दुई स्टोरीबोर्ड एपिसोडहरूको बारेमा पनि भन्न सकिन्छ जुन बिन्दुहरूमा एकअर्कासँग मिलाउन पनि प्रबन्ध गर्दछ। Tsurune: लिंकिङ शट यस दृष्टिकोणको कारणले गर्दा एक स्फूर्तिदायी सिक्वेल र एक स्ट्यान्डअलोन एनिमी दुवैको रूपमा देखा पर्यो। विकासका केही थप उल्लेखनीय क्षेत्रहरू यसको क्यामेरावर्क र 3D पृष्ठभूमिको प्रयोगमा थिए। शोको सुरु र अन्त्यमा Taichi Ishidate को एनिमेसन यी मुख्य क्षणहरूलाई अझ इमर्सिभ महसुस गराउने एउटा उदाहरण हो; विषयको धनु छोडेको क्षणदेखि तीरहरूको प्रक्षेपण ट्र्याक गर्दै यसले शटमा राखिएको विश्वास र जोशको बारेमा बलियो, थप भौतिक अन्तरदृष्टि प्रदान गर्यो, यसमा संलग्न व्यक्तिहरूको व्यक्तित्वको अतिरिक्त तह थपियो। क्यामेरा बनाउने जस्ता अन्य क्षणहरूले हावाको रूपमा तालमेलको रूपक प्रवाहको अनुकरण गर्दछ, यमामुरा र सहको दृढ प्रयास प्रदर्शन गर्दछ। आफ्ना श्रोताहरूलाई अवर्णनीय भावनाहरूको कल्पना दिनको लागि जुन प्रायः क्युडो खेलाडीहरूलाई ओभरटेक गर्छ। यसले मेरो लागि राम्रो काम गर्यो किनकि शोको दृश्य भाषाको धेरै भाग ओगटेको मौनताले कहिलेकाहीं प्रतिध्वनि गर्न चुनौतीपूर्ण थियो। क्योटो एनिमेसनको वर्तमान पथ र आशावादी भविष्य। यस निरन्तरताको अस्तित्व 2019 को आगजनी आक्रमणसँग श्रृंखलाको दुर्भाग्यपूर्ण सम्बन्ध र सुपरभाइजर यासुहिरो ताकेमोटो र एनिमेसन निर्देशक युउको लगायत उत्पादनका केही मुख्य सदस्यहरूको क्षतिलाई ध्यानमा राख्दै एकदमै तीतो रूपमा देखा पर्यो। Myouken। मैले गर्न चाहेको अन्तिम कुरा यस्तो गम्भीर विषयलाई तुच्छ ठान्नु थियो, तर यसका केही सामग्रीहरूलाई वास्तविक-विश्व परिस्थितिसँग जोड्न गाह्रो थियो। लगभग सबै मुख्य पात्रहरूले उनीहरूलाई समर्थन गर्ने मानिसहरू छन् भन्ने कुरा सिक्ने प्रक्रियामा जाने तरिका, टाढाबाट भए पनि, मैले पछिल्ला केही वर्षहरूलाई ध्यानमा राख्दा विशेष गरी मन छुने थियो। The Linking Shot को लागि त्रासदीको बारेमा धेरै आशावादी हुन सक्ने क्षमता र अन्य भावुक व्यक्तिहरू बीचको जडानहरू मेरो लागि कथाको सीमानाभन्दा धेरै टाढा प्रतिध्वनित भयो। एनिमेले कथा र उत्पादन दुवै दृष्टिकोणबाट पहिले भन्दा अझ बलियो फर्केर आउनुको अर्थ के हो भनेर चित्रण गर्दछ। उत्कृष्ट संगीत भिडियो: Detarame na Sekai no Melodrama (लिंक) १६:९ भन्दा बाहिरको एस्पेक्ट रेसियो प्रयोग गर्ने आधुनिक कार्यहरूको ठूलो प्रशंसकको रूपमा, चीन जस्ट कल इट लभ २०२० मा रिलिज भएदेखि नै ४:३ मा एनिमेसनका लागि मेरो जाने निर्देशक बनेको छु। देतारामे ना सेकाइ नो मेलोड्रामा एउटा सुन्दर फलोअप थियो जसले प्रयोग गरेको थियो। इमेजरी र प्रविधिहरू जुन केन्जी मियाजावा-प्रेरित शीर्षकहरू जस्तै क्रान्तिकारी केटी उटेना वा वसन्त र केओस मा पत्ता लगाउन सकिन्छ। यसको सबैभन्दा चिनिने उदाहरण पहिलेको शोमा शिचिरो कोबायाशीको सौन्दर्यप्रतिको श्रद्धाञ्जली थियो। TJ को कला निर्देशनले स्वर्गीय कलाकारको पृष्ठभूमिको आकर्षणलाई निकै राम्रोसँग समात्यो; मैले भित्ता, भुइँ र छतमा ढाँचाहरू सिर्जना गर्न प्रयोग गरिने ब्रश स्ट्रोकको दबाब लगभग महसुस गर्न सकिन, जसले वास्तुकला र समग्र रूपमा टुक्राको प्रामाणिकता थप्यो। अपूर्णता एक चलिरहेको विषयवस्तु थियो। जसले म्युजिक भिडियोको अन्य भिजुअल कम्पोनेन्टहरूमा इम्बेड गरेको छ। मोआंगको चरित्र डिजाइनहरू बनाउने नाजुक रेखाहरूले कागजमा पेन्सिल राख्ने प्राकृतिक त्रुटिहरूको नक्कल मात्र गरेन तर तिनीहरूलाई संवेदनशील प्राणीहरूको रूपमा व्यक्त गर्न पनि मद्दत गर्यो। यद्यपि डिजाइनहरू यथार्थवादको लागि प्रयासरत देखिएनन्, तिनीहरूको सूक्ष्म अभिव्यक्ति र तिनीहरूलाई निर्माण गर्न प्रयोग गरिएको हल्का हातको ड्राफ्टम्यानशिपले पक्कै पनि केटीहरूको एकअर्काप्रतिको प्रेमलाई वास्तविक रूपमा प्रकट गर्यो। जस्तो हुन सक्छ। पहिले नै थाहा छ, मेरो लागि कामको परिभाषित विशेषता भनेको एनिमेसनमा समावेश भएको पक्ष अनुपात थियो। चीनले 4:3 को अपीलको साथ उनीहरू कत्तिको सम्पर्कमा छन् भनेर प्रदर्शन गर्यो। भावना जुन घर भिडियो संग आउँछ। दुबै क्यारेक्टरहरू सँगै देखाइएको दृश्यहरू दुबै पक्षमा पिलरबक्सिंगको परिणामको रूपमा अझ घनिष्ट महसुस भयो। Detarame na Sekai no Melodrama ले समकालीन ४:३ anime niche मा नयाँ विचारहरू ल्याइरहँदा सम्मानित शीर्षकहरूको कलात्मक अपीललाई मान्यता दिने अभूतपूर्व काम गर्यो। माननीय उल्लेख।: बानी-चानको कलात्मकता द ग्रेटेस्ट लिभिङ शो मा (लिङ्क) शाब्दिक र लाक्षणिक रूपमा यस संसारबाट बाहिर थियो जहाँ म यो न्याय गर्नको लागि सही शब्दहरू छन् भन्ने कुरामा पनि पक्का छैन। संगीत भिडियो योशिताका अमानोको 1001 नाइट्स को एक योग्य उत्तराधिकारी हो। उत्कृष्ट चलचित्र: द फर्स्ट स्ल्याम डंक The Boy and The Heron ले म बसेको उदासी टापुमा पुग्ने गतिमा पुग्न सकेन त्यसैले मैले यस अवार्डको लागि निर्णय गर्दा वर्षका सबै हेवीवेट चलचित्रहरूलाई ध्यानमा राख्न सकिन। यसो भन्दैमा, मैले हेर्ने मौका पाएका मुट्ठीभर नयाँ चलचित्रहरू मध्ये, द फर्स्ट स्ल्याम डङ्क दृश्य दृष्टिकोणबाट सबैभन्दा अविस्मरणीय र साहसी थियो। 3DCG कार्यले यसको सम्बन्धित 2D खण्डहरूलाई बाहिर निकालेको मैले महसुस गरेको यो पहिलो पटक थियो। यद्यपि एनिमे स्पेसमा थ्रीडी क्यारेक्टर एनिमेसनको साथ मेरो अनुभव धेरै सीमित छ, मलाई लाग्छ कि मैले ती खण्डहरूमा अझ बढी गुरुत्वाकर्षण गर्नुको कारण यो हो कि यसले 2D एनिमेमा मानक भएका धेरै अवस्थित संवेदनशीलताहरूबाट कति उधारो लियो। क्यारेक्टर डिजाइनहरूमा लागू गरिएका फ्ल्याट, अविवेकी कम्पोजिट र बोल्ड रूपरेखाहरू जस्ता सौन्दर्य निर्णयहरूले मेरो प्रणालीलाई झटका जस्तो महसुस गर्नबाट दुई दृष्टिकोणहरू बीचको स्विचलाई रोक्न मद्दत गर्यो। थप रूपमा, आन्दोलनको अधिक परिचित समयले फिल्मको सबैभन्दा तीव्र दृश्यहरूलाई अझ चिसो महसुस गराएको छ। The First Slam Dunk ले मलाई 3DCG को एनिमे स्पेसमा रहेको सम्भाव्यतामा बेचेको छ र मलाई यसबाट के गर्न सकिन्छ भन्ने बारे अलि बढी खुला दिमाग हुन प्रेरित गरेको छ। गैर-समकालीन कार्य पुरस्कार:< Junkers Come Here म समय-समयमा विशेष निर्देशक वा एनिमेटरहरूले उनीहरूको शैलीको राम्रो ज्ञान प्राप्त गर्न र उनीहरूको भविष्यको कामको लागि केही सन्दर्भ प्राप्त गर्नका लागि बनाएका कार्यक्रमहरू हेर्ने प्रयास गर्न चाहन्छु। यस वर्ष अन्य प्रतिबद्धताहरूका कारण, मैले ती खरगोश प्वालहरूमध्ये अर्को एउटा डुब्ने मौका पाएको छैन, तर मैले संयोगवश जुनीची सतोउ सिर्जना गर्न संलग्न रहेको तीनवटा कामहरू हेर्ने मौका पाएँ: Mahou Tsukai Tai! (1996), Tamayura: Hitotose and Junkers Com Here, यो पुरस्कारको लागि मेरो छनोट। फिल्मले एनिमेसनका केही उत्कृष्ट, मित्सुओ इसोदेखि ओसामु तानाबे र ताकाशी नाकामुरासम्मको एनिमेसन फिचर गर्दछ। तर, यो वर्ष फिल्मले लगातार मेरो मन जित्नुको ठूलो कारण यो हो कि यो अझै पनि कसरी हुन सक्यो, जुन मैले यसलाई यथार्थवादी फिल्मको रूपमा झनै आकर्षक बनाएको पाएँ। सातौले आफ्नो अनुक्रममा प्रयोग गरेको धैर्य देख्न मनमोहक थियो, किनकि हिरोमीलाई उनको आमाबाबुको पतन भएको विवाहको लागि शक्तिहीन एघार वर्षीया बालिकाको रूपमा चित्रण गर्ने यो एक सीधा तर प्रभावकारी तरिका थियो। फिल्मको अविचलित शैलीको परिणामको रूपमा, मनबु ओहाशीको विशेष उडान अनुक्रम लगायतका वास्तविक र अधिक गतिशिल क्षणहरूले थप इनामदायी महसुस गरे। Junkers Come Here मा अकुशलताको एक डिग्री छ जुन म गहिरो रूपमा समकालीन एनिमे परिदृश्यमा फिर्ता ल्याउन चाहन्छु (यद्यपि म त्यति आशावादी छैन कि यो कहिल्यै हुनेछ)। विगत केही वर्षहरूमा धेरै उच्च-प्रोफाइल व्यावसायिक परियोजनाहरूमा संलग्न भएको छु, मैले तिनीहरू के गर्दै थिए भनेर हेर्नको लागि समय निकालिन। Frieren: Beyond Journey’s End को साथमा रहेको म्युजिक भिडियो र My Happy Marriage को सुरुवाती श्रृङ्खलामा उनीहरूको निर्देशकीय क्रेडिटहरूका कारण यो वर्ष सबै परिवर्तन भयो। तिनीहरूको एनिमेसन पोर्टफोलियोमा कार्य-उन्मुख परियोजनाहरूप्रति स्पष्ट तिरछा भएकोले, तिनीहरूले निर्देशित गरेका दुई टुक्राहरूले कसरी ग्राउन्ड गरिएका कार्यहरूमा यति बलियो जोड दिएका थिए भनेर हेर्दा मलाई अचम्म लाग्यो। वजन र रूप को सीमा। हिरोले यस वर्ष आफ्नो दायरा देखाउने मौका पाए र तिनीहरू निराश भएनन्; म आशावादी छु कि हामीले निकट भविष्यमा निर्देशकको रूपमा उनीहरूले गर्न सक्ने क्षमताको अझ बढी साक्षी दिने अवसर पाउनेछौं। [ट्विटर] [साकुगाबूरु ट्याग] उत्तम एपिसोड: टेन्गोकु डेमाक्यु #१० यो वर्ष उत्कृष्ट एपिसोडहरूले भरिएको थियो, जसमा चीनको कुसुरिया #04 को लागि, नोबुहाइड कारियाको Frieren #10 र काजुटो अराइको Jujutsu Kaisen #37 को लागि समावेश छ। , तर यो अर्को थियो जसले व्यक्तिगत रूपमा मलाई सबैभन्दा ठूलो छाप छोड्यो: Tengoku Daimakyou #10। हरेक दृश्य रमाईलो, सूक्ष्म विचारहरु ले भरिएको छ। र मौलिक कृति कत्तिको राम्रो छ भन्ने कुराको संयोजनमा, पक्कै पनि, यो एपिसोड थियो जुन आत्म-निहित सम्पूर्णको रूपमा सबैभन्दा पूर्ण महसुस भयो! उत्कृष्ट चलचित्र: The Boy and the Heron द ब्वाय एन्ड द हेरोन को सुरुमा स्टुडियो घिब्ली लोगो देखेर मलाई अविश्वसनीय उत्साहले भरियो, किनकि यसले मलाई साँच्चै स्टुडियोको एकदमै नयाँ कामको साक्षी दिन लागेको थियो। p> मलाई पक्का विश्वास छ कि यसमा रायहरू विभाजित हुनेछन्, तर व्यक्तिगत रूपमा, मैले सकारात्मक महसुस गर्दै थिएटर छोडे! उत्तम उद्घाटन: टेन्गोकु डेमाक्यु ओपी (link) जब मैले यो पहिलो पटक हेरेँ, म Weilin Zhang को अद्भूत कलात्मक भावनाले उडाएको थिएँ। एनिमेसन र भिजुअल निर्देशन। यो साँच्चै अद्भुत छ, यसको उपन्यास विचार र दृश्य विवरणहरूको चौडाइको साथ! सर्वश्रेष्ठ अन्त्य: Undead Unluck ED (link) Taiki Konno को कलाको पछिल्लो कार्य। प्रत्येक फ्रेममा रङहरूको सुन्दरता र छनोट भनेको तपाईंले अपेक्षा गर्नुभएजस्तै हो। उत्तम सौन्दर्य: Frieren: Beyond Journey’s End एक सुन्दर, बादलविहीन आकाशको निलो ढाँचा; प्रशस्त जंगलहरू; भवनहरू जसले आफ्ना बासिन्दाहरूको चलन, धार्मिक दृष्टिकोण, जीवनशैली, आदिका कथाहरू बताउँछन्। शृङ्खला अझै समाप्त भएको छैन, तर दृश्य कथाको स्तरमा, यो पहिले नै अतुलनीय छ। अवश्य पनि, तपाईंले केइचिरो साइटोको निर्देशनलाई बेवास्ता गर्न सक्नुहुन्न, तर सेइको योशिओकाको अवधारणा डिजाइनहरूले फ्रेरेनको संसारमा जीवन सास फेर्न ठूलो भूमिका खेल्छ। उत्कृष्ट एनिमेसन डिजाइनहरू: Onii-chan wa Oshimai! (र्यो इमामुरा) र्यो इमामुराका डिजाइनहरू पहिले नै अवस्थित हुनुपर्छ जस्तो लाग्छ, तर तिनीहरू आफ्नै अधिकारमा क्रान्तिकारी छन्! उनको डिजाइनहरूले प्रतीकात्मक रूपमा धेरै नयाँ तरिकाहरूको जन्म ल्याएको छ। पात्रहरू व्यक्त गर्दै, र म आफूलाई पनि उहाँबाट धेरै प्रभावित भएको पाउँछु। उनीहरूले कुशलतापूर्वक यथार्थपरक, टेक्सचर्ड थ्रीडी फारमहरूलाई दुई-आयामी ठाउँमा अनुवाद गर्छन्। भविष्यमा एनिमेलाई पछ्याउने धेरै मानिसहरूले कम्तिमा एक पटक इमामुराको डिजाइनहरू अध्ययन गरेका हुनेछन् भन्ने कुरामा म पक्का छु। गैर-समकालीन कार्य पुरस्कार: कोडोमो नो ओमोचा कोडोमो नो ओमोचा अकितारो दाइचीको निर्देशकको रूपमा अघिल्लो कामहरू मध्ये एक हो, जुन मैले पाएको छु। यस वर्ष पहिलो पटक हेर्नको लागि वरिपरि। यो अविश्वसनीय रूपमा राम्रो टेम्पो पाएको छ, साना कुराटाका हर्षित मोनोलोगहरू गतिमा चलिरहेको छ। यो विचित्र ग्याग्सको ब्यारेजबाट अचानक तपाईंलाई शुद्ध हृदयका दृश्यहरूमा हिर्काउन जान्छ, र भावनाहरूको रोलरकोस्टर एकदमै लत हो। केवल शुद्ध, राम्रो मनोरञ्जन। sakugaSakuga (作画): प्राविधिक रूपमा चित्रहरू तर विशेष रूपमा एनिमेसन। पश्चिमी फ्यानहरूले लामो समयदेखि विशेष गरी राम्रो एनिमेसनको उदाहरणहरूलाई सन्दर्भ गर्न शब्दलाई विनियोजन गरेका छन्, जसरी जापानी प्रशंसकहरूको उपसमूहले गर्छ। हाम्रो साइटहरूको ब्रान्डको लागि राम्रो अभिन्न। प्रकार [Twitter] सर्वश्रेष्ठ एपिसोड: Jujutsu Kaisen #40 (S2 #16) महिनाको निरन्तर विवाद र प्रवचनले पक्कै पनि दर्शकहरूलाई तीव्र जुजुत्सु कैसेन थकान ल्याएको छ, गैर-दर्शकहरू विषयलाई बेवास्ता गर्न असमर्थ छन्, र विशेष गरी प्रत्येक एपिसोडलाई साप्ताहिक आधारमा टेलिभिजनमा ल्याउनमा संलग्न व्यक्तिहरू। । त्यसले भन्यो, सबै कयामत र उदासीको बीचमा धेरै विजयहरू केवल भावुक व्यक्तिहरूको बलले सम्भव भएका छन् जसले त्यस्ता प्रतिकूल परिस्थितिहरूमा धकेल्न जारी राख्छन्। यो अन्ततः Itsuki Tsuchigami को #16 थियो जुन मेरो सूचीको शीर्षमा उही क्षणमा गोली हान्यो जसले एक्लै यसको एनिमेसन शक्तिले मेरो आँखाबाट आँसु निकाल्यो। मेरो दिमागमा आगो लगाउनको लागि सही धड्कन। यो Mob Psycho 100 II #11 थियो जसले उद्योगमा सबैभन्दा आशाजनक कार्य निर्देशकहरूको रूपमा आफ्नो स्थान सुरक्षित गर्यो। पछि, Kazuto Arai को FGO Camelot 2 को लागि उहाँको प्रयासको परिणाम एक क्लाइमेटिक शोडाउन भयो कि म मद्दत गर्न सक्दिन तर आज सम्म नियमित रूपमा पुन: हेर्छु। यी जस्ता परियोजनाहरूका लागि अवसरहरू थोरै र धेरै बीचमा छन्, तर उनको अर्को पूर्ण-कार्य एपिसोड आइपुग्छ वा कहिले आउँछ भनेर सोच्न गाह्रो थिएन। जसरी यो हुन्छ, त्यो पल वर्षहरूमा सबैभन्दा धेरै प्रचारित उत्पादन प्रकोपको बीचमा आयो। #१६ मा चित्रित लगभग हरेक क्यारेक्टर निरन्तर रूपमा अफ-मोडल छ जसरी म सधैं माध्यमको सबैभन्दा धेरै हेर्न मन पराउँछु। उत्कृष्ट एपिसोडहरू। छायांकनलाई न्यूनतममा छोडिएको छ र सुविधाहरू सबै भन्दा माथि lineart द्वारा परिभाषित गरिएको छ, अचम्मको रूपमा सानो संख्यामा सहभागी कलाकारहरूको ड्राफ्ट्सम्यानशिपमा पूर्ण रूपमा निर्भर दृष्टिकोण (कम्तिमा वरपरका एपिसोडहरूको उपन्यास-लम्बाइ क्रेडिटहरूको सापेक्ष)। यो न्यूनतम दर्शनले एपिसोडको रङ डिजाइन र पोस्ट-प्रोसेसिङलाई पनि बोक्छ। त्यो हो, B भागमा सबै नरकहरू खुकुलो नहुँदासम्म। प्रत्येक आधाको लागि केन्द्रविन्दुको रूपमा सेवा गर्ने कार्य अनुक्रमहरूको जोडीलाई Miso बाट अपेक्षा गरे जस्तै राम्रोसँग निर्माण गरिएको छ, तर तिनीहरू विशेष रूपमा उसको काम होइनन्। । Nakaya Onsen अधिक वा कम एकाई निर्देशित र एकल एनिमेटेड Megumi को आफ्नो बच्चा र जनावर दुर्व्यवहार गर्ने बुबा संग लडाई, जबकि विस्फोटक श्राप शोडाउन Miso र Sou Miyazaki बीच एक सहयोगी प्रयास को अधिक थियो। मियाजाकी, निस्सन्देह, Miso को समीक्षा गर्न को लागी धेरै सम्भावित कार्य कटौतीहरू बाहिर निकाले किनभने तिनीहरू राम्रो हुन सक्छन्। पूरा कटहरू स्क्रिनमा भएका घटनाहरू तातो भएजस्तै राम्रो थिए। रबिट मार्शल आर्ट सिक्वेन्सपछि धेरैजसो दर्शकहरूले आफू केही विशेषको लागि भएको महसुस गरेपछि धेरै समय लाग्नु हुँदैन, र मियाजाकीको २ मिनेट सम्झौता सील भन्दा पागलपन को। यस बिन्दुमा ओनसेनको उपस्थितिले आफैं बोल्छ, मियाजाकीको उपस्थितिले पहिलो पटक चिन्ह लगाउँदछ कि उसले टिभी एनिमे उत्पादनमा पूर्ण रूपमा छोडेको छ। केही समयको लागि आफ्नो वेब र MV प्रोजेक्टहरू पछ्याएर यस प्रकारको एपिसोडको क्लाइम्याक्सको विशेषता देख्न पाउँदा खुसी लाग्यो। वास्तवमा, यो उनको शिंगो यामाशिताको प्रतिष्ठित बर्डी डिकोड अनुक्रमको प्रस्तुतीकरण थियो जसले पहिले नै पहिले हेर्दा आँसु बगाएको थियो। तपाइँको मनपर्ने कलाकारहरू तपाइँको व्यक्तिगत स्वाद अनुसार खेलेको 15 मिनेट पछि, तपाइँको सबै समय को मनपर्ने एनिमे परियोजना को लागी श्रद्धा को एक वफादार प्रदर्शन को ह्यान्डल गर्न को लागी एकदम धेरै छ। बमबारी क्षणहरू पनि ह्यान्डल गरियो। मासामी मोरी अन्तको शान्त स्वीकृति संग एक शोर युद्ध को समाप्त गर्दछ। सबै तमाशाको बीचमा एक सुसंगत दृष्टिकोण हो जुन सिजनको बाँकी भन्दा फरक रहन्छ, र सबैभन्दा अगाडि धेरै कलाकारहरूको प्रतिबन्धित आउटपुट हो जसको कामको लागि म पहिले नै बाँचेको छु। माननीय उल्लेखहरू: Jujutsu Kaisen S2 #05 Takuya Niinuma र Souta Yamazaki को कलात्मक पराक्रम, साथै Shota Goshozono को स्टोरीबोर्डिङ विशेषज्ञताको शुद्ध प्रदर्शन हो किनभने उसले एपिसोडमा गेटोको क्षय हुँदै गइरहेको मानसिक अवस्थालाई बुन्दछ। पल पल प्रस्तुति। Tengoku Daimakyou #10 एक काई इकाराशी एपिसोड हो, र हरेक अर्थमा उहाँले Tetsuya Takeuchi को उत्कृष्ट एनिमेसन निर्देशन एनिमेसन निर्देशन (作画監督, sakuga kantoku) को थप तत्वको साथ यसलाई क्रश गर्न जारी राख्नुहुन्छ: कलाकारहरू गुणस्तरको पर्यवेक्षण गर्दै। र एनिमेसनको स्थिरता आफै। तिनीहरू कटौतीहरू सच्याउन सक्छन् कि डिजाइनबाट विचलित हुन सक्छ यदि उनीहरूले यसलाई फिट देख्दछन् भने, तर तिनीहरूको काम प्राय: कुनै न कुनै कठिन देखिएको छैन भनेर सुनिश्चित गर्न। विशेष एनिमेसन दिशाको दिशामा प्रशस्त एनिमेसन दिशाहरू-मेचा, प्रभावहरू, सबै एक विशेष पुनरुद्धार तत्वमा ध्यान केन्द्रित र केहि विचारशील अभिनयहरू। LL सबै वर्ष हेर्नुहोस्। <कडा> सर्वश्रेष्ठ शो: कडा> एक टुक्रा मैले यस वर्ष रमाईलो मौसमी एनिमल देखें। <कडा> टेन् teku daiimakyou कडा> र <कडा> suqou no कुनै frirne बलियो> प्रशंसनीय उत्पादन मूल्यहरु संग प्रत्येक विनिक्यन अनुभवहरू छन्। <कडा> Bungou स्ट्यान्डी कुकुरहरू कडा> आफ्नो स्रोत सामग्री अघि नै सन्तोषजनक निष्कर्षमा पुग्न आफ्नो सामान्य कलात्मक स्थिरता कायम गर्न सफल भयो। <कडा> भिन्ल्याण्ड सागा S2 कडा> को जोशिला टोलीले कल्पनाको उत्तेजक जानकारीमा सबै भन्दा राम्रो बाहिर ल्याए। म सबैको बावजुद, मेरो छनौटलाई विचार गर्दा मैले महसुस गरें कि म मध्ये कसैले पनि कचौरा ™ उत्प्रेरित पाएको कुरालाई सोध्नलाई पर्याप्त छैन <कडा> एक हो टुक्रा कडा> को असाधारण क्लाइमेस्टिक 2023। म झूट बोल्छु जुन मैले शोमा कुनै न कुनै बिन्दु र संघर्ष गर्दछ भने, तर म विचार गर्दछु कि म लामो चलिरहेको अयोग्य अमिताको अनुभवको एक अपूरणीय भागको उपयोग गर्दछु। द्रुत प्रोजेक्टेरेन्स निर्देशक द्वारा चिच्याई प्रोन्डेड रिप्लेहेसिड: (監督, कान्स्कुकु): सम्पूर्ण उत्पादनको प्रभारी, दुबै एक रचनात्मक निर्णय र अन्तिम सुपरवाइजर हो। तिनीहरूले बाँकी स्टाफलाई आउटरेन्समा र अन्ततः अन्तिम शब्द छ। विभिन्न स्तरको निर्देशकहरूको साथ एक अवस्थित छ-प्रमुख निर्देशक, सहायक निर्देशक, सहायक निर्देशक श्रृष्ठता निर्देशक, सबै प्रकारका गैर-मानक भूमिकाहरू। ती उदाहरणहरुमा पदानुक्रम केस केस को लागी एक केस हो। <कडा> टाटसुयाना Nagamine कडा> र लाइन निर्माता <र्याट> tetsuji Akhahory बलियो> यस बिन्दुमा यस्तो दर्शकहरु को लागी को लागी एक धेरै संवेदनशील योगदानहरु को लागी। वान आर्कको समापन अन्ततः आइपुगेको छ, यो पूर्ण सीमामा धकेलिएको थियो र यस चरणमा कडा हुँदै आएको थियो। एक-अप एक-अप गर्न को लागी। लगातार ठूलो मात्रामा क्लिफ्टिष्ठ लडाईहरूको श्रृंखला लामो रनरका लागि मृत्युदण्डको बटल्स हुनेछ, र जब यो एक चिकनी सवारी हुँदैन, यो सबै पक्षधन र नगद तानिन्छ। विगत years बर्ष भर माथि एनिमेसन उत्सव जुन गियर 5th को डेवन एपिसोडहरू, सञ्गलकुगा (作画) को उत्सव थियो: प्राविधिक चित्रको रेखाचित्र तर अधिक विशेष एनिमेसन। पश्चिमी प्रशंसकहरू लामो समयदेखि विनियोजन गरिएको व्यक्तिले शब्दलाई विशेष गरी राम्रो एनिमेसनका उदाहरणहरूमा सन्दर्भित गर्न सक्दछ, त्यस्तै रूपमा जापानी फ्यानहरूको उपसेट गर्दछ। हाम्रो साइटहरूको ब्रान्डको राम्रो अभिन्न। एपिसोडहरू जुन <कडा> <<कडा> र <कडा> र Katsumi ishizucka # 1062, <कडा> <कडा> को सुन्दर पुनरुत्थान कडा> को सुन्दर पुनरुत्थान। टीयू यो ong ्ग-सीई र भिन्सेन्ट टेन्सार्डको मनपर्दो व्यक्तिहरू सबै प्रयासहरू सबैले टिमको अशक्त चाहनालाई धकेल्न र विकसित गर्नको अशक्त चाहनाका साथ कुरा गरे। सबै उतार चढाव र तलका सबै माध्यमबाट, म अर्को के हो भनेर अगाडि हेर्छु। <कडा> निलो राक्ष <<निलो राक्ष कडा> एक हो ती दुर्लभ थिएटर अनुभवहरू जसले तपाईंलाई सबै छोड्छ तर ती क्रेडिट रोल विगतको रूपमा चकित हुन्छ। केही व्यक्ति पूर्ण रूपमा जिजरको कलाको सम्बन्धमा समग्र भन्दा कम अपरिचित रूपमा, के मलाई ठूलो स्क्रिनको अगाडि एक सीटमा ल्यायो जुन निर्देशक हो कि निर्देशक <कडा> बिल्कुल वितरित हुनेछ। असुरक्षित रूपमा, उनले त्यो मात्र गरे, तर यस फिल्मको अर्को अर्को पक्षले मलाई द्रुत ट्रक भन्दा कडा हिर्काए।
Kai Ikarashi को निर्देशन सबैतिर चम्किरहेको छ। र Tetsuya Takeuchi को एनिमेसन संग जुन मिक्स मा सामान्य भन्दा Ikarashi को शैली को नजिक झुकाउँछ, नतिजा एक अभूतपूर्व स्तर को शान्त छ।रिलक्स
हो। यदि तपाईंले कहिल्यै आफ्नो सपना प्राप्त गर्नमा तपाईंको सबै सपनाहरू प्रस्तुत गर्नुभयो भने, तपाईं यहाँ प्रतिनिधित्व गर्नुहुन्छ। यदि तपाईं आफैंलाई निर्देशनहीन र तपाइँ तपाइँको मार्ग हो भनेर विश्वास गर्नुहुन्छ भनेर चिनाउनुहुन्छ भने, तपाइँ यहाँ प्रतिनिधित्व गर्नुहुन्छ। जेसुकै भए पनि, मँ विश्वास गर्दछु कि ती दर्शनहरु अरु चीजहरु को बारे मा एक बिट अधिक आशावादी छन्। 2D एनिमेसनको अवास्तविक टुक्राहरूको साथ अफसेट गर्नुहोस् जब यो गणना गरिन्छ: प्रदर्शन। खानामा ब्लू राक्षस अनुभव गर्ने क्रममा समस्या भएमा अब विकल्प छैन, म केवल सबैभन्दा ठूलो स्क्रिन र उत्तम ध्वनि प्रणालीको साथ हेर्ने छु। Hiromi को ध्वनि ट्र्याक र तपाइँको उपभोग गर्न क्यारेक्टर को भावनाहरु लाई अनुमति दिनुहोस्। बाचा। यसलाई अवशोषित गर्नुहोस्। निलो हुनुहोस्। राक्षस बन्नुहोस्।
<<<
) मलाई मनपर्यो जब केनीची कुम्बानाले चीजहरू बनाउँदछ। उसको <कडा> जादुई विनाशकारीहरू कडा> खोल्ने सबै गुणहरू मैले पहिले नै आफ्नो छोटो-फारम परियोजनाहरूको बारेमा आनन्द लिएको छु, तर Instruckive। अन्त्यमा टाँक र एक गीत जुन चमकदार ढंगले बिल फिट हुन्छ यो केस यो हो कि ओपीले ओपीलाई उत्कृष्ट बनाउँछ (साथै ताई कोनाले उही शोको लागि समाप्त हुन्छ) पहिलो मिनेट हडताल शटहरूको साथ भरिन्छ र सजिलैसँग यसको अगाडि एक फ्रन्टरनर हुन, तर वर्णन गरिएको सबै कुरा मैले भर्खरै यो ओपीलाई अर्को विमानमा ल्याउँदछु।
<<।/बलियो>
Weilin Zhag को डेबुट्ट अंक <कडा> टेन् okku dumakyou कडा>, र यस्तै यस्तै भयो। उसले गरेको कुरा एकदम राम्रो छ। रिकी मैडुरारा <मजबूत> ओभड अनलुक कडा> ओपी एक राम्रो फिट हुन सक्दैन उसको आफ्नै क्यारियर ईतिहास र समग्रमा टीमको रूपमा। यो एक प्रेम पत्र हो, र प्राप्तकर्ताले वास्तवमा यसमा काम गर्यो। <कडा> सर्वश्रेष्ठ अन्त्य: कडा> Julnu ya2s1 (
हाम्रो आनन्दको कास्टको जीवनसाथीलाई बेवास्ता गर्दै हाम्रो सँधै हाम्रो जीवनसाथीको जीवन हो जुन <बलियो> जुजुतासु क्यासन कडा> परम्परालाई सजिलैसँग मेरो मनपर्दो भन्नै पर्छ। यदि केहि अरू केहि छैन भने, यसको हुनु पर्ने हुन्छ कि यो केवल अविश्वसनीय देखिन्छ।
IT IMATILEPOTOTOGIOGAGE (撮影, Satsuei द्वारा उत्पादनको विवाह एक समाप्त तस्वीर मा उत्पादन, यसलाई अधिक सामञ्जस्यपूर्ण बनाउन फिल्टर समावेश गर्दै। विगतबाट जन्मजात नाम, जब क्यामेरा वास्तवमै यस प्रक्रियाको क्रममा प्रयोग भएको थियो। र पृष्ठभूमि मात्र। हामी राम्रा वातावरणीय शटहरूमा ठोस सेतो सीमानाले समावेश पात्रहरूबाट सिफ्ट गर्दछौं, र त्यसपछि ती चरित्रहरूलाई स्वाभाविक रूपमा त्यो वातावरण भित्र स्वाभाविक रूपमा अवस्थित छ। यी पृष्ठभूमिका धेरै उल्लेखनीय गहिरो प्रयोग गरिएको र लेभरको साथ लेभरी प्रयोग गर्ने पेसाको साथ एक निश्चित क्यामेरा प्रभाव अनुमानित। पात्रहरू र भविष्यका घटनाहरू बीच गतिशीलताहरू सूक्ष्म दृश्य सूचकहरू र कम सूक्ष्म समानताहरू मार्फत स are ्केत गरिन्छ।
यसको बीचमा कुनै नयाँ विवरणहरू सम्झना गरिन्छ। द्रुत कटौती। मलाई लाग्छ कि मँलाई अधिक विकल्प छैन तर यसलाई अधिक राख्नको लागि यसलाई अधिक राख्नको लागि Vawuard: + CLERD SUB1 कडा> KAY IKARSHI, KU येबचिंग: 撮影, STHSUCHOROGERESSESSSESTIOGERES: 撮影, STHSUCHOGOGE को विवाह एक समाप्त तस्वीर, यसलाई अधिक सामञ्जस्यपूर्ण बनाउन फिल्टर समावेश छ। विगतबाट जन्मजात नाम, जब क्यामेरा वास्तवमै यस प्रक्रियाको क्रममा प्रयोग भएको थियो। त्यो म सधैं यो थाहा नपाओस्। यस्तै एडहरू आवश्यक छ जस्तो अस्तित्वमा। <कडा> Nanami Michibrea कडा> एक टुक्रा को लागी E सम्पादन ढाँचा मा एक उत्कृष्ट फिर्ती, र <बलियो> मरामी मोरी कडा> को निरीक्षण, केहि कम छैन। म उनको डेबुट अन्त्यमा यस्तो अपील गर्ने/कद्रॉक एक्स्डेट सौन्दर्यबाट अचम्मित छु। <कडा> सबै भन्दा राम्रो सौन्दर्य: कडा> frirne बाहिर: लामो समय भन्दा धेरै कहानी को माध्यम बाट, एक आश्चर्यजनक वातावरण को माध्यम बाट preetraged यात्रा को लागी peretraily को माध्यम बाट। । <कडा> Thangou dulakyou कडा> को subruling कल्पना सेटिंग कडा-एक>
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बखत। टेन्कुको धेरै रनटाइम हाम्रो मुख्य जोडीको केही क्षणको सानो क्षणको केही चीजहरू नष्ट गरिएको जापान मार्फत ओगटेको छ। त्यस्ता क्षणहरूको मनोरन्जन मूल्य भनेको आकर्षक लेख्न मात्र होईन, तर वातावरणको अपीलको माध्यमबाट तिनीहरू चलिरहेको छ।
<कडा एनिमेसन डिजाइनहरू: कडा> PASTAGE CLALLS PATERS को प्रकारका सिर्जनाकर्ताहरू र टाकाउटाको सर्कमेमेले 300-सेकेन्डको लागि फ्रान्चाइजमा सबैभन्दा आकर्षक दृश्यहरू के हो भनेर समक्रमणकाँट गरेको छ।
यो सम्भवतः अघिल्लो विकल्पहरू जुन गोलाकारहरू हुन्, न्यूनतम विकल्पहरू मेरो गोलो हो। टोरियसको लिंगमा तुरून्त हेराई <कडा> मिल्दोको पवित्र तारा कडा>, जुन मँजचिनीको डिजाइनमा लगभग एकल हातले बनाएको फिल्म हो। गोलाकार कपाल/आकार डिजाइन, कम लाइन गणना, र कडा भोजले अधिक विवरण भन्दा ड्राफ्टेसन द्वारा परिभाषित, म बाहिर टोरिनी को लागी बाहिर हेर्नेछु। जबकि यी डिजाइनहरू एक वाणिज्यमा सीमित हुन सक्छ, तिनीहरू प्रमाणको रूपमा अवस्थित छन् जुन उनको अन्डी>
जति पटक 02 # 07 र 12 एक आँखा खोलिएको अनुभव हो। अचानक, महत्वाकांक्षी आधुनिक प्रयासहरूको पछाडि धेरै प्रेरणा स्पष्ट हुन्छ। पछिल्लोमा नर्वे म्याटसुमोटोको कार्य स्टोरीबोर्ड्स र shingo yamashita को एक संक्षिप्त एनिमेसन को लागी 2000 को सबै भन्दा महत्वपूर्ण सेकेन्ड को 300 को 300 को 300 को 300 को 300 को 300 को 300 को 300 को 300 को 300 को 300 को 300 को 300 को 300 को लागी।
को रूप मा। र बर्डी, त्यो एक कार्यक्रम होईन जुन आज गर्न सकिन्छ। यो सबैको अर्थ हो यसको युगको उत्पादन र यसमा संलग्न विशिष्ट व्यक्तिहरूको उत्पादन हो। कुनै पनि कुञ्जी स्टाफ सदस्य हटाउनुहोस् र तपाईं हालको एनियम उद्योगमा सम्भावित उत्पाद र सम्भावित ठूला भिन्नताहरू बाँकी हुनुहुन्छ।
<<कडा> को काम एक अद्वितीय स्तर। तोपेटिस्ट रूपमा, पहिलो मौसम कुनै विशेष कुरा होइन, तर ती घटनाहरूको परिणाम 02 मा पर्खाइमा हेरिन्छ र पौराणिक उत्पादनलाई पौराणिक उत्पादनसँग मेल खान्छ। उल्लेख नगर्नु भन्दै, पर्दा पछाडि प्रत्येक एनीडोटोट शोको रूपमा मनोरञ्जनात्मक छ। यो चिकनी यात्राबाट टाढा थियो, तर सबैले यसलाई सबै दिए र केही कुशलताका साथ एक सुसंगत दृष्टि कायम राख्दा, व्यक्तिविहीन कलाकारहरू कमजोर हुनेछन्, र यद्यपि यी विभिन्न प्रकारहरू प्रत्येक ठाउँमा स्टाइलहरू। Shimo को सजीलो मोल्डेड डिजाइनसँग सुरु हुने प्रयोग र अभिव्यक्तिलाई स्पष्ट रूपमा उल्लेखनीय रूपमा देखाउँदछ। बर्डी दुबैको अद्वितीय प्रतिभाको एक शोकेस र यसको आफ्नै अधिकारको एक उच्च-निर्मित टुक्रा हो पुनर्संरचनाले केहि कलाकारलाई यसको साथ विकसित गर्न अनुमति दिएको छ।
लगभग 2 बर्ष पहिले, द्रुत र shoutarou प्रतिबन्ध पहिलो एक टुक्राको 1006 औं एपिसोडमा धेरै एनिमिएन्ट अनलाइन एनिमेटरको साथ। त्यस समयमा, उद्योगमा द्रुतको अनुभव सीमित थियो र प्रतिबन्ध गैर अविलम्ब थियो, तर तिनीहरूको समावेशीकरण मात्र तयार थियो। <कडा> रायन> को नामबाट अर्को अप-र आउँदो स्टाफ सदस्यहरू अर्को अप-र आउँदै गरेको स्टाफ सदस्यहरू थिए जुन यसको महत्वहीन सामग्रीको कारण सीमित हुनु भन्दा पहिले यो केही प्रयोग भएको थियो। एक प्रशिक्षण मैदान। यी धेरै युवा कलाकारहरू तन्काको दिशा र कडा प्रदर्शनहरूले प्रयोग सफल साबित गरे।
त्यो बिन्दु अर्ध-नियमित आधारमा देखा पर्नेछ, प्राय: नजिकैको संभावना प्रदर्शन गर्दछ काट्छ 2023 को क्रीयर्टर घटनाहरू वरिपरि घुम्ने समय सम्म, तिनीहरू बहु उच्च प्राथमिकता अनुक्रमहरू सुम्पिएका हुनेछन् (तानकाको 10622 मा एक ठूलो योगदान।
एनिमेसनका लागि-विरामत मोफोरिंग अनुक्रम <कडा> मस्मि मरमरी मोरी कडा> अनुभूतिको बारेमा ल्याइएको छ कि जोडी उल्लेखनीय लामो यात्रा गरिएको थियो। यो समान बृद्धिको एकमात्र उदाहरणबाट टाढा छ किनकि मञ्चक चलिरहेको ढाँचाको एक प्रमुख लाभको रूपमा छ। यस्तो महत्वाकांक्षी टोलीका प्रत्येक सदस्यले अरुलाई ठूलो उचाइमा पुग्नको लागि अरुलाई धकेल्छन्, र प्रगतिशील बृद्धि गर्ने क्रममा यो संचालन गर्न चाहँदैन। अन्तर्राष्ट्रिय उत्पादन संयोजनकर्ता, परिवर्तन गर्न चाहँदैन उसको पुरानो अवतार भयो किनकि यो प्यारा हो [
केसबोर्डर Naoto uchida कडा>, क्यारेक्टर पोस्ट गर्दै ,
को लागी एक नयाँ”युआर”को लागी <
यो कुनै पनि चीज भन्दा बढि कुनै चीज भन्दा बढि एक प्रदर्शन भोज हो।
म यस वर्षको अभावमा छु भने एनिम सिर्जनाकर्ताहरू के हुन् सबै को बारे मा, खुशी! हामीले यी सबै कर्पोरेट ब्यूरोकाट्सका प्रभावलाई सीमित गर्न हाम्रो युद्ध लड्न आवश्यक छ जुन हामीलाई खुशी र उत्पादक बनाउँदछन्। हामी आफ्नै कथाहरू पनि भन्न सक्षम हुनुपर्दछ, केवल तिनीहरूको होइन। यस क्षेत्रमा मलाई लाग्छ कि मैले केवल फेला पारेँ। कडा> ओभरक्सेक! कडा> एक साँच्चिकै चाखलाग्दो बलिदानको लागि, जुन बहु कारणहरूको लागि हो; सबै भन्दा पहिले, म द्रुत कारहरु को डर मा छु मैले कमेडिक समयलाई वास्तवमै कदर गरें, यति धेरै एनिमेसन पर्यवेक्षण हेरचाहको साथ यो अविश्वसनीय परिस्थितिहरू उत्पन्न गर्न सक्षम भयो जुन मलाई बिस्तारै मिट्ुमीको जुत्तामा राख्छ। शिमामा र उनी केवल एक प्यारा आकर्षित, आवाज अभिनय, र एक राम्रो स्मार्ट र अपरिवर्तनीय स्क्रीनप्ले को लागी धन्यवाद थियो जसले सामान्य सहणिक तवरले उल्टो बनाउँदछ। म सँगै क्यारेक्टरहरू सँगै जहाजमा डुब्न संघर्ष गर्दछु (विशेष गरी सिधा क्यारेक्टरहरू) तर ती दुईले केवल एक अर्काको लागि बनेको छ। <
<कडा> <कडा> ओभरकम्याट! कडा> <कडा> frirns
मेरो मतलब होइन, तर वास्तविक मानकहरु द्वारा। यो लगभग मान्छे सुन्न को लागी जस्तो लाग्छ”राम्रो छ, तपाइँ सबै तपाइँलाई मनपर्ने चीजहरु को बारे मा धेरै व्यक्त गर्नुभयो, र म पनि उही गर्छु!”जब हामी अविश्वसनीय मायालु सन्दर्भहरू र निर्माण-अप्स-अपहरू <<कडा> <कडा>, <कडा>, <कडा>, <कडा>, <कडा>, <कडा>, <कडा>, <कडा>, <कडा>, <कडा>, <कडा> <कडा>, फलोकिन मलाई एक्टरहरू जस्तो लाग्छ, हामी प्राय: मुद्रा र मियापाकीको शिल्पप्रदाता र गम्भिर छवि समाप्त हुन्छ किनकि उसले एनिम उपजेश्वर भेट्टाउँछ उसले विदेशीलाई गठन गर्न मद्दत गर्यो। त्यहाँ सँगी नार्डहरूद्वारा एक अर्कालाई एक अर्काकरण छ, तर किमिटचीले आफ्नो युवावस्थाका राक्षसी लेखकहरूको प्रेममा पागल हुँदै भने। 1rain मियजकीको साथ कविताहरूको कति तत्वहरू यस्तै तरीकाले कार्य गर्दछ जुन सिसाकीले उसका आफ्नै जुवाना हाइकूलाई चित्रण गर्यो <कडा> कुमादुरा कडा>। वास्तविक जादुई चाल, यद्यपि, जब उनले कुशलतापूर्वक अनावरण गर्दै भने, जब यो”अनुकूलन”हो।
जब मैशीले मूल किमतीचीबाट तामाकरण पढ्छिन्, उसले आफ्नो मनोवृत्ति स्विच गर्दछ एक महत्त्वपूर्ण चरित्र तिर। यसले अनुभव गरे कि मलाई यस्तो अविश्वसनीय खुशी दियो र मलाई सबै माध्यममा अनौंठो र शक्तिशाली परिदृश्यहरू सम्पन्न गर्न सक्दछ। यो केहि हो यदि हामीले सिर्जना गर्ने सृष्टिकर्ताले आफ्नै कथाहरू बताउनुपर्दा, तिनीहरूलाई लोकप्रिय दर्शन गेबेल गोर-हार्बको ग्रेबो अफलाई अनुकूल रूपमा अनुकूलचना गर्नुको सट्टा। यो दु: खी छ कि टिभी एमेटा यो विचार को बारे मा धेरै असहमत देखिन्छ उद्घाटन: कडाई> पुरानो Magus’दुलही S2 OP2 (
<कडा> <कडा> <कडा>, <बलियो > Kusuriya कुनै Herderignogo छैन कार्यले बखत र shiagege विभागको बखत/शियाज विभागको प्रयोग गर्दछ। यहाँको उनीहरूको काम एक समयमा न्यानो र चिसो को एक अलग मिश्रित भावना प्रदान गर्न सक्षम छ, अविश्वसनीय रूपमा croshitei को उपयोग को लागी ईरो-ट्रेस को एक लगातार को उपयोग को उपयोग गर्न को लागी। While the OG Shingo Suzuki and his fellow Kazumasa Yokomine handled the storyboardStoryboard (絵コンテ, ekonte): The blueprints of animation. A series of usually simple drawings serving as anime’s visual script, drawn on special sheets with fields for the animation cut number, notes for the staff and the matching lines of dialogue. and direction, I was particularly impressed by learning that the color designs were done by two relatively inexperienced artists in Kouki Koeda and Xueran Zhang, who debuted on in-house productions only that सिजन। The care for the proportions of the sakkan team really helped giving believability and character to the family of cats during the climax. Big props to them too!
Honorable Mentions: Magical Destroyers, Oniichan wa Oshimai! , Shingeki no Kyojin The Final Chapters, Cardfight Vanguard Will + Dress S2, Watashi no Shiawasena Kekkon.
Best Music Video: Detarame na Sekai no Melodrama (link)
Maybe it’s a bit fetishistic rather than just inspired by cel-era anime, and too reliant on older concepts and leitmotivs compared to a lot of other China-directed works, but I appreciated the more unconventional takes on the girls’ anatomy on Moaang’s side—especially in the practice scene. Their chins were quite interesting too, they seemed almost bean-shaped but in a lovely way, and I loved the compact silhouettes they end up creating once the camera grows apart from them. On the directorial side, the particular interest in the color red and its variations was also note-worthy, as it felt spacious and rich in a broader way than the director’s work with the more complex palettes of Heike Monogatari and Ai to Yobu Dake. However, what stole the show for me was the almost subconscious correlation between the birdcage and the beams that sustain the school (representing the system?), empowered using quite different field depths from cut to cut.
I know reading of me praising China every year may be getting boring. Believe me, I would love to find some other obsession, but they just refuse to slow down in their greatness.
Best Aesthetic: Oniichan wa Oshimai!
It’s very difficult to accept this due to my archenemy working on that cartoon, but It’s pretty much impossible to find another TV anime that was able to pull up an aesthetic rulebook that I feel will be as influential as Onimai’s. In particular, I feel the way the color and compositing departments were able to mimic the fatter, deeper, and slightly more violent pen strokes typical of Ryo Imamura’s sketches into shiage paint was something that can move the cel layer as a whole into a dimension of new aesthetic possibilities. It showed how we in a not-so-distant future could fundamentally change the look of the cel layer into something more prone to represent volume and especially anatomical volume, without having to rely on such high line-counts but just technology and some good-ass sakkan.
Maybe it was born to be horny I feel like it’s fated to be more that. This seed will grow into something majestic one day.
Honorable mentions: Jujutsu Kaisen S2, Frieren, Tengoku Daimaikyou, The Concierge, Gridman Universe—again, especially the Ikarashi scene.
Best Animation Designs: Pokemon: Paldean Winds (Takashi Kojima)
Takashi Kojima has been at the top of the game since his early sakkan days, but his most recent output is able to stylishly represent all sort of characters of different ways of life and physicality in appealing, interesting, yet a bit whimsical ways. I’d say that this is especially true when compared to his less recent design work on titles like Flip Flappers and Kiminami.
I could make this point about Heike Monogatari, which was a more complete experimentation of his visual ideas, but the designs of Pokemon: Houkago no Breath are uniquely interesting in how they toy with a similar line-count while retaining more realistic proportions, which better fit the lens of the world portrayed by Yuki Funagakure’s art direction. Other than that, I really appreciated the way some features of the hair for all co-protagonists differed in both silhouette and shading to better fit their partner Pokémon’s features in either shape-language or volume—rather than going for less subtle similarities like possessing similar colors, which allow to play with complimentary tones.
Honorable mentions: Shield Hero Season 3 with Franziska Van Wulfen-sama designs; I feel they do really represent a possible happy future for anime, only time will tell.
Non-contemporary Work Award: Shiawase Sou no Okojo-san
Shiawase Sou no Okojo-san is such a visually inventive show, able to present absurd situations and melodrama in ways akin to shoujo manga, but with a clear-cut late-night anime vibe that helps make the Takahiro Kishida output feel at home. In a way, it almost feels like a spiritual prequel to Yama No Susume with how three-dimensional spaces are portrayed, although with a bigger use of “pure” cel scenes, but has such a feminine (perceived) elegance that places it at a distance from the more otaku-centric output of late night anime. An incredibly cozy yet seductive watch that experimented with some rather curious visual tropes.
Creator Discovery: Saori Den
Don’t get me wrong, I was aware of the existence of this incredibly talented artist way before this year, but now I feel like I’m way more aware of Saori Den’s qualities and her quirks as a director compared to her enshutsuka days. Her compositions oftentimes work with unconventional center-right and center-left subjects, which are bound to leave as strong of an impression on the viewer as the peculiar timing of her multi-plane slides. She really made me re-evaluate how impactful a line of dialogue can be by adding a subtle motion of a different animation layer than the mouth, or when not showing the mouth of a character at all, which won’t even result on a more demanding workload than the usual serifu/flip flap mouth. Her constant use of POV hand shots created with just a still frame or a single cel moving aren’t as baroque as Ei Aoki’s more animated ones, but are quite more flexible and easily splash-able into more situations. I would bribe all around in order to get her some of her enshutsu instructions or kantoku bible!!!
Honorable Mentions: Yume Bakui, G-ko, the real potential of Mahmoud Moftah, Aaron Rodriguez, and Idlkllr.
Akihito Sudou
Animator, Storyboarder, Episode Director, Person With Good Taste [Twitter] [Sakugabooru Tag] Best Episode: Tengoku Daimakyou #10
A veritable threat of an episode that fuses Kai Ikarashi-san’s overwhelming artistic talent with idiosyncratic animation.
This episode depicts the inner workings of Juuichi as a character, and it leaves a lasting impact on the audience, as if gouging their hearts out.
Best Show: My Love Story With Yamada-kun at Lv999
Directed by Morio Asaka.
The conversations between characters have a snappy, pleasant tempo to them, and I was able to enjoy the story throughout all of the episodes without ever growing bored.
Best Movie: Gridman Universe
Akira Amemiya’s first time directing a theatrical work, for the Gridman series at Trigger.
The dry approach of the TV series remains intact, and there’s a lot of fanservice for the long-time Gridman fans. I remember clearly how satisfied the audience looked leaving the theater when I went to watch it.
Best Opening: Spy x Family S2 OP1 (link)
Storyboarded and directed by Masaaki Yuasa, I was impressed by the wealth of animation ideas present.
The art style, with its exaggerated silhouettes and perspective, makes you remember the primitive joys of animation.
Best Animation Designs: Skip and Loafer (Manami Umeshita)
The wonderful designs from Manami Umeshita, who served as character designer and chief animation directorChief Animation Director (総作画監督, Sou Sakuga Kantoku): Often an overall credit that tends to be in the hands of the character designer, though as of late messy projects with multiple Chief ADs have increased in number; moreso than the regular animation directors, their job is to ensure the characters look like they’re supposed to. Consistency is their goal, which they will enforce as much as they want (and can)., were the first things that left an impression on me when watching the anime.
In my opinion, the soft designs help to further accentuate the pure-hearted nature of the characters.
Geth
Always Purple [Twitter] Best Episode: Kusuriya no Hitorigoto/The Apothecary Diaries #04
A lot has already been said around the internet about why Kusuriya #04 is so special—on this very blog, even! So, to keep it succinct, I appreciate the extent to which this episode goes to craft a complete, personal work, as it is exceedingly rare these days to have as much drawing incongruence as this does with the surrounding anime. Moreover, the skill on display to emphasize characterful movement is second to none. It’s the best animated episode of the year.
Best Show: Tengoku Daimakyou
The 2023 calendar year marked the least number of currently airing anime I have watched since becoming a habitual seasonal enthusiast back in 2016. In terms of concrete numbers, this year I finished 18 of these things between TV, film, and OVA. Still a decent amount (kvin seems to think I’m still qualified!), but regardless, it’s about a 50% drop from last year. While it’s true that the state of TV anime has deteriorated significantly in just a few years, it would be unfair to attribute this sudden decline in interest entirely to that. The truth is, I simply have less free time. And when you have less free time, you tend to reserve it for unique and interesting stories. Tengoku Daimakyou is both of those things. I was enamored by the mystery established in the first episode and quickly took to the manga, binging until catching up. Overall, it’s not without its flaws, but even a flawed story told well can be fun to follow, and that’s exactly what it was for me.
Best Movie: The Boy and the Heron
As someone who goes out of their way to have zero expectations for basically everything in my life, I cannot say it has ever paid dividends quite to the extent that it did with The Boy and the Heron. Without delving into spoilers myself either, I would encourage anyone who is able to see it with as little knowledge of the material as possible. Hyperbole has always followed Hayao Miyazaki wherever he goes, but in this case, it truly was an unforgettable experience. The actual greatest to ever do it.
Best Opening: Hikari no Ou OP (link)
The directorial works of Kenichi Kutsuna regularly find their way into my yearly awards. I most appreciate the fact that there is a certain intangible wisdom that can be felt resting beneath the surface. Especially for anyone with a vested interest in the craft side of this hobby, that purposefulness tends to be extremely alluring. Part of Kutsuna’s genius is his being abundantly comfortable with breaking convention. For instance, I had an interesting discussion with Shengmeng Chen recently where he pointed out the lack of a book slide within the snowy field cut in Vlad Love’s OP. He thought it must be a mistake since, with the character walking across the screen, it feels a bit uncanny to not have the background slide in the opposite direction. Instead of guessing as to Kutsuna’s motives, I consulted my copy of the doujinshi dedicated to this OP that he released at a previous Comiket. It’s full of insights, and sure enough, he mentions intentionally keeping the background fixed so that it would feel misaligned. All this to say, Kenichi Kutsuna’s opening sequences are a reminder of the incredible minutiae intrinsic to animation.
Returning to Hikari no Ou, this OP reinforces the degree to which flora and greenery are a staple of his work—both in and of themselves and also as a means to depict full cel backgrounds. The presentation is so confident that it foregoes the need for robust animation, which is fortunate, or perhaps intentional, considering he was working with a much more modest crew than his previous OP. As a historian and scholar of sakugaSakuga (作画): Technically drawing pictures but more specifically animation. Western fans have long since appropriated the word to refer to instances of particularly good animation, in the same way that a subset of Japanese fans do. Pretty integral to our sites’brand., Kutsuna also managed to fit a reference to the iconic Record of Lodoss War OP.
On a final note, this may not even be the last time Kenichi Kutsuna directs an OP for Hikari no Ou, as the series is returning in the new year. Regardless of whether he reprises his role, though, we can only hope he once again publishes his thoughts and creative process!
Best Aesthetic: Skip and Loafer, Frieren: Beyond Journey’s End
These two series sharing an award make a lot of sense since they’re designed similarly: simple, unobtrusive filtering, and colours that agree with each other. This tends to be the winning formula as far as I’m concerned. Skip and Loafer in particular makes great use of pastels for fun and creative cutaways, which was also a major factor in my selecting Cool Doji Danshi for this award last year.
Keiichiro Saito may have inherited Shingo Natsume’s production line at Studio Madhouse, but Frieren’s art direction ended up with Sawako Takagi of Studio Wyeth rather than Studio Pablo (ACCA 13, Sonny Boy). There are few background studios remaining that are capable of painterly brilliance, such as those on display regularly in Frieren, so, more than any of the other blessings the series has incurred, it’s fortunate to have landed in very capable hands.
Best Animation Designs: Overtake! (Masako Matsumoto)
There weren’t any designs this year that genuinely floored me, but Masako Matsumoto’s interpretation of Takako Shimura’s original illustrations on Overtake! caught my attention. It certainly helped feed my bias when her skilled supervision enabled the cast to move perpetually and gratuitously throughout the premiere!
Non-contemporary Work Award: Eureka 7
This is an easy category for me to write about since I have an ongoing, massive thread on Twitter chronicling my first full experience with Tomoki Kyoda’s mid-’00s landmark anime. If you have been following said thread, then I don’t need to tell you that it has been a frustrating rollercoaster-like undertaking as I witness one of the most expertly crafted anime repeatedly fail to connect the storytelling pieces in a satisfying or even coherent way.
Eureka 7 was made at a time when Masahiko Minami’s Studio Bones had found a comfortable footing. With strong ties to reliable supporters such as P.A. Works and DogaKobo, the studio was able to ensure consistent, quality animation even across their longer productions. Moreover, the high-end talent pool they had access to grew with each production, to the point where it could be argued that Eureka 7 is their most ambitious in that regard. With Eiji Nakada and Kenichi Yoshida responsible for mecha and character, respectively, the series’ animation was under the leadership of two of the greatest craftsmen to ever do it. In addition, the ancillary departments such as photographyPhotography (撮影, Satsuei): The marriage of elements produced by different departments into a finished picture, involving filtering to make it more harmonious. A name inherited from the past, when cameras were actually used during this process., art, music, and colour design were all riding in harmony along the same trapars. It’s a damn well-put-together anime, which makes it all the more tragic that its attempt at narrative is without focus. A major contributing factor to this is the fact that Eureka 7 was originally planned as a two-cour series and later stretched to four । It isn’t known exactly how late into the planning phase their quota doubled, but the multitude of aimless episodes speaks for itself. Perhaps there is a 24-episode cut of Eureka 7 out there that tells the succinct story of romantic techno-environmentalism that it so desperately wants to be, but until then, I’ll continue to appreciate the otherworldly craftsmanship that went into the design of this great series.
This is far from a proper discovery award, as Hirokazu Sato has been on my radar for a long time; truth is that I had a semi-viral tweet of their sneezing animation on Ganbare Douki-chan (2021) that I impulsively deleted a while ago. So rather than that, consider this my attempt to direct some deserved attention towards one of the three main animators for Undead Unluck, a series with no shortage of impressive animation (despite the art direction’s unfortunate inclination to spoil their efforts). Also in that role are two action veterans, Kazuhiro Miwa and Hiroyuki Okaji, who happen to be somewhat household names among the animation-enthused, so it’s fair to say Sato is at risk of being overshadowed.
In any event, the focus of my aforementioned deleted tweet was the Tetsuya Nishio-like efficiency in their animation. Sato often draws in a clean way that emphasizes shorthand movement. It’s worth noting that this Nishio comparison is purely observational, and it’s entirely possible Sato isn’t consciously aware of the sakugaSakuga (作画): Technically drawing pictures but more specifically animation. Western fans have long since appropriated the word to refer to instances of particularly good animation, in the same way that a subset of Japanese fans do. Pretty integral to our sites’brand. legend. If only their Twitter gave off the impression of being even remotely approachable! (lol)
Ken 🍁 Yamamoto
Animator, Storyboarder, Director, Aikatsu Respecter, A Leaf [Twitter] [Sakugabooru Tag] Best Episode: Jujutsu Kaisen #37 (S2 #13), The Magical Revolution of the Reincarnated Princess and the Genius Young Lady #03, The Idolm@ster Cinderella Girls U149 #04
Jujutsu Kaisen #37 is an episode that feels extremely well-realized, with its vision clear-cut from the start. Episodes 40 and 41 by Miso-san [Itsuki Tsuchigami] were great as well, but my personal belief is that the low-brow nature of commercial anime is its greatest charm, so this is more to my liking.
Similarly, there’s Tenten Kakumei #03. By their very nature, commercial anime makes it very difficult to depict beautiful subjects in all their beauty (I think only a very limited number of titles, such as [Isao] Takahata’s Princess Kaguya, even makes an attempt). The standard approach is to construct visuals using artistic iconography to some degree. This episode has a very high level of directorial sense, composing shots using framing and spacing as iconographic devices. With Tsurugi Katou-san’s hand-drawn effect animation (I believe) on top, it’s full of the charms of commercial anime, and just a plain good-looking episode.
As for the last one: the animation, storyboarding, and direction are all amazing so just go watch it. Even if you don’t know anything about iM@S, you’ll fall in love with Momoka-chan. Also, Arisu makes some good, dumb faces.
Best Show: The Iceblade Sorcerer Shall Rule the World
So good that every other commercial anime belongs in the past now. It’s been burned into my memories as the greatest work of visual entertainment out of countless works. This is the first name that would come to mind when asked about the all-time best things I’ve seen in my life.
Just when I felt myself getting sleepy at the long-winded exposition at the start of episode #01, the sudden encounter with his buff friend perked me up a bit, and by the time the main character was running in what looked like a parody of Get Out, it had completely captured my heart.
From there, I could do nothing but watch as I was overwhelmed by the drama of the main character, Ray White, regaining emotions appropriate for his age; the drama of his friends and acquaintances as they grow and develop; the endless barrage of surreal gags. So incredible. This might be the first time as an adult that I thought of a work of media as just pure fun from the bottom of my heart.
Since this is an animation blog, on a visual level, [Nobuhiro] Muto-san’s episodes, 5 and 11, are easily the best, with the timing for pans and tracking shots clearly on another level. You also get to witness [Tomonori] Kogawa-san’s AD work , and very rarely there are cuts mixed in where you feel the efforts of young animators, so personally I enjoyed it a lot on a visual level. However, it might take some time to adjust if you’re too used to watching dull anime from recent years with loads of post-processing and overly detailed cel art.
I can infer that most likely that there were some unfortunate circumstances with the schedule or whatnot, but the episode directors must have done a pretty good job, because stuff like the timing of the drawings and emoting is all on point. It really is an incredible anime.
By the way, the manga adaptation is really fun as a hot-blooded battle manga along the lines of s-CRY-ed, with really good art, so I recommend it as well.
Editor (Kevin’s) note: The manga is fun as hell, genuinely one of the most expressive things I’ve read lately.
Best Movie: Aikatsu! 10th Story ~Mirai e no Starway~, Girls und Panzer Das Finale Part 4, Detective Conan: Black Iron Submarine
I can’t think of a better treat for original fans who have since become adults than the Aikatsu 10th Story movie. I cry every time I watch the scene of Ichigo repeating the same words over and over like a bird singing, accompanied by birdsong in the background. Fans of the series should definitely, absolutely, and by all means watch it.
As for Girls und Panzer Das Finale Part 4, I’d describe it as Mad Max: Fury Road but with cute girls and tanks. Hands down this year’s best in terms of entertainment. By far the most fun movie this year, despite not having watched the previous parts of Das Finale.
Finally, there’s the latest Detective Conan film. To borrow the words of Naoto Uchida-san, it’s very well-constructed. There’s not a moment of boredom, and the way especially in the first half, it goes from action to car chase scenes is just plain awesome.
Best Opening and Ending: A whole lot of them The Idolm@ster Cinderella Girls U149 OP: Cute, cheerful, the best. From the character introductions, the producer POV, to the very U149-ish answer to the series staple of having everyone show up and dance for the chorus, it’s all amazing. The Magical Revolution of the Reincarnated Princess and the Genius Young Lady OP: Love the way they compare and contrast the two main characters, the way they hold hands in the past and present, and the beautiful art filled with खुशी। Onii-chan wa Oshimai! OP: Too good. Miton-chan’s long rotation shot, for example, would be hard to pull off without really good animation, but it’s really, really impressive. The song is fun, too. Tonikaku Kawaii S2 OP: I only watched episode 1 of the first season, but after watching this OP, I bought all the volumes of the manga. Sequences that thematically touch on the long passage of time are always up my alley, no questions asked. Rokudou no Onna-tachi OP: Extremely high level of precision in the key animationKey Animation (原画, genga): These artists draw the pivotal moments within the animation, basically defining the motion without actually completing the cut. The anime industry is known for allowing these individual artists lots of room to express their own style., AD corrections, and in-betweensIn-betweens (動画, douga): Essentially filling the gaps left by the key animators and completing the animation. The genga is traced and fully cleaned up if it hadn’t been, then the missing frames are drawn following the notes for timing and spacing.. The timing and action for the action part where the bike goes flying in the chorus is really cool. I often look back on it as a reference. The level of care shown here must be really difficult to pull off in modern times. Gotoubun no Hanayome ∽ OP: Seeing all the unexplained light effects flying around makes me appreciate the brute force of Hiroto Nagata-san (storyboards/director) introducing his own field of expertise । The part in the intro with all five having the same eye color, as well as the juxtaposition of all five of their torsos while running, are both visual effects you could only pull off for this show, with these quintuplets. I really like it a lot. Dekoboko Majo no Oyako Jijou OP: I was impressed at the decision to parody the OP2 of the 2000 Saiyuki anime today. Animation-wise, Alyssa shifting her weight in the walk cycle loop in the first verse is good, and the shadows on Giriko’s crossed legs in the pre-chorus is beautiful in a stylish way that reminds me of [Kazuchika] Kise-san. Fate/Samurai Remnant OP: Nakaya Onsen is unbeatable when you let him make awesome sequences. Undead Unluck OP, as well as the ED: It takes the motifs present in the manga and expands upon them in an interesting and very fun way. The classic style in which it introduces the characters with the action during the chorus is the ideal way to show off the atmosphere of the original manga, and I like it a lot. Tenpuru ED3: Filling up 90 seconds with just walk cycle loops, a number of cuts as punctuation, and different backgrounds is super neat and I love it. Best Aesthetic: Hirogaru Sky! Precure
Hirogaru Sky Precure is, in fact, good.
Best Animation Designs: Skip and Loafer (Manami Umeshita), Bungo Stray Dogs (Nobuhiro Arai), Tenpuru (Masako Katsumata)
Skip and Loafer‘s designs are simply beautiful. [Manami] Umeshita-san, who was in charge of them, once did key animationKey Animation (原画, genga): These artists draw the pivotal moments within the animation, basically defining the motion without actually completing the cut. The anime industry is known for allowing these individual artists lots of room to express their own style. for me on The Promised Neverland S2 OP (if I may brag). I was blown away by how good she was, so I’m happy to see so many people enjoy her work.
As for Bungo Stray Dogs, the characters’ faces and silhouettes are leagues above when it comes to how pretty they are. I have enough fun just looking at those faces, but when you combine that with [Takuya] Igarashi’s direction, it makes me want to draw really cool drawings. Not that I can draw them.
Meanwhile, Tenpuru‘s designs are stylish, cute, and surprisingly classy for a fanservice anime. It felt weird being able to watch it with my mind at ease.
Non-contemporary Work Award: Bakusou Kyoudai Let’s & Go!! WGP
At the time, I enjoyed watching it off of recorded videos I had sent to me from Japan. In terms of animation, it’s fun watching all of the Sunrise/IG/Tatsunoko/Xebec people going wild, and it’s a very 90s anime in how well-made it is. It’s a work that I aspire to reach.
Creator Discovery: Masahiro Takata
With the resources available to him, Masahiro Takata tries to create the best anime सम्भव छ। In the modern anime industry, where manpower and time are both lacking, yet the demands keep increasing without end, his work embodies the attitude that is needed the most.
Iceblade Sorcerer and Dekoboko Majo really served to open my eyes, and in my mind, I now see everything as either pre-or post-Iceblade Sorcerer.
Maki
Professional Homo [Twitter] Best Episode: Oniichan wa Oshimai! #01
With a complex storyboardStoryboard (絵コンテ, ekonte): The blueprints of animation. A series of usually simple drawings serving as anime’s visual script, drawn on special sheets with fields for the animation cut number, notes for the staff and the matching lines of dialogue. that took far longer than director Shingo Fujii anticipated, immediately drawing cries of panic from the storyboardStoryboard (絵コンテ, ekonte): The blueprints of animation. A series of usually simple drawings serving as anime’s visual script, drawn on special sheets with fields for the animation cut number, notes for the staff and the matching lines of dialogue. artists for the following episodes, and as the only episode of the series to have character designer Ryo Imamura as solo sakkan, Onimai #1 was a bombshell. There are so many things to highlight: Fujii’s layoutsLayouts (レイアウト): The drawings where animation is actually born; they expand the usually simple visual ideas from the storyboard into the actual skeleton of animation, detailing both the work of the key animator and the background artists., the fantastic opening sequence with work by Miton, FukurouP, Kaori Imai, and Yuki Matsubara; Ann Nakai’s dress-up portion; Miton’s work on the lingerie scene; Kay Yu’s comical acting; basically all of Imamura’s corrections…. It’s all brough together under Fujii’s directing—a knockout of a first episode, and one that perfectly draws the viewer in to the rest of the series. My personal highlight would be Ann Nakai’s sequence; I absolutely love the movement of the fabric and the cartoony comedy of Mihari’s reaction, as well as small bits like how Mihari’s hair gently blows up then settles as she quickly crouches down.
Honorable mentions: Uma Musume Pretty Derby Road to the Top #4, Tengoku Daimakyou #8, Oniichan wa Oshimai! #12.
Best Show: Oniichan wa Oshimai!
Really the only choice for me. I loved this show from start to finish; beyond simply being a collection of pieces made by all-stars (though it certainly was that), I loved the way first-time director and first-time character designer Shingo Fujii and Ryo Imamura—both by all respects ace animators, trying something new for the first time here—approached both the content and the production. In the BD booklet interviews, Fujii discusses how it was part of their production plan to have Mahiro’s physical acting be more masculine at the beginning of the series, and to slowly bring out more feminine movements over the first number of episodes, which ended up subtly building up both the language of the show and the gradual shifts in Mahiro’s character over time, making the decision in the last episode hit all the harder—in a way that it never did in the manga.
Of course, with Fujii and Imamura heading the show, and with Toshiya Otomo (Yama no Susume, Mushoku Tensei) as animation producer, a dazzling lineup of their friends and other young animators were chomping at the bit to work on the show with them. Of note is how the flexibility built into their production plan allowed for some of the scenes that attracted the most attention, like the bathing suit scene in #03 that Miton was in charge of and which garnered a huge reaction online. When discussing the scene it was pointed out to Fujii that Kaede’s chest was, at the character design stage, not anywhere near as large as it’s depicted here, Fujii says that while Miton had already drawn it particularly large during the genga stage, he gave the OK to make her bust even larger, since that fit the directorial vision of it being seen from Mahiro’s perspective. Gotta love it.
I could go on and on about this show—the cuts and changes in content that elevate it over the simple (but of course still good!) gender-bender comedy of the original manga; the research the team did into transgender issues to nail certain aspects of Mahiro’s character; the way Fujii and Imamura used it as an opportunity to train newbie animators; how the 250-cuts-or-less per episode limit that they imposed helped to bring out the slower pace that ended up being so characteristic for the series; and of course, Mahirochan kawaii. There’s far more to talk about, but I’ve already written a lot, so I’ll leave it here. I look forward to seeing what Fujii directs next! 😉
Best Movie: Hibike! Euphonium: Ensemble Contest
This may be cheating since this is technically an OVA (that just so happened to earn more than some of the more hyped-up movies of the year in its limited theatrical run—Eupho strong); but man oh man was it absolutely wonderful to take in that Kitauji air once again. With Taiichi Ogawa taking up the post as assistant director in addition to Tatsuya Ishihara reprising his seat as director, and with a whole slew of both new and familiar faces in the trenches, this was exactly the return that Eupho fans had been waiting for, showing off exactly how far KyoAni has been able to come since the tragedy of the arson in 2019. Filled to the brim with that inspired, natural character acting that’s like a calling card for the studio (I obviously couldn’t help but fall in love with Kanade’s shadowboxing) and, in classic Eupho fashion, showing us Kumiko’s growth as she becomes used to her role as the newly appointed club president, it was the perfect transitory interlude between the previous film and the upcoming third season. (Thank you for the Minami Middle content. Thank you. Thank you. Thank you…)
Best Opening: Tengoku Daimakyou OP (link)
This probably needs no introduction. Weilin Zhang’s OP for Tengoku Daimakyou is an instant success on all fronts, with a lineup that most would kill for. Moaang, soty, and Shingo Yamashita is like a rotation from my dreams; I particularly love the intensity of Hakuyu Go’s running sequence, which echoes the conflict that’s core to Kiruko’s character. All of it is unified under Zhang (who did the composite himself), with an aesthetic that’s ideal for the strange, emotional-but-funny-but-wow-that’s-fucked-up space that Tengoku Daimakyou occupies. I had been a fan of the manga for a while, and I could not have asked for a better intro for this series.
Honorable mentions: Oniichan wa Oshimai! OP, Uma Musume Pretty Derby Road to the Top OP, Shounen yo Ware ni Kaere, live performance by Tsukino Mito and Lize Helesta atにじさんじ 5th Anniversary LIVE「SYMPHONIA」. As for endings, Gundam: The Witch from Mercury ED2!
Best Aesthetic: Little Goody Two-Shoes
Okay, yes, this is a video game, but hear me out: Little Goody Two-Shoes was my surprise of the year—an exquisitely done RPG Maker-style horror game with an exceptionally realized nostalgia-bend of an aesthetic; admittedly two things that are laser-targeted toward me in particular, as I both am of a Certain Age and have loved RPG Maker horror games for years now. Produced by a 5-person Portuguese team (AstralShift), who previously released Pocket Mirror ~ GoldenerTraum, LGTS‘ aesthetic hits a home run on all fronts for me. Whether it’s the environments that evoke storybooks or, perhaps, 90s adventure games, the absolutely gorgeous hand-painted backgrounds that harken back to classic World Masterpiece Theater shows like Anne of Green Gables and Heidi: Girl of the Alps, or the nostalgic mini-games being presented as literal arcade cabinets, this is a game that knows exactly how it wants to present itself to the player. And yes—it is indeed gay.
It’s a gorgeous, incredibly impressive game that has clearly had endless amounts of love poured into it; it borrows from classic anime in spades, but none of it ever feels heavy-handed or too close to what it’s borrowing from, which is a testament to how seamlessly integrated the aesthetic is to its entire experience. I found myself constantly surprised and delighted as I found my way into new and entirely different environments or discovered new visual elements over my playtime. I haven’t even touched the character designs or the opening movie—the latter of which was produced by Studio Nostalook, whose 2021 Dua Lipa music video didn’t do all that much for me personally, but whose work here I feel hits just the right notes. By the way, did I mention that the character sprite work is excellent too?. LGTS is easily my pick for the best aesthetic of the year; probably the past several years, even. I must say, it’s by far my favorite work in general to come out of the larger ‘anime nostalgia’ trend of the past decade or so.
This one is definitely cheating, since Minoru Ota has been around for a while, with his first credit as an inbetweener on Nichijou’s episode 0. (As an aside, he also did a favorite scene of mine in Liz.) However, what I want to highlight here is how, with Ensemble Contest, he has succeeded Hiroyuki Takahashi in his role as Eupho’s instrument animation director, a role that Takahashi held—and was outrageously good at—through both the K-On! and Eupho series up until now. (Note that Ota actually worked alongside Takahashi on Violet Evergarden, as they were jointly in charge of the accessory settei there, a role he reprised in both Haruka Fujita’s Violet Gaiden and the 2020 movie.)
Not content to simply accept the torch from his predecessor, he’s also intentionally bringing his own touch to the series. This comment of his from August shows how his approach might differ from Takahashi’s technical precision; for Ensemble Contest, he says that he worked particularly on developing the ‘radiance’ of the instruments even further than previous entries in the series, which is evident immediately, with the textures of Kumiko’s eupho in the very first scene dazzlingly dancing as she plays. I—along with I think most Eupho fans—am overjoyed to see Ota take up the mantle of instrument AD, and I cannot wait to see his work develop even further in the upcoming third season.
Honorable mention: I’d also like to use this space to mention Ann Nakai, who, despite being a complete newbie when starting work on Onimai, consistently produced seriously stunning work as part of the show’s core team. I became a fan immediately, and am really looking forward to seeing more of her in the future!
Natasha
Ah, Satan [Twitter] Best Episode, And Also Creator Discovery: Jujutsu Kaisen S2 #01 And Shota Goshozono
Ever since 2011, I have been in search of a creator who matches the imagination, skill, and mind of horror-lover Masashi Ishihama. Very few people match his unabashed love for the dark and the surreal, and his knowledge of how to evoke fear in the medium of animation. It’s come in blips and flares throughout the decade, but Jujutsu Kaisen‘s second season was where I really saw that potential arrive through the eyes and hard work of Shota Goshozono, who also happened to storyboardStoryboard (絵コンテ, ekonte): The blueprints of animation. A series of usually simple drawings serving as anime’s visual script, drawn on special sheets with fields for the animation cut number, notes for the staff and the matching lines of dialogue. what I consider one of the most striking pieces of horror of 2023. So, let me merge categories and quickly explain why this was such an impactful episode for me, and how it allowed me to discover a talent I’d been looking for.
JJK S2 episode #01 sets the tone for a 90’s-esque X Files investigation with warped perspectives, lengthy cuts, cinematic layoutsLayouts (レイアウト): The drawings where animation is actually born; they expand the usually simple visual ideas from the storyboard into the actual skeleton of animation, detailing both the work of the key animator and the background artists., and the usage of analog home video and distorted narration clips. Combining a blending of 3D camera work with masterful sound design, Goshozono creates an episode that has filled me with the same kind of dread I haven’t felt since Ishihama’s work on Occultic;Nine or From the New World.
Goshozono’s talents extend beyond this episode, but there’s been enough coverage of Jujutsu‘s strained production conditions for me to comment any further. This has been a wild ride, pairing the mindset of efficient storyboarding against unmatched levels of rushed scheduling demands, with flashes of genuine auteur craftsmanship. At the end of this tunnel, though, I see a bright future for someone as talented and resourceful as Goshozono.
Best Show: Vinland Saga S2, Pluto
It feels a little unfair to weight the likes of Vinland Saga and Pluto against other titles; they are built after all, on the sinew, muscle and bones of what I personally consider to be two of the best mangaka of recent decades. But beyond the inherent excellence of the material, both shows do a solid job of briefly elevating their respective manga, and cover themes that I’ve yet to see covered in recent anime.
Episode #17 of Vinland Saga in particular, showcases the effects of toxic masculinity, the insurmountable loss of war and discrimination, and the endurance of love across these moments of brutality. In a year where these topics become increasingly relevant, Vinland Saga feels like a slow balm; it eases that pain, but doesn’t cure it—on the contrary, it reminds me of why these topics are so critical to discuss in the first place. Pluto, for similar reasons, is here, with not-so-subtle references to the Iraq war and a discussion on the ever so fraught relationship between humanity and technology.
Honorable mention: On the other side of the spectrum, Skip and Loafer is unabashedly earnest and warm in everything it chooses to have dialogue about, and those dialogues are often refreshing. Charming character designs and a bright colour palette serve as a fantastic backdrop against an unconventional coming-of-age story, and it would be an understatement to say that this show was a much-needed bright half-hour in my life for three months.
Best Movie: Spider-man: Across the Spiderverse
I admittedly didn’t get much of a chance to see many of this year’s film darlings (namely Suzume and The Boy and the Heron) but somehow, I also know that even if I had, the neon-streaked and dazzling Spiderverse would still remain glued to the back of my eyeballs.
Into the Spiderverse was already an ambitious feat; putting animation and its connotation as a medium, not just as a source of family-friendly adventures, but back on the map for the world. Across the Spiderverse plants that reminder firmly into the ground, albeit not without severe consequences. Every character comes with their own personality that’s deeply embedded into distinctive animation styles, rules, and design. Then layer on the aspect of multiple worlds, all blended with references to art in reality, blended with CG composite as much as real materials (xerox machines, Indrajal comics, screen tones, etc). What you get is a product of dazzling proportions, and a story that utilises the often-stale trope of the multiverse as an honest celebration of diversity.
Perhaps the most memorable part of Spiderverse, personally, was not just the movie—it was the culmination of hundreds of artists on Twitter showcasing their individual efforts to bring a scene to life, often during the time of the pandemic when collaboration was hindered, if not impossible. Spiderverse is possibly the year’s most innovative achievement, and a reminder of not just the limitless potential animation has, but that of diverse creators bringing together their experiences and perspectives into a medium that can be bold as much as beautiful.
Best Opening: Tengoku Daimakyou OP (link), One Piece OP25 (link)
If I had to choose any singular anime as the one that dominated 2023, it would unmistakably be One Piece; having finished the immense Wano arc in both the manga and anime, and landing the first successful live action anime adaptations we’ve seen in years. Nothing feels more celebratory of these feats than the 25th opening, which marks the rise of Megumi Ishitani as not just a fan-favorite in the world of One Piece animation, but as a full-fledged opening maestro in her own right. A montage of detailed compositions, threaded together by evocative symbolism, shows not just how inventive and thoughtful of a storyboarder Ishitani can be, but also how she fundamentally grasps the soul of One Piece this year.
Tengoku Daimakyou‘s opening is also a banger in every sense, but for different reasons: it’s, to me, a highlight of how impactful Shingo Yamashita has been on the world of webgenWebgen (web系): Popular term to refer to the mostly young digital animators that have been joining the professional anime industry as of late; their most notable artists started off gaining attention through gifs and fanmade animations online, hence web generation. It encompasses various waves of artists at this point so it’s hardly one generation anymore, but the term has stuck. artistry. Weilin Zhang takes careful measures to highlight that inspiration with an opening that nostalgically dazzles but also makes his own mark. Vivid colouring, a usage of silhouettes, and an emphasis on the basics of highlight, shadow, and shape—these are all classic Yamashita moves, but Zhang takes them to a new level to create chaotic and yet controlled energy in this opening, paired with an equally raw song.
Honorable mention: I can’t leave out how much I adore Masaaki Yuasa‘s Spy x Family opening. Spy x Family has had the fortune where every opening highlights the versatility of the show’s strengths—it’s sometimes a fun thriller, sometimes a beautiful appreciation of the mundane—and Yuasa adds to the mix by emphasising the warmth of a seemingly dysfunctional and wacky family. Shin-chan inspired designs, silly retro pop art backgrounds, tight sequencing, and snappy animation, all create a zany opening imbued with Yuasa’s signature charm.
Best Aesthetic, And Also Best New Medium: Alan Wake 2
Continuing on the horror train that I started me entry with: I admit, I’m biased when it comes to this selection. Alan Wake is one of my favourite games of all time, though in my heart it’s registered less as a traditional collection of interactive mechanics, and more as an experience. Alan Wake 2 ramps that concept up to 100%, but to give clarity as to how or why would also rob everyone of the much-deserved chance to “play” this new….thing for themselves. So, I won’t do that, but I will end this bit on: Alan Wake 2 is possibly my favourite experience this year that pushes the envelope of art engagement, storytelling, and the ever-evolving medium of video and audio.
Aesthetically, it’s stunning. It combines unmatched technical fidelity with striking art direction to create immersive landscapes of nonstop tension and intrigue. It both is deeply inspired by film noir and the 90s era of television, and challenging of it, with moody environments that pulse with volumetric fog, ray-traced and puddle-ridden streets, glossy neon flickering signs in dim alleys, and chromatic aberrated shadows, itching to destroy your soul. I have never been drawn in by such a grand metanarrative survival story that’s so clearly in tune with its own aesthetic; if there’s one flaw to this, it’s that I could wipe what I’ve played so far of Alan Wake 2 from my brain and experience it fresh again.
Kevin
Me [Twitter] Best Episode: Tengoku Daimakyou #08, Kusuriya no Hitorigoto/The Apothecary Diaries #04, The Idolmaster Cinderella Girls U149 #11
If there is any recipe to put together something likely to be remembered as the episode of the year, it would likely entail the overlap of significant narrative developments with memorable delivery—not the only way to achieve success by any stretch, but arguably the most straightforward one. Multiple episodes of Tengoku Daimakyou hover around that continuum, with Kai Ikarashi and Tetsuya Takeuchi’s #10 oozing charisma like no other episode this year, and several others landing genuine setting-shifting reveals alongside still impressive craftmanship. The one that resonated the most with me, though, is more akin to a side story; one that does make fascinating implications about the world, but a shift in focus nonetheless. It’s not the loudest showing in such an outrageous series, yet it hits like no other. And that is episode #08, the first full storyboardStoryboard (絵コンテ, ekonte): The blueprints of animation. A series of usually simple drawings serving as anime’s visual script, drawn on special sheets with fields for the animation cut number, notes for the staff and the matching lines of dialogue. by Haruka Fujita ever since she left Kyoto Animation.
It would be an understatement to say that she understood the assignment. Acting as the storyboarder but not sticking around to oversee its execution can get in the way of having one’s vision properly realized, especially if the production is done at a studio they don’t actually work for. But Fujita didn’t remain an outsider—not to the making of this episode, and certainly not to this story. She left a simply ridiculous amount of notes for the staff who had to eventually bring to life her boards; a genuine study of the characters across the entire series, explanations about the imagery that she herself had come up with to embody the recurring themes, and amusingly, even some notes expressing regret that she couldn’t stick around to direct the episode.
The result is nothing short of stunning. The elegance we’ve come to expect from Fujita makes an entire episode about death feel ethereal, and yet still so personable through her detail-oriented storyboarding. The episode is Tengoku Daimakyou at its most touching, and due to the show’s structure and Fujita’s gentle delivery, it’s bound to age like fine wine. While other episodes made a stronger splash—because they’re damn good, mind you—I feel like this is the one that will have the strongest legacy. It’s a given in my heart, at the very least!
If elegance is the name of my favorite episodes of 2023, there is only another one I’d put on this level; or rather, there’s one episode and an entire series, but I can show love to that show in the next category. Truth to be told, I don’t even have to say much about Kusuriya #04 either, mostly because I’ve already done so already.
The series as a whole is already one of my favorites this year, but its winning formula of procedural mystery and amusing character interactions transforms into something entirely different for a special episode led by China and Moaang. As funny as ever, but so much more deliberate in its framing. Acted with precision rarely seen on TV, which allows it to convey details that normal episodes would have to speak out loud—or simply fail to convey. It’s one of the most lavish episodes you can treat yourself to this year, with thought put into every little motion. And yet, it also stands out for its mindfulness of animation economy, for its ability to dance around limitations elegantly. It accidentally sparked a debate about shortcuts in animation around the industry, but I feel like debating works like this purely from an angle of “concessions” and “shortcuts” is giving too much credence to a quantitative, simply boring view of art. The choices of what should be drawn in detail have an aspect of guidance of the eye, and in a broader way, an austere beauty that is resonant before it’s smart.
This episode accomplishes all of this while retaining the intangibles to convey a story about love in a way that goes beyond all those specific, material details. It’s easy for this type of meticulous, detail-oriented direction to veer into overcalculated and cold; something that can have its uses too of course, but would have clashed both with the tenderness and bursts of fury that we witnessed in this episode had Chinashi not kept everyone’s emotions in the foreground. Outrageously good work spearheaded by one of the greatest (still!) young duos in anime.
My final shout-out has to go to The Idolm@ster Cinderella Girls U149 #11; directed and storyboarded by Atsushi Kobayashi, who has also been doing brilliant work on the likes of Vinland Saga S2, but also in an active conversation with the imagery that series directorSeries Director: (監督, kantoku): The person in charge of the entire production, both as a creative decision-maker and final supervisor. They outrank the rest of the staff and ultimately have the last word. Series with different levels of directors do exist however – Chief Director, Assistant Director, Series Episode Director, all sorts of non-standard roles. The hierarchy in those instances is a case by case scenario. Manabu Okamoto already established in the first episode. In my experience with the Imas franchise at large, I’d never bought onto Arisu’s character in the way others seemed to, but she finally clicked for me over the course of this episodes. They refuse to embrace a cheap twist about her parents having loved her all along, and instead empathize with a child prone to misunderstand the situation, and eventually shatter her misconceptions about adults in a way that lifts a load from her shoulders. The way Sheng Meng Chen’s animation abstracted her feeling of alienation is one of the most stunning moments of the year, but it’s also one that would only land in an episode that carefully depicts her psyche, and in a show that has set the foundations for that.
Honorable mentions: Basically every episode of Tsurune: The Linking Shot. Nobuyuki Takeuchi’s surprising (but not entirely) solo episode #09 of Kawagoe Boys Sing. Hirofumi Okita building the best, most authentically crowded city of 2023 for Kubo-san #11, not for its own sake but to contrast it to the world of two that the cute couple loses themselves in. Makoto Kato’s most stunning episode to date, Overtake! #09, for making me have an excellent awful time that is canceled out by just as uplifting of an ending. And, while its greatest episodes are in the first arc—#05 in particular—I must shout out Jujutsu Kaisen S2’s team for their work on episode #16. At a point in the production where the struggles they faced were tremendous, and even accounting for the prioritization of the episode, the degree of realization of Miso’s vision is truly amazing. It’s a sad context, but also one that emphasizes just how great of a feat they accomplished. Kind of like Zom 100 #01 in that way—another banger!
Best Show: Tsurune: The Linking Shot, Overtake!, Vinland Saga S2
The first season of Tsurune was a very enjoyable experience, a solid directorial debut Takuya Yamamura. It was archetypical in its sports narrative beats, but applied to a contemplative activity like kyudo, which made for interesting contrast. At the end of the day, though, its simplicity made me assume that it had a certain ceiling; and that might have made me assume something similar about Yamamura himself. The Linking Shot, to put it plainly, has pierced through those assumptions.
Besides presenting a new group of rivals with compelling conflicts of their own, this second season manages to peel away layers from preexisting characters and reveal a degree of internal complexity that you could have guessed from their first adventures. Their struggles, as well as those of the new rivals, tend to have the shared trait of contrast; sometimes it’s between social standings, a major theme across this series, and sometimes simply a clash in personalities. The team put lots of thought on how to translate that not just into the storyboards—most of them drawn by Yamamura himself, who got so carried away he nearly singlehandedly handled them all—but into the aesthetic of the show itself.
Carrying over the theatrical production energy they’d built up when making the (not really) recap film that preceded season 2, the team reformulated the show’s aesthetic and landed on something noticeably more complex. Again, this isn’t intricacy for its own sake, but an attempt to embody that idea of contrast into the world they inhabit; for example, art directorArt Director (美術監督, bijutsu kantoku): The person in charge of the background art for the series. They draw many artboards that once approved by the series director serve as reference for the backgrounds throughout the series. Coordination within the art department is a must – setting and color designers must work together to craft a coherent world. Shouko Ochiai didn’t just increase the level of detail in the backgrounds to better showcase the gap between fancy equipment and weary, scrambled together tools depending on the school, but also emphasized the contrast in right about every BG । That implied further collaboration with the digital department and a bigger workload for them, hence why photographyPhotography (撮影, Satsuei): The marriage of elements produced by different departments into a finished picture, involving filtering to make it more harmonious. A name inherited from the past, when cameras were actually used during this process. director Kouhei Funamoto went as far as coding applications to make the more involved process speedier for everyone. The story of The Linking Shot’s production is one of deliberate choices and collective, cohesive greatness.
This extends beyond anime itself, but there’s always been that idea that brilliant directors are necessarily tyrannical figures who are justified in their harsh behavior, because that’s just what genius is like. Though professional relationships are up to the people involved above anyone else, I have to say that I appreciate cases like Tsurune and Yamamura that strongly refuse that conclusion. In every interview with the team, the representatives of each department explained that a big reason why they were able to raise the bar was the director’s inadvertently motivational attitude. Yamamura would constantly swing by other people’s desks, praise their accomplishments, and also motivate them to share their own ideas; he would do so in a way they compared to a dog happily swinging its tail, or perhaps an excited kid. Though the ingredients were always there for an excellent show, I don’t think that its thesis could have permeated it so thoroughly without that extra push, nor would the quality have risen so much. I really hope Yamamura manages to bring that attitude to new projects in the future.
It’s only been a few days since we published a lengthy write-up about Overtake!, so I don’t think I have it in me to reiterate why it’s one of the best shows of the year; if you’re interested in confident scriptwriting that doesn’t hold your hand as anime tends to clumsily do, and bold direction that underlines those subtleties, you should simply give it a try. So instead, let me talk briefly about something else I recently did and am in the process of digesting still. After dragging my feet for so long, I finally watched Vinland Saga, and I couldn’t not give a nod to one of the best anime of the year. I’d initially stopped watching the first season after a couple of episodes, feeling some friction with the material I already loved, but I’m happy that a friend pushed me to watch this together.
The adaptation headed by Shuhei Yabuta dares to be in an actual conversation with the original work’s themes, making adjustments that may appear minor but come together to assemble the team’s own interpretation of this series. In an era where the demand for faithfulness often prevents adaptations to actively engage with the worldview of the original works, Vinland Saga is refreshing, and proves you can do that without the type of major rewrites that fans are so scared of. Someone yell at me to write about this show at length when I’ve got time, because this is a fascinating topic. I don’t have a secretary to issue these reminders, you know.
Honorable mentions: If we had a Rawest Anime Of The Year category, that would have gone to Uma Musume Road To The Top; and maybe we should add it after all, since it’s getting a spiritual successor bound to be even more aggressive in the next few months—maybe too soon given the schedule, but that’s a discussion for another day. I considered way too many episodes of The Idolm@ster Cinderella Girls U149 as potential favorites not to give it a nod as one of the best shows, especially since it does stick its landing very nicely; a story about kids, and even brattier adults, submerged in an often cynical entertainment industry but still emerging with a positive outlook.
Best Movie: The Boy and the Heron, The First Slam Dunk
It couldn’t be any other way: my movie of 2023 is Hayao Miyazaki’s The Boy and the Heron. I’ve written at length about the movie from the angle of Miyazaki’s often dreamlike, empowering physics, and how a movie that examines his own legacy feels weightier on a literal and figurative sense. I’ve read multiple writeups approaching it from different directions and finding just as much depth to it, and can even intuit the space to tackle it from many other angles. The Boy and the Heron feels like hanging out with a passionate friend over a drink, hearing a story that gets lost in one tangent after the other but that keeps you engrossed through the vast knowledge and whimsical turns. Except, in this situation, your friend also happens to be arguably the greatest director in anime history. It’s insane that this movie exists. So, rather than trying to make sense out of its abnormal existence, let me instead praise the most entertaining movie I’ve watched in 2023—while also ranting about the state of commercial anime, through the state of the biggest studio in the industry.
The current Toei Animation is uniquely depressing. That’s not because their cynicism is unlike what we see in other creative industries, nor because the studio’s inner workings are more reprovable than the norm in the world of anime, but rather because they’re in a position where it’s easy to see the potential for something greater—something they stifle themselves. While we constantly condemn the anime industry’s inability to properly train younger creators, Toei has built a very impressive mentorship regime; one that can only raise a small fraction of the manpower they need to keep such a large studio running, but still a very thorough, deliberately slow process to absorb all the knowledge one needs to become a capable animator or director.
When they get to that stage, though, their personal voice is either silenced or forcefully channeled through someone else’s worldview. The studio’s evolution towards a model where everything is sustained by large franchises that have spanned for decades upon decades can’t possibly be walked back, but even in that stage, they always used to make room for passion projects on the side. This is particularly important for the younger, most creative members at the studio; ones who would need an escape valve to avoid burnout, as otherwise their job is to keep returning to the same established works—which often have narrower artistic constraints—over and over.
Toei themselves understand that, hence why this has traditionally happened, and why just a few years ago they announced a program for their younger staff to create original works. Megumi Ishitani is now known across the world for her contributions to One Piece, but her short film Jurassic! precedes those contributions. Much like her Geidai graduation film Scutes on my mind, it’s built around her love for dinosaurs, and could have been the start of something larger. That didn’t happen, and despite being billed as the first of multiple showcases of young talent, it was never followed up.
Toei has never stopped raising brilliant creators, but we’ve gone from a place where Rie Matsumoto and Yuki Hayashi could unleash their unique ideas onto Kyousougiga, to a studio that convinced Koudai Watanabe to pursue independent animation instead—bless Hanabushi’s work, don’t get me wrong—and that has kept Haruka Kamatani in the awkward position of being a clearly exceptional director, but one whose name remains obscure to even many dedicated fans, as she’s never done something truly of her own.
This is all to say that there is no one more skeptical than Toei Animation’s reliance on nothing but iterative franchises, reboots, remakes, revivals, and any other word you can apply to marketable series of old being revisited. Add to that the choice to pursue 3DCG animation, and trailers being bafflingly misrepresentative, and I think you can guess how I felt about The First Slam Dunk before watching it. Now, here’s an important detail, though: that movie is goddamn excellent.
As has been the case for the most interesting Toei revivals, The First Slam Dunk doesn’t just seek to deliver more of the same; and it’s especially not here to deliver a lesser version of the exact same thing you’ve already seen. Although it doesn’t incorporate its relationship with the fanbase explicitly into the narrative like Looking for Magical Doremi, nor builds everything around the idea of time having passed for everyone and everything like Otona Precure: Kibou no Chikara recently did, the movie still interrogated what it means to return to Slam Dunk after all this time. The series was a genuine phenomenon, directly responsible for an uptick in interest in basketball for entire countries, but enough time has passed that a straightforward sequel wouldn’t have the same impact—and let’s not even consider a remake.
The solution was to indeed return to the manga at a point after the original anime had ended, but not so consecutively to make it a regular sequel. And more importantly, to reconstruct the story in a way that shifts the lens of the protagonist from the fiery Sakuragi to Miyagi, temperamental in his own way. By focusing on his story and that of his family, the movie has an excuse to reintroduce the rest of the cast as well, who appear ever so slightly different from a point of view unlike that of previous Slam Dunk. It’s a movie that will feel familiar to preexisting fans, yet constructed as an onboard point for new generations. I can’t imagine the writing process was easy; despite having the foundation of a great manga, there are countless adjustments to make it a self-contained experience, and you need to play loose with time in a movie that is both about exactly one match of basketball and the entire lives of some people. Fortunately, the result is the most exciting singular game of basketball you’ll see.
The First Slam Dunk is an event movie to me. Though I’m not used to cheering during movie screenings—no judgement for those who do, as long as it’s agreed upon that it’s fine—I consider myself lucky to have first seen it at a special stage; well over a thousand people packing a large theater for the Catalan dub premiere, featuring the original dub actors and their fun stories about having aged so much since then that their children now kicked them out of the basketball court for their sorry display. Once the movie itself started, it came time for alternating cheers, laughter, and tense silence. Though I’ve experienced it in silent environments too and it remained as entertaining of a movie, the collective ectasis during the movie’s cathartic end to the match felt like the right way to experience it. It’s no wonder that it has been granted one of the longest screening runs in anime history.
The movie also ended up being a lot more technically interesting than the first trailers made it look, but I’ll save this talk for whenever the bluray release is out and we can point at specific scenes. I think I’ve made my point regardless: despite Toei’s obsession with the marketable past being such a depressing topic, The First Slam Dunk is a genuinely excellent movie.
Honorable mentions: Gridman Universe is a beautiful culmination of not just this story (for now!), but also of the relationship between the franchise, its creators, and the fandom. I’m not sure whether other people would count it as a movie or not, but the theatrical OVA Hibike! Euphonium: Ensemble Contest is a beautiful return to form; without being all that significant of an advancement in the overarching narrative, its thoughtful acting—leaning on the team’s accumulation of carefully depicted gestures of the past—makes a series that had been missing for a while feel immediately familiar and charming.
Best Opening/Ending: Shounen yo Ware ni Kaere, live performance by Tsukino Mito and Lize Helesta atにじさんじ 5th Anniversary LIVE「SYMPHONIA」
If you think I’m being cheeky with a choice outside the realm of actual openings, let me assure you that there is a genuine argument to give it these honors. Many of these performances have traditionally been accompanied by intricate, fun VFX recreations of iconic anime intros and outros. There is an interesting relationship with the performers themselves too, as they will often be involved in the creative pre-production; this is particularly true of Tsukino Mito, my one and only president, who is known for being very involved in the conceptual stages of the imagery, and has essentially drawn anime-like storyboards for all sorts of creative endeavors. Even beyond the aspects that directly track to anime craft, there’s some fascinating innovation going on in these events. The live augmented reality effect—now with more reciprocity with the projection of live comments—still feels like actual witchcraft to me, and its combination with actual props and traditional tricks like fog machines makes for an interesting blend. Plus, it’s inherently funny to combine virtual people with real pyro.
That specific performance is elegant with its imagery, and as impressive of a technological feat as the rest, but the truth is that it’s here because it’s the one that made me scream the most; especially as the two of them started dancing while singing. Is that enough reason to give it this award? The song is the second opening for Penguindrum, so I say it is. If you don’t like it, make your own list.
Honorable mention: Okay, fine, my favorite regular opening is Megumi Ishitani literally going full circle with her One Piece opening, flexing her composition skills while toying with that visual motif.
Best Ending: My Happy Marriage ED (link)
Shiori Tani is the type of artist you can tell holds a masterpiece within herself before the opportunity to unleash it actually comes. Her contributions to other people’s visions at studio Kinema Citrus are already great in their own right, and My Happy Marriage is no exception, but the real glimpse of her potential wasn’t so much in the actual episodes but the ending sequence; one she redesigned the series for, co-animating it alongside Ayaka Tsuji. As if shedding its skin, the series is distilled into a beautiful sequence that elegantly hits the same notes. While I do enjoy the show a lot, this is the type of ending that makes you wish for this separate interpretation of the story. The real wish, though, is something else: for Tani to be granted the canvas she deserves—and Tsuji too, for that matter!
Honorable mention: The second Gundam: The Witch from Mercury ending is a beautiful mix of its well-known external influences with the show’s own visual language, of commercial artists with more alternative figures. It slaps. Also, Attack on Titan The Final Season FINAL CHAPTER ED: Good! उत्कृष्ट! Love it!
Best Aesthetic: Frieren: Beyond Journey’s End, Skip and Loafer
This year I’ve gravitated towards aesthetics that play an active role in the storytelling; meaning, something more involved than the inherent power that they always have over the feeling of any given work. I could easily highlight Tsurune: The Linking Shot for reasons I’ve already exposed before, so instead let me shout out… two shows I’ve also written about at length, but that definitely deserve that honor.
It goes without saying that one of those is Frieren, an anime that is as beautiful as it is thoughtfully conceived. The harmony in the colors—with a palette designed by Harue Oono—and the painterly, textured background art led by Studio Wyeth’s Sawako Takagi would be enough to depict a soothing, physically aging world, but it’s Seiko Yoshioka’s work on a conceptual level that I believe takes it to the next level. As I’ve written about at length, it was her duty to imagine Frieren’s setting beyond its original boundaries. What are the fauna and flora like in every corner, and how do they evolve day to day, season to season, year to year? What are the customs of the people in this world, and the objects they’ve built for those customs and daily necessities? How does their faith physically manifest? In essentially every episode of the show, there’s a detail answering these questions that was added through her extensive design work and collaboration with series directorSeries Director: (監督, kantoku): The person in charge of the entire production, both as a creative decision-maker and final supervisor. They outrank the rest of the staff and ultimately have the last word. Series with different levels of directors do exist however – Chief Director, Assistant Director, Series Episode Director, all sorts of non-standard roles. The hierarchy in those instances is a case by case scenario. Keiichiro Saito. Together, they’ve arrived at a breathtaking, noticeably lived-in world which perfectly embodies Frieren’s themes.
Although the ways in which it enrichens the narrative experience aren’t so easy to pinpoint, I also think that Skip and Loafer’s aesthetic excellence is as important as any other aspect to its storytelling. Series directorSeries Director: (監督, kantoku): The person in charge of the entire production, both as a creative decision-maker and final supervisor. They outrank the rest of the staff and ultimately have the last word. Series with different levels of directors do exist however – Chief Director, Assistant Director, Series Episode Director, all sorts of non-standard roles. The hierarchy in those instances is a case by case scenario. Kotomi Deai has earned a reputation for her exceptional eye for color, and here she reunites with color designerColor Designer (色彩設定/色彩設計, Shikisai Settei/Shikisai Sekkei): The person establishing the show’s overall palette. Episodes have their own color coordinator (色指定, Iroshitei) in charge of supervising and supplying painters with the model sheets that particular outing requires, which they might even make themselves if they’re tones that weren’t already defined by the color designer. Yuko Kobari for perhaps their best work yet. The ability to interpret the tones implied by the source material makes the series come across visually as gentle as it’s written, and when it comes to more precise shifts in color for the sake of a narrative point, the whole team responds properly. Skip and Loafer is a beautiful adaptation in a way that feels natural and effortless, and yet when you compare it to so many other shows out there, it’s clear that what they’ve achieved isn’t something you can take for granted.
Honorable mentions: I may not condone the apocalypse, but if it were to happen, can we arrange it so that Yuji Kaneko oversees its art direction? His work on Tengoku Daimakyou is but a reminder that if you want a beautiful wrecked city with overgrown vegetation, he’s the person to look out for. Also, in a less visible way and from a different angle, Nekotomi Chao raised the aesthetic bar for the Oshi no Ko anime with her color scripts and direction, which very often coincide with the most poignant moments in the show. While the series on the whole isn’t up to my taste when it comes to art direction and colors in the way that all the previously mentioned ones are, Nekotomi’s sense is always a homerun for me.
Best Animation Designs: Onii-chan wa Oshimai! (Ryo Imamura)
Whenever designs really speak to artists, you can notice a spike in fanart that doesn’t merely track to the overall popularity of the title. And when specific stylistic traits of animation designs enamor the audience in that way, then you see them carry over onto all sorts of drawings; aspiring animators, other folks in the industry, and regular fanartists will start applying them not just to drawings celebrating that title, but even personal art as well. In the same way that all sorts of people embraced Kerorira’s geometrical shapes, stark profiles, and even his painting tendencies after the Bocchi madness, I’ve noticed quite a few artists being fully on-board with the traits Imamura chose for Onimai’s designs, like the short dyed lines to give volume in an organic way. Also, Kaede, cute.
Honorable mention: There is no Oshi no Ko without Kappe. This is no hyperbole: the project quite literally owes its existence to her push to adapt it, and the entire production rested on the shoulders of one of the fastest and more impactful chief animation directors you’ll find in the anime industry. Beyond just how much work she did, though, is the arguably more important fact of what she accomplished. For Oshi no Ko’s very special first episode to land, and for the following ones to live up to it, the performers in the story need to be overflowing with visual charisma—something inherent to Kappe’s design work and intricate art. Also, she made Arima Kana cuter, which successfully widens the gap that makes her a funny pitiful existence.
Non-contemporary Work Award: Detective Conan
Any time you see someone asking a question in that format, the question is going to be Of course you jackass, you just described a common occurrence. I don’t think I’m particularly unique in choosing Detective Conan for that purpose; it has built up a ridiculously large backlog, its format leans itself nicely to it, and it just so happens to be one of the most popular series in the goddamn planet. Although Conan being enjoyable is not exactly surprising to me, since I’ve been watching it since I was a child, I’d been ignoring the TV show for long enough to think that it would be a good idea to rewatch the entire thing, however episodes a day I’d stay awake for. And let me tell you: it has been a great idea.
Conan isn’t only good, it’s also the type of franchise that has lasted for long enough to face changes in technology, distribution, and culture, so you get to experience how creators react to those—from its writing, having had to adapt the mysteries to a world where everyone has cellphones, to all sorts of visual changes due to the evolution of anime’s craft. The switch from 4:3 to 16:9, and the more granular evolution to embrace digital elements have forced this team to adapt their ways of expression; the show is simply not directed, framed, and certainly not animated in the same way as it once was, and a rewatch highlights every single one of those new steps.
Mind you, sometimes those are inarguably missteps, but the series finds ways to recover and reform an identity that remains appealing despite the limitations of an endless production. Even as someone who naturally gravitates more towards cel and rounder, more stylized design work like the one in the early stages of the show, I find the sharper linework with heavy lineweight variation of modern Conan to be an interesting way to capture the appeal of Gossho Aoyama’s artwork. I even find the many original cases in the series, every one goofier than the previous, to be pretty entertaining. Conan is just fun, yall. Probably the best batting average when it comes to OP/ED song selection for a long runner too!
Creator Discovery: Jeon Jinkyu (Sakugabooru tag), Danny Cho (Sakugabooru tag), The Fact That Morio Asaka Still Kicks Ass & Other Fun Directors At Yamada-kun Lv999
When it comes to the sheer surprise factor of encountering a creator whose work you were completely unprepared for, a couple of animators from very different fields have particularly stood out to me this year. I always keep an eye to GEIDAI ANIMATION students as it’s undoubtedly Japan’s leading program when it comes to mentoring alternative artists, and so this year I’ve once again encountered multiple individuals with resonant work that boldly steps into places that commercial animation forbids. And, out of them all, it was Jeon Jinkyu’s The House of Loss—produced by the legendary Koji Yamamura—that left me most speechless. Immersive, deeply uncomfortable, capable of giving a physical dimension to the feeling of alienation, and again embodying the potential only independent works hold. I only remembered to breathe back after it was over, and it still took me an extra few seconds to be able to do it normally.
Within the commercial animation space, my best discovery came attached to a realization: studio Dogakobo may employ some sort of dark magic. Back in their sakugaSakuga (作画): Technically drawing pictures but more specifically animation. Western fans have long since appropriated the word to refer to instances of particularly good animation, in the same way that a subset of Japanese fans do. Pretty integral to our sites’brand. heyday, the studio’s exuberant character animation made a lot of sense; they did excellent scouting beyond the regular premises of the industry, at a time when that wasn’t so common, and had quickly built a reputation for their bouncy, cute animation that attracted like-minded artists. But in many ways, those days are long gone. Key individuals behind that scouting process, such as everyone’s beloved Shouta Umehara, have left Dogakobo. Their brand has shifted from their original position, and the studio is stuck in an overproduction cycle that never helps. So, exactly how do they manage to keep raising one exceptional character animator after the other, at a rate that is far above industry standards? Black magic, I’m telling you.
Within that character-centric paradigm, Danny Cho burst into the scene with a stronger dash of fantasy; still with a knack for acting, but mixing in effects-heavy abstraction to make those potent emotions into something larger than life. His role in Oshi no Ko simply makes no sense for a newbie, who normally would have no place in animating so many pivotal scenes—but if there’s one thing that remains from Dogakobo’s golden age, is that if a youngster shows promise, you let them swing with all their strength. Really looking forward to what he can accomplish in the future, because his potential appears to be tremendous.
The sweetest surprise of the year, though, has been the realization that a historically significant director hasn’t lost his स्पर्श। Morio Asaka is an all-time great and the director of some of my favorite shows of all time, but I’ve been rather critical of the way his modern output had gradually slid into an inelegant reliance on genre markers. Be it due to the gaming theme or whatever other reason, his approach to My Love Story with Yamada-kun at Lv999 has felt incredibly fresh in contrast to preceding works, making it into one of my favorite shows this वर्ष। His layered style allowed for playful delivery, encouraging other directors to do the same; Koji Sawai is a big veteran, but the framework Asaka built enabled his most inspired storyboards to date. Watching a creator whose best days you thought were behind rise back to their peak, encouraging others to do the same, is a feeling like no other.
Honorable mention: You, the reader, for surviving another year & another endlessly long awards presentation.
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